MTG / Jumpstart
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Sea Gate Oracle
Jumpstart
(C)
Collector #: 173
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1/3 Creature - Human Wizard
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| When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | |
- NM
- EX
- VG
- G
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Seismic Elemental
Jumpstart
(U)
Collector #: 362
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4/4 Creature - Elemental
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| When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. | |
- NM
- EX
- VG
- G
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Shambling Goblin
Jumpstart
(C)
Collector #: 277
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1/1 Creature - Zombie Goblin
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| When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. | |
- NM
- EX
- VG
- G
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Sigiled Starfish
Jumpstart
(U)
Collector #: 177
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0/3 Creature - Starfish
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- NM
- EX
- VG
- G
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Silhana Wayfinder
Jumpstart
(U)
Collector #: 430
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2/1 Creature - Elf Scout
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| When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Skittering Surveyor
Jumpstart
(C)
Collector #: 486
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1/2 Artifact Creature - Construct
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| When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Slate Street Ruffian
Jumpstart
(C)
Collector #: 279
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2/2 Creature - Human Warrior
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| Whenever Slate Street Ruffian becomes blocked, defending player discards a card. | |
- NM
- EX
- VG
- G
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Soul Salvage
Jumpstart
(C)
Collector #: 280
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Sorcery
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| Return up to two target creature cards from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Spellcasting Theme Card
Jumpstart
(S)
Collector #: 035
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- NM
- EX
- VG
- G
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Spitting Earth
Jumpstart
(C)
Collector #: 364
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Sorcery
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| Spitting Earth deals damage equal to the number of Mountains you control to target creature. | |
- NM
- EX
- VG
- G
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Spooky Theme Card
Jumpstart
(S)
Collector #: 037
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- NM
- EX
- VG
- G
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Stab Wound
Jumpstart
(U)
Collector #: 281
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Enchantment - Aura
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Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature’s controller, that player loses 2 life. |
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- NM
- EX
- VG
- G
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Storm Sculptor
Jumpstart
(C)
Collector #: 179
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3/2 Creature - Merfolk Wizard
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Storm Sculptor can’t be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner’s hand. |
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- NM
- EX
- VG
- G
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Swamp (057)
Jumpstart
(L)
Collector #: 057
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Swarm of Bloodflies
Jumpstart
(U)
Collector #: 282
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0/0 Creature - Insect
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Flying Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies. |
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- NM
- EX
- VG
- G
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Sylvan Brushstrider
Jumpstart
(C)
Collector #: 434
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3/2 Creature - Beast
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| When Sylvan Brushstrider enters the battlefield, you gain 2 life. | |
- NM
- EX
- VG
- G
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Sylvan Ranger
Jumpstart
(C)
Collector #: 435
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1/1 Creature - Elf Scout Ranger
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| When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Talrand's Invocation
Jumpstart
(U)
Collector #: 182
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Sorcery
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| Create two 2/2 blue Drake creature tokens with flying. | |
- NM
- EX
- VG
- G
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Tandem Tactics
Jumpstart
(C)
Collector #: 135
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Instant
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| Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. | |
- NM
- EX
- VG
- G
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Thirst for Knowledge
Jumpstart
(U)
Collector #: 183
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Instant
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| Draw three cards. Then discard two cards unless you discard an artifact card. | |
- NM
- EX
- VG
- G
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Tibalt's Rager
Jumpstart
(U)
Collector #: 366
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1/2 Creature - Devil
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When Tibalt’s Rager dies, it deals 1 damage to any target. |
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- NM
- EX
- VG
- G
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Time to Feed
Jumpstart
(C)
Collector #: 438
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Sorcery
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| Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.) | |
- NM
- EX
- VG
- G
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Tithebearer Giant
Jumpstart
(C)
Collector #: 284
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4/5 Creature - Giant Warrior
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| When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life. | |
- NM
- EX
- VG
- G
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Torch Fiend
Jumpstart
(C)
Collector #: 367
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2/1 Creature - Devil
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- NM
- EX
- VG
- G
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Towering-Wave Mystic
Jumpstart
(C)
Collector #: 186
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2/1 Creature - Merfolk Wizard
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| Whenever Towering-Wave Mystic deals damage, target player mills that many cards. (To mill a card, a player puts the top cards of their library into their graveyard.) | |
- NM
- EX
- VG
- G
501 - 525 of 541 results