MTG / Jumpstart
501 - 525 of 541 results
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Runed Servitor
Jumpstart
(C)
Collector #: 481
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2/2 Artifact Creature - Construct
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| When Runed Servitor dies, each player draws a card. | |
- NM
- EX
- VG
- G
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Sailor of Means
Jumpstart
(C)
Collector #: 172
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1/4 Creature - Human Pirate
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When Sailor of Means enters the battlefield, create a Treasure token. (It’s an artifact with “ |
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- NM
- EX
- VG
- G
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Sanitarium Skeleton
Jumpstart
(C)
Collector #: 273
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1/2 Creature - Skeleton
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- NM
- EX
- VG
- G
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Seismic Elemental
Jumpstart
(U)
Collector #: 362
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4/4 Creature - Elemental
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| When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. | |
- NM
- EX
- VG
- G
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Seismic Theme Card
Jumpstart
(S)
Collector #: 033
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- NM
- EX
- VG
- G
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Sengir Vampire
Jumpstart
(U)
Collector #: 275
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4/4 Creature - Vampire
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Flying Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. |
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- NM
- EX
- VG
- G
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Sigiled Starfish
Jumpstart
(U)
Collector #: 177
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0/3 Creature - Starfish
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- NM
- EX
- VG
- G
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Skittering Surveyor
Jumpstart
(C)
Collector #: 486
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1/2 Artifact Creature - Construct
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| When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Slate Street Ruffian
Jumpstart
(C)
Collector #: 279
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2/2 Creature - Human Warrior
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| Whenever Slate Street Ruffian becomes blocked, defending player discards a card. | |
- NM
- EX
- VG
- G
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Smashing Theme Card
Jumpstart
(S)
Collector #: 034
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- NM
- EX
- VG
- G
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Soul Salvage
Jumpstart
(C)
Collector #: 280
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Sorcery
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| Return up to two target creature cards from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Spellcasting Theme Card
Jumpstart
(S)
Collector #: 035
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- NM
- EX
- VG
- G
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Spitting Earth
Jumpstart
(C)
Collector #: 364
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Sorcery
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| Spitting Earth deals damage equal to the number of Mountains you control to target creature. | |
- NM
- EX
- VG
- G
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Spooky Theme Card
Jumpstart
(S)
Collector #: 037
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- NM
- EX
- VG
- G
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Stab Wound
Jumpstart
(U)
Collector #: 281
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Enchantment - Aura
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Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature’s controller, that player loses 2 life. |
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- NM
- EX
- VG
- G
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Storm Sculptor
Jumpstart
(C)
Collector #: 179
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3/2 Creature - Merfolk Wizard
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Storm Sculptor can’t be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner’s hand. |
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- NM
- EX
- VG
- G
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Swamp (059)
Jumpstart
(L)
Collector #: 059
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Sylvan Brushstrider
Jumpstart
(C)
Collector #: 434
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3/2 Creature - Beast
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| When Sylvan Brushstrider enters the battlefield, you gain 2 life. | |
- NM
- EX
- VG
- G
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Sylvan Ranger
Jumpstart
(C)
Collector #: 435
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1/1 Creature - Elf Scout Ranger
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| When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Talrand's Invocation
Jumpstart
(U)
Collector #: 182
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Sorcery
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| Create two 2/2 blue Drake creature tokens with flying. | |
- NM
- EX
- VG
- G
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Thirst for Knowledge
Jumpstart
(U)
Collector #: 183
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Instant
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| Draw three cards. Then discard two cards unless you discard an artifact card. | |
- NM
- EX
- VG
- G
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Tibalt's Rager
Jumpstart
(U)
Collector #: 366
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1/2 Creature - Devil
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When Tibalt’s Rager dies, it deals 1 damage to any target. |
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- NM
- EX
- VG
- G
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Tithebearer Giant
Jumpstart
(C)
Collector #: 284
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4/5 Creature - Giant Warrior
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| When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life. | |
- NM
- EX
- VG
- G
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Torch Fiend
Jumpstart
(C)
Collector #: 367
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2/1 Creature - Devil
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- NM
- EX
- VG
- G
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Towering-Wave Mystic
Jumpstart
(C)
Collector #: 186
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2/1 Creature - Merfolk Wizard
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| Whenever Towering-Wave Mystic deals damage, target player mills that many cards. (To mill a card, a player puts the top cards of their library into their graveyard.) | |
- NM
- EX
- VG
- G
501 - 525 of 541 results