MTG / Jumpstart
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Phyrexian Theme Card
Jumpstart
(S)
Collector #: 026
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- NM
- EX
- VG
- G
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Prescient Chimera
Jumpstart
(C)
Collector #: 164
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3/4 Creature - Chimera
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Flying Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Prophetic Prism
Jumpstart
(C)
Collector #: 478
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Artifact
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When Prophetic Prism enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Somberwald Stag
Jumpstart
(U)
Collector #: 431
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4/3 Creature - Elk
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| When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control. | |
- NM
- EX
- VG
- G
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Spectral Sailor
Jumpstart
(U)
Collector #: 178
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1/1 Creature - Spirit Pirate
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Flash Flying |
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- NM
- EX
- VG
- G
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Time to Feed
Jumpstart
(C)
Collector #: 438
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Sorcery
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| Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.) | |
- NM
- EX
- VG
- G
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Wall of Lost Thoughts
Jumpstart
(U)
Collector #: 190
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0/4 Creature - Wall
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Defender When Wall of Lost Thoughts enters the battlefield, target player mills four cards. (They put the top four cards of their library into their graveyard.) |
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- NM
- EX
- VG
- G
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Zombie Infestation
Jumpstart
(U)
Collector #: 288
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Enchantment
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| Discard two cards: Create a 2/2 black Zombie creature token. | |
- NM
- EX
- VG
- G
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Forest (077)
Jumpstart
(L)
Collector #: 077
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Plains (040)
Jumpstart
(L)
Collector #: 040
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Thragtusk
Jumpstart
(R)
Collector #: 436
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5/3 Creature - Beast
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When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token. |
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- NM
- EX
- VG
- G
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Aegis of the Heavens
Jumpstart
(U)
Collector #: 079
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Instant
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| Target creature gets +1/+7 until end of turn. | |
- NM
- EX
- VG
- G
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Angels Theme Card
Jumpstart
(S)
Collector #: 002
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- NM
- EX
- VG
- G
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Assassin's Strike
Jumpstart
(U)
Collector #: 200
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Sorcery
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| Destroy target creature. Its controller discards a card. | |
- NM
- EX
- VG
- G
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Barter in Blood
Jumpstart
(U)
Collector #: 202
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Sorcery
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| Each player sacrifices two creatures. | |
- NM
- EX
- VG
- G
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Bathe in Dragonfire
Jumpstart
(C)
Collector #: 293
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Sorcery
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| Bathe in Dragonfire deals 4 damage to target creature. | |
- NM
- EX
- VG
- G
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Blindblast
Jumpstart
(C)
Collector #: 295
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Instant
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Blindblast deals 1 damage to target creature. That creature can’t block this turn. Draw a card. |
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- NM
- EX
- VG
- G
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Blood Divination
Jumpstart
(U)
Collector #: 207
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Sorcery
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As an additional cost to cast this spell, sacrifice a creature. Draw three cards. |
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- NM
- EX
- VG
- G
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Blood Host
Jumpstart
(U)
Collector #: 208
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3/3 Creature - Vampire
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- NM
- EX
- VG
- G
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Bubbling Cauldron
Jumpstart
(U)
Collector #: 460
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Artifact
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- NM
- EX
- VG
- G
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Cathar's Companion
Jumpstart
(C)
Collector #: 094
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3/1 Creature - Dog
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| Whenever you cast a noncreature spell, Cathar’s Companion gains indestructible until end of turn. >(Damage and effects that say “destroy” don’t destroy it.) | |
- NM
- EX
- VG
- G
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Cemetery Recruitment
Jumpstart
(C)
Collector #: 217
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Sorcery
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| Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. | |
- NM
- EX
- VG
- G
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Collateral Damage
Jumpstart
(C)
Collector #: 305
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Instant
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As an additional cost to cast Collateral Damage, sacrifice a creature. Collateral Damage deals 3 damage to any target. |
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- NM
- EX
- VG
- G
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Commune with Dinosaurs
Jumpstart
(C)
Collector #: 384
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Sorcery
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| Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Departed Deckhand
Jumpstart
(U)
Collector #: 149
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2/2 Creature - Spirit Pirate
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When Departed Deckhand becomes the target of a spell, sacrifice it. Departed Deckhand can't be blocked except by Spirits. |
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- NM
- EX
- VG
- G
301 - 325 of 541 results