MTG / Innistrad Crimson Vow
201 - 225 of 312 results
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Skull Skaab
Innistrad: Crimson Vow
(U)
Collector #: 248
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2/2 Creature - Zombie
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token. |
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- NM
- EX
- VG
- G
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Distracting Geist
Innistrad: Crimson Vow
(U)
Collector #: 009
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2/1 Creature - Spirit
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Whenever Distracting Geist attacks, tap target creature defending player controls. Disturb Back Clever Distraction Enchantment - Aura |
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- NM
- EX
- VG
- G
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Dreadlight Monstrosity
Innistrad: Crimson Vow
(C)
Collector #: 057
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5/5 Creature - Crab Horror
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Ward |
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- NM
- EX
- VG
- G
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Edgar's Awakening
Innistrad: Crimson Vow
(U)
Collector #: 110
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Sorcery
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Return target creature card from your graveyard to the battlefield. When you discard Edgar's Awakening, you may pay |
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- NM
- EX
- VG
- G
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Hungry Ridgewolf
Innistrad: Crimson Vow
(C)
Collector #: 161
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2/2 Creature - Wolf
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| As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample. | |
- NM
- EX
- VG
- G
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Infestation Expert
Innistrad: Crimson Vow
(U)
Collector #: 206
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3/4 Creature - Human Werewolf
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Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Infested Werewolf Creature - Werewolf Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/5 |
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- NM
- EX
- VG
- G
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Lacerate Flesh
Innistrad: Crimson Vow
(C)
Collector #: 166
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Sorcery
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Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Markov Waltzer
Innistrad: Crimson Vow
(U)
Collector #: 242
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1/3 Creature - Vampire
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Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Screaming Swarm
Innistrad: Crimson Vow
(U)
Collector #: 075
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4/4 Creature - Bird Horror
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Flying Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) |
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- NM
- EX
- VG
- G
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Selhoff Entomber
Innistrad: Crimson Vow
(C)
Collector #: 076
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1/3 Creature - Zombie
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- NM
- EX
- VG
- G
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Spore Crawler
Innistrad: Crimson Vow
(C)
Collector #: 222
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3/2 Creature - Fungus
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| When Spore Crawler dies, draw a card. | |
- NM
- EX
- VG
- G
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Blood Hypnotist
Innistrad: Crimson Vow
(U)
Collector #: 145
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3/3 Creature - Vampire
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Blood Hypnotist can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Bloodcrazed Socialite
Innistrad: Crimson Vow
(C)
Collector #: 096
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3/3 Creature - Vampire
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Menace When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with " Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Cloaked Cadet
Innistrad: Crimson Vow
(U)
Collector #: 192
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2/4 Creature - Human Ranger
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Human you control, draw a card. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Cruel Witness
Innistrad: Crimson Vow
(C)
Collector #: 055
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3/3 Creature - Bird Horror
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Flying Whenever you cast a noncreature spell, surveil 1. |
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- NM
- EX
- VG
- G
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Day // Night Token
Innistrad: Crimson Vow
(S)
Collector #: 021
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If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game. As it becomes day, transform all nightbound permanents. If a player casts no spells during their own turn, it becomes night next turn. Back Night As it becomes night, transform all daybound permanents. Permanents enter the battlefield nightbound. If a player casts at least two spells during their own turn, it becomes day next turn. |
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- NM
- EX
- VG
- G
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Diregraf Scavenger
Innistrad: Crimson Vow
(C)
Collector #: 105
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2/3 Creature - Zombie Bear
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Deathtouch When Diregraf Scavenger enters the battlefield, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life. |
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- NM
- EX
- VG
- G
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Evolving Wilds
Innistrad: Crimson Vow
(C)
Collector #: 263
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Land
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- NM
- EX
- VG
- G
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Fear of Death
Innistrad: Crimson Vow
(C)
Collector #: 059
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Enchantment - Aura
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Enchant creature When Fear of Death enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.) Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. |
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- NM
- EX
- VG
- G
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Flame-Blessed Bolt
Innistrad: Crimson Vow
(C)
Collector #: 158
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Instant
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| Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. | |
- NM
- EX
- VG
- G
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Grisly Ritual
Innistrad: Crimson Vow
(C)
Collector #: 116
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Sorcery
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Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Groom's Finery
Innistrad: Crimson Vow
(U)
Collector #: 117
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Artifact - Equipment
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Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control. Equip |
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- NM
- EX
- VG
- G
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Gryff Rider
Innistrad: Crimson Vow
(C)
Collector #: 015
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2/1 Creature - Human Knight
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Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) |
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- NM
- EX
- VG
- G
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Hookhand Mariner
Innistrad: Crimson Vow
(C)
Collector #: 203
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4/4 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Riphook Raider Creature - Werewolf Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/4 |
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- NM
- EX
- VG
- G
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Human Token (001)
Innistrad: Crimson Vow
(S)
Collector #: 001
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1/1 Token Creature - Human
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- NM
- EX
- VG
- G
201 - 225 of 312 results