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Scattered Thoughts
Innistrad: Crimson Vow
(C)
Collector #: 074
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Instant
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Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard. | |
Sigardian Paladin
Innistrad: Crimson Vow
(U)
Collector #: 247
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4/4 Creature - Human Knight
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As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. : Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. |
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Valorous Stance
Innistrad: Crimson Vow
(U)
Collector #: 042
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Instant
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Choose one -
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Angelic Quartermaster
Innistrad: Crimson Vow
(U)
Collector #: 002
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3/3 Creature - Angel Soldier
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Flying When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. |
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Dollhouse of Horrors
Innistrad: Crimson Vow
(R)
Collector #: 255
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Artifact
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, , Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery. | |
Nurturing Presence
Innistrad: Crimson Vow
(C)
Collector #: 026
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Enchantment - Aura
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Enchant creature Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn." When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying. |
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Courier Bat
Innistrad: Crimson Vow
(C)
Collector #: 102
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2/2 Creature - Bat
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Flying When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand. |
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Lantern of the Lost
Innistrad: Crimson Vow
(U)
Collector #: 259
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Artifact
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When Lantern of the Lost enters the battlefield, exile target card from a graveyard. , , Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card. |
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Reclusive Taxidermist
Innistrad: Crimson Vow
(U)
Collector #: 214
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1/2 Creature - Human Druid
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Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard. : Add one mana of any color. |
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Unhallowed Phalanx
Innistrad: Crimson Vow
(C)
Collector #: 135
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1/13 Creature - Zombie Soldier
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Unhallowed Phalanx enters the battlefield tapped. | |
Dread Fugue
Innistrad: Crimson Vow
(U)
Collector #: 107
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Sorcery
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Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card. |
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Lambholt Raconteur
Innistrad: Crimson Vow
(U)
Collector #: 167
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2/4 Creature - Human Werewolf
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Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Lambholt Ravager Creature - Werewolf Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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Vilespawn Spider
Innistrad: Crimson Vow
(U)
Collector #: 250
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2/3 Creature - Spider
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Reach At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.) , , Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery. |
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Biolume Egg
Innistrad: Crimson Vow
(U)
Collector #: 049
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0/4 Creature - Serpent Egg
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Defender When Biolume Egg enters the battlefield, scry 2. When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning oft he next end step. Back Biolume Serpent Creature - Serpent Sacrifice two Islands: Biolume Serpent can't be blocked this turn. 4/4 |
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Dawnhart Geist
Innistrad: Crimson Vow
(U)
Collector #: 008
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1/3 Creature - Spirit Warlock
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Whenever you cast an enchantment spell, you gain 2 life. | |
Edgar's Awakening
Innistrad: Crimson Vow
(U)
Collector #: 110
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Sorcery
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Return target creature card from your graveyard to the battlefield. When you discard Edgar's Awakening, you may pay . When you do, return target creature card from your graveyard to your hand. |
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Wolf Strike
Innistrad: Crimson Vow
(C)
Collector #: 228
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Instant
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Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control. | |
Circle of Confinement
Innistrad: Crimson Vow
(U)
Collector #: 007
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Enchantment
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When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life. |
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Evolving Wilds
Innistrad: Crimson Vow
(C)
Collector #: 263
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Land
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, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | |
Lantern Bearer
Innistrad: Crimson Vow
(C)
Collector #: 066
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1/1 Creature - Spirit
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Flying Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Laterns' Lift Enchantment - Aura Enchanted creature Enchanted creature gets +1/+1 and has flying. If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead. |
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Day // Night Token
Innistrad: Crimson Vow
(S)
Collector #: 021
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If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game. As it becomes day, transform all nightbound permanents. If a player casts no spells during their own turn, it becomes night next turn. Back Night As it becomes night, transform all daybound permanents. Permanents enter the battlefield nightbound. If a player casts at least two spells during their own turn, it becomes day next turn. |
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Treasure Token
Innistrad: Crimson Vow
(S)
Collector #: 018
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Token Artifact - Treasure
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, Sacrifice this artifact: Add one mana of any color. | |
Mulch
Innistrad: Crimson Vow
(C)
Collector #: 210
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Sorcery
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Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. | |
Emblem (Chandra, Dressed to Kill)
Innistrad: Crimson Vow
(S)
Collector #: 020
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Emblem
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Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast this spell. | |
Zombie Token (008)
Innistrad: Crimson Vow
(S)
Collector #: 008
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2/2 Token Creature - Zombie
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