MTG / Innistrad Crimson Vow
101 - 125 of 312 results
Refine search:
|
Archghoul of Thraben
Innistrad: Crimson Vow
(U)
Collector #: 093
|
3/2 Creature - Zombie Cleric
|
| Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. | |
- NM
- EX
- VG
- G
|
Toxic Scorpion
Innistrad: Crimson Vow
(C)
Collector #: 224
|
1/1 Creature - Scorpion
|
|
Deathtouch When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn. |
|
- NM
- EX
- VG
- G
|
Crawling Infestation
Innistrad: Crimson Vow
(U)
Collector #: 193
|
Enchantment
|
|
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn. |
|
- NM
- EX
- VG
- G
|
Wedding Announcement
Innistrad: Crimson Vow
(R)
Collector #: 045
|
Enchantment
|
|
At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it. Back Wedding Festivity Enchantment Creatures you control get +1/+1. |
|
- NM
- EX
- VG
- G
|
Courier Bat
Innistrad: Crimson Vow
(C)
Collector #: 102
|
2/2 Creature - Bat
|
|
Flying When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand. |
|
- NM
- EX
- VG
- G
|
DFC Helper Card (9)
Innistrad: Crimson Vow
(S)
Collector #: 009
|
|
| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
|
Into the Night
Innistrad: Crimson Vow
(U)
Collector #: 163
|
Sorcery
|
| It becomes night. Discard any number of cards, then draw that many cards plus one. | |
- NM
- EX
- VG
- G
|
Mischievous Catgeist
Innistrad: Crimson Vow
(U)
Collector #: 069
|
1/1 Creature - Cat Spirit
|
|
Whenever Mischievous Catgeist deals combat damage to a player, draw a card. Disturb Back Catlike Curiosity Enchantment - Aura Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead. |
|
- NM
- EX
- VG
- G
|
Fell Stinger
Innistrad: Crimson Vow
(U)
Collector #: 112
|
3/2 Creature - Zombie Scorpion
|
|
Deathtouch Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Fell Stinger exploits a creature, target player draws two cards and loses 2 life. |
|
- NM
- EX
- VG
- G
|
By Invitation Only
Innistrad: Crimson Vow
(R)
Collector #: 005
|
Sorcery
|
| Choose a number between 0 and 13. Each player sacrifices that many creatures. | |
- NM
- EX
- VG
- G
|
Dormant Grove
Innistrad: Crimson Vow
(U)
Collector #: 198
|
Enchantment
|
|
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove. Back Gnarled Grovestrider Creature - Treefolk Vigilance Other creatures you control have vigilance. 3/6 |
|
- NM
- EX
- VG
- G
|
Torens, Fist of the Angels
Innistrad: Crimson Vow
(R)
Collector #: 249
|
2/2 Legendary Creature - Human Cleric
|
|
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. |
|
- NM
- EX
- VG
- G
|
Weaver of Blossoms
Innistrad: Crimson Vow
(C)
Collector #: 226
|
2/3 Creature - Human Werewolf
|
|
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Blossom-Clad Werewolf Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4 |
|
- NM
- EX
- VG
- G
|
Hopeful Initiate
Innistrad: Crimson Vow
(R)
Collector #: 020
|
1/2 Creature - Human Warlock
|
|
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) |
|
- NM
- EX
- VG
- G
|
Manaform Hellkite
Innistrad: Crimson Vow
(M)
Collector #: 170
|
4/4 Creature - Dragon
|
|
Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step. |
|
- NM
- EX
- VG
- G
|
Alchemist's Gambit
Innistrad: Crimson Vow
(R)
Collector #: 140
|
Sorcery
|
|
Cleave 4 Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit. |
|
- NM
- EX
- VG
- G
|
Adamant Will
Innistrad: Crimson Vow
(C)
Collector #: 001
|
Instant
|
| Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
|
Wolfkin Outcast
Innistrad: Crimson Vow
(U)
Collector #: 229
|
5/4 Creature - Human Werewolf
|
|
This spell costs Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wedding Crasher Creature - Werewolf Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5 |
|
- NM
- EX
- VG
- G
|
Swamp (400)
Innistrad: Crimson Vow
(L)
Collector #: 400
|
Basic Land - Swamp
|
- NM
- EX
- VG
- G
|
Radiant Grace
Innistrad: Crimson Vow
(U)
Collector #: 031
|
Enchantment - Aura
|
|
Enchant creature Enchanted creature gets +1/+0 and has vigilance. When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent. Back Radiant Restraints Enchantment - Aura Curse Enchant player Creatures enchanted player controls enter the battlefield tapped. |
|
- NM
- EX
- VG
- G
|
DFC Helper Card (5)
Innistrad: Crimson Vow
(S)
Collector #: 005
|
|
| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
|
Plains (398)
Innistrad: Crimson Vow
(L)
Collector #: 398
|
Basic Land - Plains
|
- NM
- EX
- VG
- G
|
Ceremonial Knife
Innistrad: Crimson Vow
(C)
Collector #: 254
|
Artifact - Equipment
|
|
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with " Equip |
|
- NM
- EX
- VG
- G
|
Runo Stromkirk
Innistrad: Crimson Vow
(R)
Collector #: 246
|
1/4 Legendary Creature - Vampire Cleric
|
|
Flying When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk. Back Krothuss, Lord of the Deep Legendary Creature - Kraken Horror Flying Whenever Korthuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken Leviathan, Octopus, or Serpent, create two of those tokens instead. 3/5 |
|
- NM
- EX
- VG
- G
|
Vampire Token (016)
Innistrad: Crimson Vow
(S)
Collector #: 016
|
1/1 Token Creature - Vampire
|
| Lifelink | |
- NM
- EX
- VG
- G
101 - 125 of 312 results