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Foreboding Statue
Innistrad: Crimson Vow
(U)
Collector #: 256
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1/2 Artifact Creature - Construct
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: Add one mana of any color. Put an omen counter on Foreboding Statue. At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it. Back Forsaken Thresher Artifact Creature - Construct At the beginning of your precombat main phase, add one mana of any color. 5/5 |
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Swamp (400)
Innistrad: Crimson Vow
(L)
Collector #: 400
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Basic Land - Swamp
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Alchemist's Gambit
Innistrad: Crimson Vow
(R)
Collector #: 140
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Sorcery
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Cleave 4 (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit. |
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Child of the Pack
Innistrad: Crimson Vow
(U)
Collector #: 234
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2/5 Creature - Human Werewolf
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: Create a 2/2 green Wolf creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Savage Packmate Creature - Werewolf Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 |
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Grolnok, the Omnivore
Innistrad: Crimson Vow
(R)
Collector #: 238
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3/3 Legendary Creature - Frog
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Whenever a Frog you control attacks, mill three cards. Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it. You may play lands and cast spells from among cards you own in exile with croak counters on them. |
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Runo Stromkirk
Innistrad: Crimson Vow
(R)
Collector #: 246
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1/4 Legendary Creature - Vampire Cleric
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Flying When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk. Back Krothuss, Lord of the Deep Legendary Creature - Kraken Horror Flying Whenever Korthuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken Leviathan, Octopus, or Serpent, create two of those tokens instead. 3/5 |
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Plains (398)
Innistrad: Crimson Vow
(L)
Collector #: 398
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Basic Land - Plains
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Bloodvial Purveyor
Innistrad: Crimson Vow
(R)
Collector #: 098
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5/6 Creature - Vampire
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Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls. |
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Concealing Curtains
Innistrad: Crimson Vow
(R)
Collector #: 101
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0/4 Creature - Wall
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Defender : Transform Concealing Curtains. Activate only as a sorcery. Back Revealing Eye Creature - Eye Horror Menace When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card. 3/4 |
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Dominating Vampire
Innistrad: Crimson Vow
(R)
Collector #: 154
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3/3 Creature - Vampire
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When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. | |
Mountain (401)
Innistrad: Crimson Vow
(L)
Collector #: 401
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Basic Land - Mountain
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Cemetery Desecrator
Innistrad: Crimson Vow
(M)
Collector #: 100
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4/4 Creature - Zombie
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Menace When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one -
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Moldgraf Millipede
Innistrad: Crimson Vow
(C)
Collector #: 209
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2/2 Creature - Insect Horror
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When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.) | |
Repository Skaab
Innistrad: Crimson Vow
(C)
Collector #: 073
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3/3 Creature - Zombie
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Repository Skaab exploit a creature, return target instant or sorcery card from your graveyard to your hand. |
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Dormant Grove
Innistrad: Crimson Vow
(U)
Collector #: 198
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Enchantment
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At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove. Back Gnarled Grovestrider Creature - Treefolk Vigilance Other creatures you control have vigilance. 3/6 |
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Savior of Ollenbock
Innistrad: Crimson Vow
(M)
Collector #: 034
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1/2 Creature - Human Soldier
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. |
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Dreadfeast Demon
Innistrad: Crimson Vow
(R)
Collector #: 108
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6/6 Creature - Demon
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Flying At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Demonfeast Demon. |
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Falkenrath Forebear
Innistrad: Crimson Vow
(R)
Collector #: 111
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3/1 Creature - Vampire
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Flying Falkenrath Forebear can't block. Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. , Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield. |
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Runebound Wolf
Innistrad: Crimson Vow
(U)
Collector #: 176
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2/2 Creature - Wolf
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, : Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent. | |
Catapult Fodder
Innistrad: Crimson Vow
(U)
Collector #: 099
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1/5 Creature - Zombie
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At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder. Back Catapult Captain Creature - Zombie , , Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness. 2/6 |
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Ceremonial Knife
Innistrad: Crimson Vow
(C)
Collector #: 254
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Artifact - Equipment
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Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Weaver of Blossoms
Innistrad: Crimson Vow
(C)
Collector #: 226
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2/3 Creature - Human Werewolf
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: Add one mana of any color. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Blossom-Clad Werewolf Creature - Werewolf : Add two mana of any one color. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4 |
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Plains (269)
Innistrad: Crimson Vow
(L)
Collector #: 269
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Basic Land - Plains
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Forest (276)
Innistrad: Crimson Vow
(L)
Collector #: 276
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Basic Land - Forest
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Sigarda's Summons
Innistrad: Crimson Vow
(R)
Collector #: 036
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Enchantment
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Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types. | |