MTG / Innistrad Crimson Vow
126 - 150 of 312 results
Refine search:
|
Vampires' Vengeance
Innistrad: Crimson Vow
(U)
Collector #: 180
|
Instant
|
|
Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with |
|
- NM
- EX
- VG
- G
|
Zombie Token (008)
Innistrad: Crimson Vow
(S)
Collector #: 008
|
2/2 Token Creature - Zombie
|
- NM
- EX
- VG
- G
|
Dreadfeast Demon
Innistrad: Crimson Vow
(R)
Collector #: 108
|
6/6 Creature - Demon
|
|
Flying At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Demonfeast Demon. |
|
- NM
- EX
- VG
- G
|
Gift of Fangs
Innistrad: Crimson Vow
(C)
Collector #: 113
|
Enchantment - Aura
|
|
Enchant creature Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2. |
|
- NM
- EX
- VG
- G
|
Wolfkin Outcast
Innistrad: Crimson Vow
(U)
Collector #: 229
|
5/4 Creature - Human Werewolf
|
|
This spell costs Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wedding Crasher Creature - Werewolf Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5 |
|
- NM
- EX
- VG
- G
|
Dominating Vampire
Innistrad: Crimson Vow
(R)
Collector #: 154
|
3/3 Creature - Vampire
|
| When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. | |
- NM
- EX
- VG
- G
|
Dying to Serve
Innistrad: Crimson Vow
(R)
Collector #: 109
|
Enchantment
|
| Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn. | |
- NM
- EX
- VG
- G
|
Plains (398)
Innistrad: Crimson Vow
(L)
Collector #: 398
|
Basic Land - Plains
|
- NM
- EX
- VG
- G
|
Dollhouse of Horrors
Innistrad: Crimson Vow
(R)
Collector #: 255
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Human Token (010)
Innistrad: Crimson Vow
(S)
Collector #: 010
|
1/1 Token Creature - Human
|
- NM
- EX
- VG
- G
|
Radiant Grace
Innistrad: Crimson Vow
(U)
Collector #: 031
|
Enchantment - Aura
|
|
Enchant creature Enchanted creature gets +1/+0 and has vigilance. When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent. Back Radiant Restraints Enchantment - Aura Curse Enchant player Creatures enchanted player controls enter the battlefield tapped. |
|
- NM
- EX
- VG
- G
|
Insect Token
Innistrad: Crimson Vow
(S)
Collector #: 013
|
1/1 Token Creature - Insect
|
- NM
- EX
- VG
- G
|
Markov Purifier
Innistrad: Crimson Vow
(U)
Collector #: 241
|
2/3 Creature - Vampire Cleric
|
|
Lifelink At the beginning of your end step, if you gained life this turn, you may pay |
|
- NM
- EX
- VG
- G
|
Bloodvial Purveyor
Innistrad: Crimson Vow
(R)
Collector #: 098
|
5/6 Creature - Vampire
|
|
Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with " Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls. |
|
- NM
- EX
- VG
- G
|
Sigarda's Summons
Innistrad: Crimson Vow
(R)
Collector #: 036
|
Enchantment
|
| Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types. | |
- NM
- EX
- VG
- G
|
Human Token (001)
Innistrad: Crimson Vow
(S)
Collector #: 001
|
1/1 Token Creature - Human
|
- NM
- EX
- VG
- G
|
Into the Night
Innistrad: Crimson Vow
(U)
Collector #: 163
|
Sorcery
|
| It becomes night. Discard any number of cards, then draw that many cards plus one. | |
- NM
- EX
- VG
- G
|
Island (399)
Innistrad: Crimson Vow
(L)
Collector #: 399
|
Basic Land - Island
|
- NM
- EX
- VG
- G
|
Dormant Grove
Innistrad: Crimson Vow
(U)
Collector #: 198
|
Enchantment
|
|
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove. Back Gnarled Grovestrider Creature - Treefolk Vigilance Other creatures you control have vigilance. 3/6 |
|
- NM
- EX
- VG
- G
|
Demonic Bargain
Innistrad: Crimson Vow
(R)
Collector #: 103
|
Sorcery
|
| Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle. | |
- NM
- EX
- VG
- G
|
DFC Helper Card (3)
Innistrad: Crimson Vow
(S)
Collector #: 003
|
|
| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
|
Weaver of Blossoms
Innistrad: Crimson Vow
(C)
Collector #: 226
|
2/3 Creature - Human Werewolf
|
|
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Blossom-Clad Werewolf Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4 |
|
- NM
- EX
- VG
- G
|
Cartographer's Survey
Innistrad: Crimson Vow
(U)
Collector #: 190
|
Sorcery
|
| Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
|
Cradle of Safety
Innistrad: Crimson Vow
(C)
Collector #: 054
|
Enchantment - Aura
|
|
Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1. |
|
- NM
- EX
- VG
- G
|
Cemetery Desecrator
Innistrad: Crimson Vow
(M)
Collector #: 100
|
4/4 Creature - Zombie
|
|
Menace When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one -
|
|
- NM
- EX
- VG
- G
126 - 150 of 312 results