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Vampire Token (016)
Innistrad: Crimson Vow
(S)
Collector #: 016
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1/1 Token Creature - Vampire
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Lifelink | |
Laid to Rest
Innistrad: Crimson Vow
(U)
Collector #: 207
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Enchantment
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Whenever a Human you control dies, draw a card. Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. |
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Wolf Token (011)
Innistrad: Crimson Vow
(S)
Collector #: 011
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3/2 Token Creature - Wolf
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Catapult Fodder
Innistrad: Crimson Vow
(U)
Collector #: 099
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1/5 Creature - Zombie
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At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder. Back Catapult Captain Creature - Zombie , , Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness. 2/6 |
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Weaver of Blossoms
Innistrad: Crimson Vow
(C)
Collector #: 226
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2/3 Creature - Human Werewolf
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: Add one mana of any color. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Blossom-Clad Werewolf Creature - Werewolf : Add two mana of any one color. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4 |
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DFC Helper Card (7)
Innistrad: Crimson Vow
(S)
Collector #: 007
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You can use this card to represent a double-faced card. | |
Reclusive Taxidermist
Innistrad: Crimson Vow
(U)
Collector #: 214
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1/2 Creature - Human Druid
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Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard. : Add one mana of any color. |
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Twinblade Geist
Innistrad: Crimson Vow
(U)
Collector #: 040
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1/1 Creature - Spirit Warrior
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Double strike Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Twinblade Invocation Enchantment - Aura Enchant creature Enchanted creature has double strike. If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead. |
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Dollhouse of Horrors
Innistrad: Crimson Vow
(R)
Collector #: 255
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Artifact
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, , Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery. | |
Radiant Grace
Innistrad: Crimson Vow
(U)
Collector #: 031
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+0 and has vigilance. When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent. Back Radiant Restraints Enchantment - Aura Curse Enchant player Creatures enchanted player controls enter the battlefield tapped. |
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Toxic Scorpion
Innistrad: Crimson Vow
(C)
Collector #: 224
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1/1 Creature - Scorpion
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Deathtouch When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn. |
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Bramble Wurm
Innistrad: Crimson Vow
(U)
Collector #: 189
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7/6 Creature - Wurm
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Reach, trample When Bramble Wurm enters the battlefield, you gain 5 life. , Exile Bramble Wurm from your graveyard: You gain 5 life. |
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Mountain (401)
Innistrad: Crimson Vow
(L)
Collector #: 401
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Basic Land - Mountain
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Swamp (400)
Innistrad: Crimson Vow
(L)
Collector #: 400
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Basic Land - Swamp
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Valorous Stance
Innistrad: Crimson Vow
(U)
Collector #: 042
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Instant
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Choose one -
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Kessig Wolfrider
Innistrad: Crimson Vow
(R)
Collector #: 165
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1/2 Creature - Human Knight
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Menace , , Exile three cards from your graveyard: Create a 3/2 red Wolf creature token. |
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Flame-Blessed Bolt
Innistrad: Crimson Vow
(C)
Collector #: 158
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Instant
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Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. | |
Gift of Fangs
Innistrad: Crimson Vow
(C)
Collector #: 113
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2. |
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Parasitic Grasp
Innistrad: Crimson Vow
(U)
Collector #: 123
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Instant
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Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life. |
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Sigardian Paladin
Innistrad: Crimson Vow
(U)
Collector #: 247
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4/4 Creature - Human Knight
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As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. : Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. |
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Eruth, Tormented Prophet
Innistrad: Crimson Vow
(R)
Collector #: 237
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2/4 Legendary Creature - Human Wizard
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If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn. | |
Angelic Quartermaster
Innistrad: Crimson Vow
(U)
Collector #: 002
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3/3 Creature - Angel Soldier
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Flying When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. |
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Dorothea, Vengeful Victim
Innistrad: Crimson Vow
(R)
Collector #: 235
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4/4 Legendary Creature - Spirit
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Flying When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat. Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Dorothea's Retribution Enchantment - Aura Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat." If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead. |
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DFC Helper Card (9)
Innistrad: Crimson Vow
(S)
Collector #: 009
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You can use this card to represent a double-faced card. | |
Day // Night Token
Innistrad: Crimson Vow
(S)
Collector #: 021
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If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game. As it becomes day, transform all nightbound permanents. If a player casts no spells during their own turn, it becomes night next turn. Back Night As it becomes night, transform all daybound permanents. Permanents enter the battlefield nightbound. If a player casts at least two spells during their own turn, it becomes day next turn. |
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