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Wolf Strike
Innistrad: Crimson Vow
(C)
Collector #: 228
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Instant
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Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control. | |
Adamant Will
Innistrad: Crimson Vow
(C)
Collector #: 001
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Instant
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Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
Biolume Egg
Innistrad: Crimson Vow
(U)
Collector #: 049
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0/4 Creature - Serpent Egg
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Defender When Biolume Egg enters the battlefield, scry 2. When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning oft he next end step. Back Biolume Serpent Creature - Serpent Sacrifice two Islands: Biolume Serpent can't be blocked this turn. 4/4 |
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Mindleech Ghoul
Innistrad: Crimson Vow
(C)
Collector #: 122
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2/2 Creature - Zombie
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand. |
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Serpentine Ambush
Innistrad: Crimson Vow
(C)
Collector #: 077
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Instant
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Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5. | |
Hamlet Vanguard
Innistrad: Crimson Vow
(R)
Collector #: 201
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1/1 Creature - Human Warrior
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Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control. |
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Apprentice Sharpshooter
Innistrad: Crimson Vow
(C)
Collector #: 185
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1/4 Creature - Human Archer
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Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) |
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Flame-Blessed Bolt
Innistrad: Crimson Vow
(C)
Collector #: 158
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Instant
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Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. | |
Into the Night
Innistrad: Crimson Vow
(U)
Collector #: 163
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Sorcery
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It becomes night. Discard any number of cards, then draw that many cards plus one. | |
Parish-Blade Trainee
Innistrad: Crimson Vow
(C)
Collector #: 029
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1/2 Creature - Human Soldier
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Parish-Blade Trainee dies, put its counters on target creature you control. |
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Ragged Recluse
Innistrad: Crimson Vow
(C)
Collector #: 127
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2/1 Creature - Human Peasant
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At the beginning of your end step, if you discarded a card this turn, transform Ragged Recluse. Back Odious Witch Creature - Human Warlock Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life. 3/3 |
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Rending Flame
Innistrad: Crimson Vow
(U)
Collector #: 175
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Instant
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Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller. | |
Whispering Wizard
Innistrad: Crimson Vow
(U)
Collector #: 088
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3/2 Creature - Human Wizard
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Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn. | |
Inspired Idea
Innistrad: Crimson Vow
(R)
Collector #: 064
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Sorcery
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Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.] |
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Stensia Uprising
Innistrad: Crimson Vow
(R)
Collector #: 178
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Enchantment
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At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target. | |
Bleed Dry
Innistrad: Crimson Vow
(C)
Collector #: 094
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Instant
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Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead. | |
Cloaked Cadet
Innistrad: Crimson Vow
(U)
Collector #: 192
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2/4 Creature - Human Ranger
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Human you control, draw a card. This ability triggers only once each turn. |
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Dreadlight Monstrosity
Innistrad: Crimson Vow
(C)
Collector #: 057
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5/5 Creature - Crab Horror
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Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) : Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile. |
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Infestation Expert
Innistrad: Crimson Vow
(U)
Collector #: 206
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3/4 Creature - Human Werewolf
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Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Infested Werewolf Creature - Werewolf Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/5 |
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Magma Pummeler
Innistrad: Crimson Vow
(U)
Collector #: 169
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0/0 Creature - Elemental
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Magma Pummeler enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target. |
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Panicked Bystander
Innistrad: Crimson Vow
(U)
Collector #: 028
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2/2 Creature - Human Peasant
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Whenever Panicked Bystander or another creature you control dies, you gain 1 life. At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander. Back Cackling Culprit Creature - Human Rogue Whenever Cackling Culprit or another creature you control dies, you gain 1 life. : Cackling Culprit gains deathtouch until end of turn. 3/5 |
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Zombie Token (005)
Innistrad: Crimson Vow
(S)
Collector #: 005
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*/* Token Creature - Zombie
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Ballista Watcher
Innistrad: Crimson Vow
(U)
Collector #: 143
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4/3 Creature - Human Soldier Werewolf
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, : Ballista Watcher deals 1 damage to any target. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Ballista Wielder Creature - Werewolf : Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 |
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Cartographer's Survey
Innistrad: Crimson Vow
(U)
Collector #: 190
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Sorcery
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Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. | |
Copy Token
Innistrad: Crimson Vow
(S)
Collector #: 019
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Token
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This token can be used to represent a token that's a copy of something else. | |