MTG / Innistrad Crimson Vow
226 - 250 of 312 results
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Lightning Wolf
Innistrad: Crimson Vow
(C)
Collector #: 168
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4/3 Creature - Wolf
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- NM
- EX
- VG
- G
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Oakshade Stalker
Innistrad: Crimson Vow
(U)
Collector #: 212
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3/3 Creature - Human Ranger Werewolf
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You may cast this spell as though it had flash if you pay Daybound (If a player casts no spells during their onw turn, it becomes night next turn.) Back Moonlit Ambusher Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/3 |
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- NM
- EX
- VG
- G
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Rural Recruit
Innistrad: Crimson Vow
(C)
Collector #: 216
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1/1 Creature - Human Peasant
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token. |
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- NM
- EX
- VG
- G
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Selhoff Entomber
Innistrad: Crimson Vow
(C)
Collector #: 076
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1/3 Creature - Zombie
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- NM
- EX
- VG
- G
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Sheltering Boughs
Innistrad: Crimson Vow
(C)
Collector #: 218
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Enchantment - Aura
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Enchant creature (When Sheltering Boughs enters the battlefield, draw a card. Enchanted creature gets +1/+3. |
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- NM
- EX
- VG
- G
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Snarling Wolf
Innistrad: Crimson Vow
(C)
Collector #: 219
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1/1 Creature - Wolf
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- NM
- EX
- VG
- G
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Syphon Essence
Innistrad: Crimson Vow
(C)
Collector #: 084
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Instant
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Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Twinblade Geist
Innistrad: Crimson Vow
(U)
Collector #: 040
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1/1 Creature - Spirit Warrior
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Double strike Disturb Back Twinblade Invocation Enchantment - Aura Enchant creature Enchanted creature has double strike. If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Valorous Stance
Innistrad: Crimson Vow
(U)
Collector #: 042
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Wolf Strike
Innistrad: Crimson Vow
(C)
Collector #: 228
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Instant
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| Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control. | |
- NM
- EX
- VG
- G
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Abrade
Innistrad: Crimson Vow
(C)
Collector #: 139
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Arm the Cathars
Innistrad: Crimson Vow
(U)
Collector #: 003
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Sorcery
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| Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn. | |
- NM
- EX
- VG
- G
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Blood Petal Celebrant
Innistrad: Crimson Vow
(C)
Collector #: 146
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2/1 Creature - Vampire
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Blood Petal Celebrant has first strike as long as it's attacking. When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with |
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- NM
- EX
- VG
- G
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Bride's Gown
Innistrad: Crimson Vow
(U)
Collector #: 004
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Artifact - Equipment
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Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control. Equip |
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- NM
- EX
- VG
- G
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Chill of the Grave
Innistrad: Crimson Vow
(C)
Collector #: 051
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Instant
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This spell costs Tap target creature. It doesn't untap during its controller's next untap step. Draw a card. |
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- NM
- EX
- VG
- G
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Circle of Confinement
Innistrad: Crimson Vow
(U)
Collector #: 007
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Enchantment
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When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life. |
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- NM
- EX
- VG
- G
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Cloaked Cadet
Innistrad: Crimson Vow
(U)
Collector #: 192
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2/4 Creature - Human Ranger
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Human you control, draw a card. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Cobbled Lancer
Innistrad: Crimson Vow
(U)
Collector #: 052
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3/3 Creature - Zombie Horse
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As an additional cost to cast this spell, exile a creature card from your graveyard. |
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- NM
- EX
- VG
- G
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Drogskol Infantry
Innistrad: Crimson Vow
(C)
Collector #: 010
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2/2 Creature - Spirit Soldier
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Disturb Back Drogskol Armaments Enchantment - Aura Enchant creature Enchanted creature gets +2/+2. If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Flame-Blessed Bolt
Innistrad: Crimson Vow
(C)
Collector #: 158
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Instant
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| Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. | |
- NM
- EX
- VG
- G
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Grisly Ritual
Innistrad: Crimson Vow
(C)
Collector #: 116
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Sorcery
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Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Gryff Rider
Innistrad: Crimson Vow
(C)
Collector #: 015
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2/1 Creature - Human Knight
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Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) |
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- NM
- EX
- VG
- G
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Gryffwing Cavalry
Innistrad: Crimson Vow
(U)
Collector #: 016
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2/2 Creature - Human Knight
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Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Gryffwing Cavalry attacks, you may pay |
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- NM
- EX
- VG
- G
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Magma Pummeler
Innistrad: Crimson Vow
(U)
Collector #: 169
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0/0 Creature - Elemental
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Magma Pummeler enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target. |
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- NM
- EX
- VG
- G
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Mulch
Innistrad: Crimson Vow
(C)
Collector #: 210
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Sorcery
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| Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. | |
- NM
- EX
- VG
- G
226 - 250 of 312 results