MTG / Innistrad Crimson Vow
251 - 275 of 312 results
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Panicked Bystander
Innistrad: Crimson Vow
(U)
Collector #: 028
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2/2 Creature - Human Peasant
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Whenever Panicked Bystander or another creature you control dies, you gain 1 life. At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander. Back Cackling Culprit Creature - Human Rogue Whenever Cackling Culprit or another creature you control dies, you gain 1 life. 3/5 |
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- NM
- EX
- VG
- G
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Ragged Recluse
Innistrad: Crimson Vow
(C)
Collector #: 127
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2/1 Creature - Human Peasant
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At the beginning of your end step, if you discarded a card this turn, transform Ragged Recluse. Back Odious Witch Creature - Human Warlock Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life. 3/3 |
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- NM
- EX
- VG
- G
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Spiked Ripsaw
Innistrad: Crimson Vow
(U)
Collector #: 220
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Artifact - Equipment
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Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip |
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- NM
- EX
- VG
- G
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Syncopate
Innistrad: Crimson Vow
(C)
Collector #: 083
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Instant
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Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Voltaic Visionary
Innistrad: Crimson Vow
(U)
Collector #: 183
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3/1 Creature - Human Wizard
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When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary. Back Volt-Charged Berserker Creature - Human Berserker Volt-Charged Berserker can't block. 4/3 |
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- NM
- EX
- VG
- G
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Wandering Mind
Innistrad: Crimson Vow
(U)
Collector #: 251
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2/1 Creature - Horror
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Flying When Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Binding Geist
Innistrad: Crimson Vow
(C)
Collector #: 048
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3/1 Creature - Spirit
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Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn. Disturb Back Spectral Binding Enchantment - Aura Enchant creature Enchanted creature gets -2/-0. If Spectral Binding would be put into a graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Bleed Dry
Innistrad: Crimson Vow
(C)
Collector #: 094
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Instant
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| Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead. | |
- NM
- EX
- VG
- G
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Bloodcrazed Socialite
Innistrad: Crimson Vow
(C)
Collector #: 096
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3/3 Creature - Vampire
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Menace When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with " Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Bloodsworn Squire
Innistrad: Crimson Vow
(U)
Collector #: 097
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3/3 Creature - Vampire Soldier
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Back Bloodsworn Knight Creature - Vampire Knight Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. */* |
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- NM
- EX
- VG
- G
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Diver Skaab
Innistrad: Crimson Vow
(U)
Collector #: 056
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3/5 Creature - Zombie
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library. |
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- NM
- EX
- VG
- G
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Estwald Shieldbasher
Innistrad: Crimson Vow
(C)
Collector #: 011
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4/2 Creature - Human Soldier
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Whenever Estwald Shieldbasher attacks, you may pay |
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- NM
- EX
- VG
- G
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Falkenrath Celebrants
Innistrad: Crimson Vow
(C)
Collector #: 156
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4/4 Creature - Vampire
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Menace (This creature can't be blocked except by two or more creatures.) When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Fierce Retribution
Innistrad: Crimson Vow
(C)
Collector #: 013
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Instant
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Cleave Destroy target [attacking] creature. |
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- NM
- EX
- VG
- G
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Frenzied Devils
Innistrad: Crimson Vow
(U)
Collector #: 159
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3/3 Creature - Devil
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Haste Whenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Honeymoon Hearse
Innistrad: Crimson Vow
(U)
Collector #: 160
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5/5 Artifact - Vehicle
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Trample Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn. |
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- NM
- EX
- VG
- G
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Hookhand Mariner
Innistrad: Crimson Vow
(C)
Collector #: 203
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4/4 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Riphook Raider Creature - Werewolf Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/4 |
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- NM
- EX
- VG
- G
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Militia Rallier
Innistrad: Crimson Vow
(C)
Collector #: 024
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3/3 Creature - Human Soldier
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Militia Rallier can't attack alone. Whenever Militia Rallier attacks, untap target creature. |
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- NM
- EX
- VG
- G
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Parish-Blade Trainee
Innistrad: Crimson Vow
(C)
Collector #: 029
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1/2 Creature - Human Soldier
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Parish-Blade Trainee dies, put its counters on target creature you control. |
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- NM
- EX
- VG
- G
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Serpentine Ambush
Innistrad: Crimson Vow
(C)
Collector #: 077
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Instant
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| Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5. | |
- NM
- EX
- VG
- G
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Skulking Killer
Innistrad: Crimson Vow
(U)
Collector #: 130
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4/2 Creature - Vampire Assassin
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| When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures. | |
- NM
- EX
- VG
- G
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Steelclad Spirit
Innistrad: Crimson Vow
(C)
Collector #: 080
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3/3 Creature - Spirit
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Defender Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Supernatural Rescue
Innistrad: Crimson Vow
(C)
Collector #: 037
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Enchantment - Aura
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This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2. |
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- NM
- EX
- VG
- G
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Sure Strike
Innistrad: Crimson Vow
(C)
Collector #: 179
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Instant
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| Target creature gets +3/+0 and gains first strike until end of turn. | |
- NM
- EX
- VG
- G
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Lacerate Flesh
Innistrad: Crimson Vow
(C)
Collector #: 166
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Sorcery
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Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with " |
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- NM
- EX
- VG
- G
251 - 275 of 312 results