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Faithbound Judge
Innistrad: Crimson Vow
(M)
Collector #: 012
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4/4 Creature - Spirit Soldier
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Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb Back Enchant player At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead. |
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Vampire Token (007)
Innistrad: Crimson Vow
(S)
Collector #: 007
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2/3 Token Creature - Vampire
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Flying, lifelink | |
Torens, Fist of the Angels
Innistrad: Crimson Vow
(R)
Collector #: 249
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2/2 Legendary Creature - Human Cleric
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. |
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Blood Fountain
Innistrad: Crimson Vow
(C)
Collector #: 095
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Artifact
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When Blood Fountain enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") , , Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand. |
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Fell Stinger
Innistrad: Crimson Vow
(U)
Collector #: 112
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3/2 Creature - Zombie Scorpion
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Deathtouch Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Fell Stinger exploits a creature, target player draws two cards and loses 2 life. |
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Volatile Arsonist
Innistrad: Crimson Vow
(M)
Collector #: 181
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4/4 Creature - Human Werewolf
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Menace, haste Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Anarchist Creature - Werewolf Menace, haste Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 |
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Hero's Downfall
Innistrad: Crimson Vow
(U)
Collector #: 120
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Instant
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Destroy target creature or planeswalker. | |
Ill-Tempered Loner
Innistrad: Crimson Vow
(R)
Collector #: 162
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3/3 Creature - Human Werewolf
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Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. : Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Howlpack Avenger Creature - Werewolf Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. : Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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Vampires' Vengeance
Innistrad: Crimson Vow
(U)
Collector #: 180
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Instant
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Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with , , Discard a card, Sacrifice this artifact: Draw a card.") | |
Thirst for Discovery
Innistrad: Crimson Vow
(U)
Collector #: 085
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Instant
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Draw three cards. Then discard two cards unless you discard a basic land card. | |
Mischievous Catgeist
Innistrad: Crimson Vow
(U)
Collector #: 069
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1/1 Creature - Cat Spirit
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Whenever Mischievous Catgeist deals combat damage to a player, draw a card. Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Catlike Curiosity Enchantment - Aura Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead. |
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Ascendant Packleader
Innistrad: Crimson Vow
(R)
Collector #: 186
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2/1 Creature - Wolf
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Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader. |
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Vampire's Kiss
Innistrad: Crimson Vow
(C)
Collector #: 136
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Sorcery
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Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") | |
Packsong Pup
Innistrad: Crimson Vow
(U)
Collector #: 213
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1/1 Creature - Wolf
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At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup. When Packsong Pup dies, you gain life equal to its power. |
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Dreamshackle Geist
Innistrad: Crimson Vow
(R)
Collector #: 058
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3/1 Creature - Spirit
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Flying At the beginning of combat on your turn, choose up to one -
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Curse of Hospitality
Innistrad: Crimson Vow
(R)
Collector #: 152
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Enchantment - Aura Curse
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Enchant player Creature attacking enchanted player have trample. Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell. |
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Howlpack Piper
Innistrad: Crimson Vow
(R)
Collector #: 205
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2/2 Creature - Human Werewolf
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This spell can't be countered. , : You may put a creature card from your hand onto the battlefield. If it's a Wolf or a Werewolf, untap Howlpack Piper. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wildsong Howler Creature - Werewolf Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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Dig Up
Innistrad: Crimson Vow
(R)
Collector #: 197
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Sorcery
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Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle. |
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Swamp (273)
Innistrad: Crimson Vow
(L)
Collector #: 273
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Basic Land - Swamp
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Dragon Illusion Token
Innistrad: Crimson Vow
(S)
Collector #: 009
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*/* Token Creature - Dragon Illusion
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Flying, haste | |
Cemetery Illuminator
Innistrad: Crimson Vow
(M)
Collector #: 050
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2/3 Creature - Spirit
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Flying Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard. You may look at the top card of your library any time. once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator. |
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Abrade
Innistrad: Crimson Vow
(C)
Collector #: 139
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Instant
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Choose one -
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Human Soldier Token
Innistrad: Crimson Vow
(S)
Collector #: 015
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1/1 Token Creature - Human Soldier
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) | |
Wedding Invitation
Innistrad: Crimson Vow
(C)
Collector #: 260
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Artifact
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When Wedding Invitation enters the battlefield, draw a card. , Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn. |
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Geralf, Visionary Stitcher
Innistrad: Crimson Vow
(R)
Collector #: 061
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1/4 Legendary Creature - Human Wizard
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Zombies you control have flying. , , Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness. |
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