MTG / Conspiracy
101 - 125 of 210 results
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Cinder Wall
Conspiracy
(C)
Collector #: 140
FOIL
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3/3 Creature - Wall
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Defender When Cinder Wall blocks, destroy it at the end of combat. |
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- NM
- EX
- VG
- G
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Coercive Portal
Conspiracy
(M)
Collector #: 056
FOIL
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Artifact
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| Will of the council - At the beginning of our upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. | |
- NM
- EX
- VG
- G
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Cogwork Spy
Conspiracy
(C)
Collector #: 059
FOIL
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2/1 Artifact Creature - Bird Construct
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Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. Flying |
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- NM
- EX
- VG
- G
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Cogwork Tracker
Conspiracy
(U)
Collector #: 060
FOIL
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4/4 Artifact Creature - Dog Construct
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Reveal Cogwork Tracker as you draft it and note the player who passed it to you. Cogwork Tracker attacks each turn if able. Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each turn if able. |
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- NM
- EX
- VG
- G
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Compulsive Research
Conspiracy
(C)
Collector #: 093
FOIL
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Sorcery
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| Target player draws three cards. Then that player discards two cards unless they discard a land card. | |
- NM
- EX
- VG
- G
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Copperhorn Scout
Conspiracy
(C)
Collector #: 160
FOIL
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1/1 Creature - Elf Scout
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| Whenever Copperhorn Scout attacks, untap each other creature you control. | |
- NM
- EX
- VG
- G
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Council Guardian
Conspiracy
(U)
Collector #: 015
FOIL
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5/5 Creature - Giant Soldier
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| Will of the Council - When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red or green. Council Guardian gains protection from each color with the most votes or tied for most votes. | |
- NM
- EX
- VG
- G
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Council's Judgment
Conspiracy
(R)
Collector #: 016
FOIL
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Sorcery
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| Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for the most votes. | |
- NM
- EX
- VG
- G
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Courier Hawk
Conspiracy
(C)
Collector #: 068
FOIL
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1/2 Creature - Bird
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| Flying, vigilance | |
- NM
- EX
- VG
- G
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Crookclaw Transmuter
Conspiracy
(C)
Collector #: 094
FOIL
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3/1 Creature - Bird Wizard
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Flash (You may cast this spell any time you could cast an instant.) Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. |
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- NM
- EX
- VG
- G
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Custodi Soulbinders
Conspiracy
(R)
Collector #: 017
FOIL
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0/0 Creature - Human Cleric
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Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. |
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- NM
- EX
- VG
- G
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Custodi Squire
Conspiracy
(C)
Collector #: 018
FOIL
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3/3 Creature - Spirit Cleric
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Flying Will of the council - When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for the most votes to your hand. |
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- NM
- EX
- VG
- G
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Dack Fayden
Conspiracy
(M)
Collector #: 042
FOIL
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Legendary Planeswalker - Dack
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[+1]: Target player draws two cards, then discards two cards. [-2]: Gain control of target artifact. [-6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents." |3| |
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- NM
- EX
- VG
- G
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Dack's Duplicate
Conspiracy
(R)
Collector #: 043
FOIL
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0/0 Creature - Shapeshifter
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| You may have Dack’s Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. | |
- NM
- EX
- VG
- G
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Deathforge Shaman
Conspiracy
(U)
Collector #: 141
FOIL
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4/3 Creature - Ogre Shaman
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Multikicker When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked. |
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- NM
- EX
- VG
- G
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Decimate
Conspiracy
(R)
Collector #: 185
FOIL
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Sorcery
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| Destroy target artifact, target creature, target enchantment, and target land. | |
- NM
- EX
- VG
- G
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Doomed Traveler
Conspiracy
(C)
Collector #: 069
FOIL
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1/1 Creature - Human Soldier
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| When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield. | |
- NM
- EX
- VG
- G
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Echoing Courage
Conspiracy
(C)
Collector #: 161
FOIL
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Instant
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| Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Elephant Guide
Conspiracy
(U)
Collector #: 162
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield. |
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- NM
- EX
- VG
- G
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Elvish Aberration
Conspiracy
(C)
Collector #: 163
FOIL
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4/5 Creature - Elf Mutant
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Forestcycling |
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- NM
- EX
- VG
- G
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Enclave Elite
Conspiracy
(C)
Collector #: 096
FOIL
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2/2 Creature - Merfolk Soldier
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Multikicker Islandwalk Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. |
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- NM
- EX
- VG
- G
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Enraged Revolutionary
Conspiracy
(C)
Collector #: 031
FOIL
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2/1 Creature - Human Warrior
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| Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.) | |
- NM
- EX
- VG
- G
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Extract from Darkness
Conspiracy
(U)
Collector #: 045
FOIL
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Sorcery
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| Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. | |
- NM
- EX
- VG
- G
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Flamewright
Conspiracy
(U)
Collector #: 046
FOIL
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1/1 Creature - Human Artificer
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- NM
- EX
- VG
- G
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Dream Fracture
Conspiracy
(C)
Collector #: 095
FOIL
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Instant
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Counter target spell. Its controller draws a card. Draw a card. |
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- NM
- EX
- VG
- G
101 - 125 of 210 results