MTG / Conspiracy
101 - 125 of 210 results
Refine search:
|
Barbed Shocker
Conspiracy
(U)
Collector #: 136
FOIL
|
2/2 Creature - Insect
|
|
Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. |
|
- NM
- EX
- VG
- G
|
Basandra, Battle Seraph
Conspiracy
(R)
Collector #: 184
FOIL
|
4/4 Legendary Creature - Angel
|
|
Flying Players can't cast spells during combat. |
|
- NM
- EX
- VG
- G
|
Bite of the Black Rose
Conspiracy
(U)
Collector #: 026
FOIL
|
Sorcery
|
| Will of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards. | |
- NM
- EX
- VG
- G
|
Boldwyr Intimidator
Conspiracy
(U)
Collector #: 137
FOIL
|
5/5 Creature - Giant Warrior
|
|
Cowards can't block Warriors. |
|
- NM
- EX
- VG
- G
|
Brago's Favor
Conspiracy
(C)
Collector #: 003
FOIL
|
Conspiracy
|
|
Hidden Agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Spells with the chosen name you cast cost 1 less to cast. |
|
- NM
- EX
- VG
- G
|
Brainstorm
Conspiracy
(C)
Collector #: 091
FOIL
|
Instant
|
| Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
|
Canal Dredger
Conspiracy
(R)
Collector #: 055
FOIL
|
1/5 Artifact Creature - Construct
|
|
Draft Canal Dredger face up. Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. |
|
- NM
- EX
- VG
- G
|
Charging Rhino
Conspiracy
(C)
Collector #: 159
FOIL
|
4/4 Creature - Rhino
|
| Charging Rhino can't be blocked by more than one creature. | |
- NM
- EX
- VG
- G
|
Cinder Wall
Conspiracy
(C)
Collector #: 140
FOIL
|
3/3 Creature - Wall
|
|
Defender When Cinder Wall blocks, destroy it at the end of combat. |
|
- NM
- EX
- VG
- G
|
Coercive Portal
Conspiracy
(M)
Collector #: 056
FOIL
|
Artifact
|
| Will of the council - At the beginning of our upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. | |
- NM
- EX
- VG
- G
|
Cogwork Grinder
Conspiracy
(R)
Collector #: 057
FOIL
|
0/0 Artifact Creature - Construct
|
|
Draft Cogwork Grinder face up. As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.) Cogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder. |
|
- NM
- EX
- VG
- G
|
Cogwork Spy
Conspiracy
(C)
Collector #: 059
FOIL
|
2/1 Artifact Creature - Bird Construct
|
|
Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. Flying |
|
- NM
- EX
- VG
- G
|
Compulsive Research
Conspiracy
(C)
Collector #: 093
FOIL
|
Sorcery
|
| Target player draws three cards. Then that player discards two cards unless they discard a land card. | |
- NM
- EX
- VG
- G
|
Courier Hawk
Conspiracy
(C)
Collector #: 068
FOIL
|
1/2 Creature - Bird
|
| Flying, vigilance | |
- NM
- EX
- VG
- G
|
Crookclaw Transmuter
Conspiracy
(C)
Collector #: 094
FOIL
|
3/1 Creature - Bird Wizard
|
|
Flash (You may cast this spell any time you could cast an instant.) Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. |
|
- NM
- EX
- VG
- G
|
Custodi Soulbinders
Conspiracy
(R)
Collector #: 017
FOIL
|
0/0 Creature - Human Cleric
|
|
Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. |
|
- NM
- EX
- VG
- G
|
Deathforge Shaman
Conspiracy
(U)
Collector #: 141
FOIL
|
4/3 Creature - Ogre Shaman
|
|
Multikicker When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked. |
|
- NM
- EX
- VG
- G
|
Double Stroke
Conspiracy
(U)
Collector #: 004
FOIL
|
Conspiracy
|
|
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name>) Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy. |
|
- NM
- EX
- VG
- G
|
Dream Fracture
Conspiracy
(C)
Collector #: 095
FOIL
|
Instant
|
|
Counter target spell. Its controller draws a card. Draw a card. |
|
- NM
- EX
- VG
- G
|
Echoing Courage
Conspiracy
(C)
Collector #: 161
FOIL
|
Instant
|
| Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
|
Edric, Spymaster of Trest
Conspiracy
(R)
Collector #: 187
FOIL
|
2/2 Legendary Creature - Elf Rogue
|
| Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. | |
- NM
- EX
- VG
- G
|
Elephant Guide
Conspiracy
(U)
Collector #: 162
FOIL
|
Enchantment - Aura
|
|
Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield. |
|
- NM
- EX
- VG
- G
|
Elvish Aberration
Conspiracy
(C)
Collector #: 163
FOIL
|
4/5 Creature - Elf Mutant
|
|
Forestcycling |
|
- NM
- EX
- VG
- G
|
Enraged Revolutionary
Conspiracy
(C)
Collector #: 031
FOIL
|
2/1 Creature - Human Warrior
|
| Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.) | |
- NM
- EX
- VG
- G
|
Favorable Winds
Conspiracy
(U)
Collector #: 098
FOIL
|
Enchantment
|
| Creatures you control with flying get +1/+1. | |
- NM
- EX
- VG
- G
101 - 125 of 210 results