MTG / Conspiracy
126 - 150 of 210 results
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Flaring Flame-kin
Conspiracy
(U)
FOIL
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2/2 Creature - Elemental Warrior
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As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has " |
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- NM
- EX
- VG
- G
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Flowstone Blade
Conspiracy
(C)
Collector #: 143
FOIL
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Enchantment - Aura
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Enchant creature |
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- NM
- EX
- VG
- G
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Galvanic Juggernaut
Conspiracy
(U)
Collector #: 200
FOIL
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5/5 Artifact Creature - Juggernaut
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Galvanic Juggernaut attacks each turn if able. Galvanic Juggernaut doesn't untap during your untap step. Whenever another creature dies, untap Galvanic Juggernaut. |
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- NM
- EX
- VG
- G
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Gnarlid Pack
Conspiracy
(C)
Collector #: 166
FOIL
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2/2 Creature - Beast
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Multikicker Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked. |
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- NM
- EX
- VG
- G
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Grenzo's Rebuttal
Conspiracy
(R)
Collector #: 033
FOIL
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Sorcery
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| Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way. | |
- NM
- EX
- VG
- G
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Grixis Illusionist
Conspiracy
(C)
Collector #: 099
FOIL
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1/1 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Guardian Zendikon
Conspiracy
(C)
Collector #: 071
FOIL
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Enchantment - Aura
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Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand. |
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- NM
- EX
- VG
- G
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Heckling Fiends
Conspiracy
(U)
Collector #: 145
FOIL
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2/2 Creature - Devil
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- NM
- EX
- VG
- G
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Howling Wolf
Conspiracy
(C)
Collector #: 167
FOIL
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2/2 Creature - Wolf
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| When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. | |
- NM
- EX
- VG
- G
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Hunger of the Howlpack
Conspiracy
(C)
Collector #: 168
FOIL
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Instant
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Put a +1/+1 counter on target creature. Morbid -- Put three +1/+1 counters on that creature instead if a creature died this turn. |
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- NM
- EX
- VG
- G
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Ignition Team
Conspiracy
(R)
Collector #: 034
FOIL
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0/0 Creature - Goblin Warrior
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Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. |
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- NM
- EX
- VG
- G
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Infectious Horror
Conspiracy
(C)
Collector #: 115
FOIL
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2/2 Creature - Zombie Horror
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| Whenever Infectious Horror attacks, each opponent loses 2 life. | |
- NM
- EX
- VG
- G
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Intangible Virtue
Conspiracy
(U)
Collector #: 072
FOIL
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Enchantment
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| Creature tokens you control get +1/+1 and have vigilance. | |
- NM
- EX
- VG
- G
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Jetting Glasskite
Conspiracy
(U)
Collector #: 100
FOIL
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4/4 Creature - Spirit
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Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. |
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- NM
- EX
- VG
- G
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Kor Chant
Conspiracy
(C)
Collector #: 073
FOIL
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Instant
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| All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. | |
- NM
- EX
- VG
- G
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Lizard Warrior
Conspiracy
(C)
Collector #: 146
FOIL
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4/2 Creature - Lizard Warrior
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- NM
- EX
- VG
- G
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Lurking Automaton
Conspiracy
(C)
Collector #: 063
FOIL
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0/0 Artifact Creature - Construct
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Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton. |
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- NM
- EX
- VG
- G
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Magister of Worth
Conspiracy
(R)
Collector #: 048
FOIL
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4/4 Creature - Angel
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Flying Will of the council - When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth. |
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- NM
- EX
- VG
- G
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Marchesa's Emissary
Conspiracy
(C)
Collector #: 021
FOIL
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2/2 Creature - Human Rogue
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Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
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Marchesa's Infiltrator
Conspiracy
(U)
Collector #: 022
FOIL
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1/1 Creature - Human Rogue
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Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Minamo Scrollkeeper
Conspiracy
(C)
Collector #: 101
FOIL
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2/3 Creature - Human Wizard
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Defender (This creature can't attack.) Your maximum hand size is increased by one. |
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- NM
- EX
- VG
- G
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Moment of Heroism
Conspiracy
(C)
Collector #: 074
FOIL
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Instant
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| Target creature gets +2/+2 and gains lifelink until end of turn. (Damage that is dealt by the creature also causes its controller to gain that much life.) | |
- NM
- EX
- VG
- G
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Morkrut Banshee
Conspiracy
(U)
Collector #: 118
FOIL
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4/4 Creature - Spirit
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| Morbid -- When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. | |
- NM
- EX
- VG
- G
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Muzzio, Visionary Architect
Conspiracy
(M)
Collector #: 023
FOIL
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1/3 Legendary Creature - Human Artificer
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- NM
- EX
- VG
- G
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Necromantic Thirst
Conspiracy
(C)
Collector #: 119
FOIL
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Enchantment - Aura
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Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to you hand. |
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- NM
- EX
- VG
- G
126 - 150 of 210 results