MTG / Conspiracy
126 - 150 of 210 results
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Fires of Yavimaya
Conspiracy
(U)
Collector #: 188
FOIL
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Enchantment
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Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Flaring Flame-kin
Conspiracy
(U)
FOIL
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2/2 Creature - Elemental Warrior
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As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has " |
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- NM
- EX
- VG
- G
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Galvanic Juggernaut
Conspiracy
(U)
Collector #: 200
FOIL
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5/5 Artifact Creature - Juggernaut
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Galvanic Juggernaut attacks each turn if able. Galvanic Juggernaut doesn't untap during your untap step. Whenever another creature dies, untap Galvanic Juggernaut. |
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- NM
- EX
- VG
- G
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Glimmerpoint Stag
Conspiracy
(U)
Collector #: 070
FOIL
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3/3 Creature - Elk
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Vigilance When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Gnarlid Pack
Conspiracy
(C)
Collector #: 166
FOIL
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2/2 Creature - Beast
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Multikicker Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked. |
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- NM
- EX
- VG
- G
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Grenzo's Cutthroat
Conspiracy
(C)
Collector #: 032
FOIL
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1/1 Creature - Goblin Rogue
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First strike Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
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Grenzo's Rebuttal
Conspiracy
(R)
Collector #: 033
FOIL
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Sorcery
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| Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way. | |
- NM
- EX
- VG
- G
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Grixis Illusionist
Conspiracy
(C)
Collector #: 099
FOIL
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1/1 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Guardian Zendikon
Conspiracy
(C)
Collector #: 071
FOIL
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Enchantment - Aura
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Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand. |
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- NM
- EX
- VG
- G
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Heckling Fiends
Conspiracy
(U)
Collector #: 145
FOIL
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2/2 Creature - Devil
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- NM
- EX
- VG
- G
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Hunger of the Howlpack
Conspiracy
(C)
Collector #: 168
FOIL
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Instant
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Put a +1/+1 counter on target creature. Morbid -- Put three +1/+1 counters on that creature instead if a creature died this turn. |
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- NM
- EX
- VG
- G
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Hydra Omnivore
Conspiracy
(M)
Collector #: 169
FOIL
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8/8 Creature - Hydra
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| Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent. | |
- NM
- EX
- VG
- G
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Ignition Team
Conspiracy
(R)
Collector #: 034
FOIL
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0/0 Creature - Goblin Warrior
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Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. |
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- NM
- EX
- VG
- G
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Infectious Horror
Conspiracy
(C)
Collector #: 115
FOIL
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2/2 Creature - Zombie Horror
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| Whenever Infectious Horror attacks, each opponent loses 2 life. | |
- NM
- EX
- VG
- G
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Iterative Analysis
Conspiracy
(U)
Collector #: 006
FOIL
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Conspiracy
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Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name>) Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card. |
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- NM
- EX
- VG
- G
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Jetting Glasskite
Conspiracy
(U)
Collector #: 100
FOIL
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4/4 Creature - Spirit
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Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. |
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- NM
- EX
- VG
- G
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Kor Chant
Conspiracy
(C)
Collector #: 073
FOIL
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Instant
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| All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. | |
- NM
- EX
- VG
- G
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Lizard Warrior
Conspiracy
(C)
Collector #: 146
FOIL
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4/2 Creature - Lizard Warrior
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- NM
- EX
- VG
- G
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Lore Seeker
Conspiracy
(R)
Collector #: 062
FOIL
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2/2 Artifact Creature - Construct
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| Reveal Lore Seeker as you draft it. After your draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.) | |
- NM
- EX
- VG
- G
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Lurking Automaton
Conspiracy
(C)
Collector #: 063
FOIL
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0/0 Artifact Creature - Construct
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Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton. |
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- NM
- EX
- VG
- G
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Marchesa's Emissary
Conspiracy
(C)
Collector #: 021
FOIL
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2/2 Creature - Human Rogue
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Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
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Marchesa's Infiltrator
Conspiracy
(U)
Collector #: 022
FOIL
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1/1 Creature - Human Rogue
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Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Marchesa's Smuggler
Conspiracy
(U)
Collector #: 050
FOIL
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1/1 Creature - Human Rogue
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Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
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Minamo Scrollkeeper
Conspiracy
(C)
Collector #: 101
FOIL
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2/3 Creature - Human Wizard
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Defender (This creature can't attack.) Your maximum hand size is increased by one. |
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- NM
- EX
- VG
- G
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Misdirection
Conspiracy
(R)
Collector #: 102
FOIL
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Instant
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You may exile a blue card from your hand rather than pay Misdirection's mana cost. Change the target of target spell with a single target. |
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- NM
- EX
- VG
- G
126 - 150 of 210 results