MTG / Conspiracy
201 - 210 of 210 results
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Vampire Hexmage
Conspiracy
(U)
Collector #: 132
FOIL
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2/1 Creature - Vampire Shaman
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First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent. |
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- NM
- EX
- VG
- G
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Vedalken Orrery
Conspiracy
(R)
Collector #: 206
FOIL
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Artifact
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| You may cast nonland cards as though they had flash. | |
- NM
- EX
- VG
- G
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Vent Sentinel
Conspiracy
(C)
Collector #: 156
FOIL
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2/4 Creature - Elemental
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Defender |
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- NM
- EX
- VG
- G
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Vow of Duty
Conspiracy
(U)
Collector #: 087
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control. |
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- NM
- EX
- VG
- G
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Wakedancer
Conspiracy
(C)
Collector #: 134
FOIL
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2/2 Creature - Human Shaman
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| Morbid -- When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield. | |
- NM
- EX
- VG
- G
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Warmonger's Chariot
Conspiracy
(U)
Collector #: 207
FOIL
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Artifact - Equipment
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Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip |
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- NM
- EX
- VG
- G
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Wind Dancer
Conspiracy
(U)
Collector #: 111
FOIL
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1/1 Creature - Faerie
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Flying |
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- NM
- EX
- VG
- G
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Wolfbriar Elemental
Conspiracy
(R)
Collector #: 182
FOIL
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4/4 Creature - Elemental
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Multikicker When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked. |
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- NM
- EX
- VG
- G
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Wrap in Flames
Conspiracy
(C)
Collector #: 158
FOIL
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Sorcery
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Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. |
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- NM
- EX
- VG
- G
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Zombie Goliath
Conspiracy
(C)
Collector #: 135
FOIL
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4/3 Creature - Zombie Giant
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- NM
- EX
- VG
- G
201 - 210 of 210 results