MTG / Conspiracy
76 - 100 of 210 results
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Dack's Duplicate
Conspiracy
(R)
Collector #: 043
FOIL
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0/0 Creature - Shapeshifter
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| You may have Dack’s Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. | |
- NM
- EX
- VG
- G
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Howling Wolf
Conspiracy
(C)
Collector #: 167
FOIL
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2/2 Creature - Wolf
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| When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. | |
- NM
- EX
- VG
- G
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Plagued Rusalka
Conspiracy
(U)
Collector #: 121
FOIL
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1/1 Creature - Spirit
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- NM
- EX
- VG
- G
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Power of Fire
Conspiracy
(C)
Collector #: 150
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature has " |
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- NM
- EX
- VG
- G
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Secrets of Paradise
Conspiracy
(C)
Collector #: 010
FOIL
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Conspiracy
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Hidden Agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Creatures you control with the chosen name have " |
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- NM
- EX
- VG
- G
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Shoreline Ranger
Conspiracy
(C)
Collector #: 106
FOIL
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3/4 Creature - Bird Soldier Ranger
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Flying Islandcycling |
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- NM
- EX
- VG
- G
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Spectral Searchlight
Conspiracy
(U)
Collector #: 205
FOIL
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Artifact
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- NM
- EX
- VG
- G
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Custodi Soulbinders
Conspiracy
(R)
Collector #: 017
FOIL
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0/0 Creature - Human Cleric
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Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. |
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- NM
- EX
- VG
- G
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Quag Vampires
Conspiracy
(C)
Collector #: 122
FOIL
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1/1 Creature - Vampire Rogue
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Multikicker Swampwalk Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. |
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- NM
- EX
- VG
- G
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Academy Elite
Conspiracy
(R)
Collector #: 020
FOIL
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0/0 Creature - Human Wizard
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Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. |
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- NM
- EX
- VG
- G
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Aether Tradewinds
Conspiracy
(C)
Collector #: 089
FOIL
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Instant
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| Return target permanent you control and target permanent you don't control to their owners' hands. | |
- NM
- EX
- VG
- G
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Boldwyr Intimidator
Conspiracy
(U)
Collector #: 137
FOIL
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5/5 Creature - Giant Warrior
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Cowards can't block Warriors. |
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- NM
- EX
- VG
- G
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Brago's Favor
Conspiracy
(C)
Collector #: 003
FOIL
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Conspiracy
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Hidden Agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Spells with the chosen name you cast cost 1 less to cast. |
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- NM
- EX
- VG
- G
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Grenzo's Rebuttal
Conspiracy
(R)
Collector #: 033
FOIL
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Sorcery
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| Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way. | |
- NM
- EX
- VG
- G
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Immediate Action
Conspiracy
(C)
Collector #: 005
FOIL
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Conspiracy
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Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name>) Creatures you control with the chosen name have haste. |
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- NM
- EX
- VG
- G
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Iterative Analysis
Conspiracy
(U)
Collector #: 006
FOIL
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Conspiracy
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Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name>) Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card. |
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- NM
- EX
- VG
- G
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Lurking Automaton
Conspiracy
(C)
Collector #: 063
FOIL
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0/0 Artifact Creature - Construct
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Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton. |
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- NM
- EX
- VG
- G
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Marchesa's Emissary
Conspiracy
(C)
Collector #: 021
FOIL
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2/2 Creature - Human Rogue
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Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
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Muzzio's Preparations
Conspiracy
(C)
Collector #: 007
FOIL
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Conspiracy
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Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name>) Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter. |
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- NM
- EX
- VG
- G
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Orcish Cannonade
Conspiracy
(C)
Collector #: 148
FOIL
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Instant
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Orcish Cannonade deals 2 damage to any target and 3 damage to you. Draw a card. |
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- NM
- EX
- VG
- G
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Pelakka Wurm
Conspiracy
(U)
Collector #: 172
FOIL
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7/7 Creature - Wurm
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Trample When Pelakka Wurm enters the battlefield you gain 7 life. When Pelakka Wurm dies, draw a card. |
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- NM
- EX
- VG
- G
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Pride Guardian
Conspiracy
(C)
Collector #: 077
FOIL
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0/3 Creature - Cat Monk
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Defender Whenever Pride Guardian blocks you gain 3 life. |
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- NM
- EX
- VG
- G
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Selvala's Charge
Conspiracy
(U)
Collector #: 039
FOIL
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Sorcery
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| Parley - Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card. | |
- NM
- EX
- VG
- G
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Skitter of Lizards
Conspiracy
(C)
Collector #: 151
FOIL
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1/1 Creature - Lizard
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Multikicker Haste Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked. |
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- NM
- EX
- VG
- G
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Spontaneous Combustion
Conspiracy
(U)
Collector #: 194
FOIL
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Instant
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| As an additional cost to cast Spontaneous Combustion, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature. | |
- NM
- EX
- VG
- G
76 - 100 of 210 results