MTG / Conspiracy
76 - 100 of 210 results
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Drakestown Forgotten
Conspiracy
(R)
Collector #: 027
FOIL
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0/0 Creature - Zombie
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Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. |
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- NM
- EX
- VG
- G
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Barbed Shocker
Conspiracy
(U)
Collector #: 136
FOIL
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2/2 Creature - Insect
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Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. |
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- NM
- EX
- VG
- G
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Chartooth Cougar
Conspiracy
(C)
Collector #: 139
FOIL
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4/4 Creature - Cat Beast
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Mountaincycling |
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- NM
- EX
- VG
- G
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Glimmerpoint Stag
Conspiracy
(U)
Collector #: 070
FOIL
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3/3 Creature - Elk
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Vigilance When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Iterative Analysis
Conspiracy
(U)
Collector #: 006
FOIL
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Conspiracy
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Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name>) Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card. |
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- NM
- EX
- VG
- G
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Pride Guardian
Conspiracy
(C)
Collector #: 077
FOIL
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0/3 Creature - Cat Monk
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Defender Whenever Pride Guardian blocks you gain 3 life. |
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- NM
- EX
- VG
- G
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Rousing of Souls
Conspiracy
(C)
Collector #: 019
FOIL
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Sorcery
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| Parley - Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card. | |
- NM
- EX
- VG
- G
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Secret Summoning
Conspiracy
(U)
Collector #: 009
FOIL
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Conspiracy
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Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name>) Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle your library. |
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- NM
- EX
- VG
- G
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Sentinel Dispatch
Conspiracy
(C)
Collector #: 011
FOIL
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Conspiracy
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| (Start the game with this conspiracy face up in the command zone.) At the beginning of the first upkeep, put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. | |
- NM
- EX
- VG
- G
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Spontaneous Combustion
Conspiracy
(U)
Collector #: 194
FOIL
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Instant
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| As an additional cost to cast Spontaneous Combustion, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature. | |
- NM
- EX
- VG
- G
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Sporecap Spider
Conspiracy
(C)
Collector #: 179
FOIL
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1/5 Creature - Spider
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| Reach (This creature can block creatures with flying.) | |
- NM
- EX
- VG
- G
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Stave Off
Conspiracy
(C)
Collector #: 083
FOIL
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Instant
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| Target creature gains protection from the color of your choice until end of turn. | |
- NM
- EX
- VG
- G
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Unhallowed Pact
Conspiracy
(C)
Collector #: 131
FOIL
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Enchantment - Aura
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Enchant creature When enchanted creature dies, return that card to the battlefield under your control. |
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- NM
- EX
- VG
- G
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Woodvine Elemental
Conspiracy
(U)
Collector #: 052
FOIL
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4/4 Creature - Elemental
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Trample Parley - Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card |
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- NM
- EX
- VG
- G
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Academy Elite
Conspiracy
(R)
Collector #: 020
FOIL
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0/0 Creature - Human Wizard
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Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. |
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- NM
- EX
- VG
- G
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Aether Tradewinds
Conspiracy
(C)
Collector #: 089
FOIL
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Instant
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| Return target permanent you control and target permanent you don't control to their owners' hands. | |
- NM
- EX
- VG
- G
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Air Servant
Conspiracy
(U)
Collector #: 090
FOIL
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4/3 Creature - Elemental
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Flying |
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- NM
- EX
- VG
- G
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Ajani's Sunstriker
Conspiracy
(C)
Collector #: 066
FOIL
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2/2 Creature - Cat Cleric
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| Lifelink (Damage dealt by this creature also causes you to gain that much life.) | |
- NM
- EX
- VG
- G
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Apex Hawks
Conspiracy
(C)
Collector #: 067
FOIL
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2/2 Creature - Bird
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Multikicker Flying Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked. |
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- NM
- EX
- VG
- G
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Assassinate
Conspiracy
(C)
Collector #: 113
FOIL
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Sorcery
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| Destroy target tapped creature. | |
- NM
- EX
- VG
- G
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Boldwyr Intimidator
Conspiracy
(U)
Collector #: 137
FOIL
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5/5 Creature - Giant Warrior
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Cowards can't block Warriors. |
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- NM
- EX
- VG
- G
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Brago's Representative
Conspiracy
(C)
Collector #: 014
FOIL
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1/4 Creature - Human Advisor
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| While voting, you get an additional vote. (The votes can be for different choices or for the same choice.) | |
- NM
- EX
- VG
- G
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Breakthrough
Conspiracy
(U)
Collector #: 092
FOIL
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Sorcery
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| Draw four cards, the choose X cards in your hand and discard the rest. | |
- NM
- EX
- VG
- G
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Brimstone Volley
Conspiracy
(C)
Collector #: 138
FOIL
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Instant
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Brimstone Volley deals 3 damage to any target. Morbid - Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn. |
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- NM
- EX
- VG
- G
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Charging Rhino
Conspiracy
(C)
Collector #: 159
FOIL
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4/4 Creature - Rhino
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| Charging Rhino can't be blocked by more than one creature. | |
- NM
- EX
- VG
- G
76 - 100 of 210 results