MTG / Conspiracy
51 - 75 of 210 results
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Screaming Seahawk
Conspiracy
(C)
Collector #: 105
FOIL
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2/2 Creature - Bird
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Flying When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library. |
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- NM
- EX
- VG
- G
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Realm Seekers
Conspiracy
(R)
Collector #: 038
FOIL
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0/0 Creature - Elf Scout
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Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. |
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- NM
- EX
- VG
- G
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Advantageous Proclamation
Conspiracy
(U)
Collector #: 001
FOIL
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) Your minimum deck size is reduced by five. |
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- NM
- EX
- VG
- G
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Favorable Winds
Conspiracy
(U)
Collector #: 098
FOIL
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Enchantment
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| Creatures you control with flying get +1/+1. | |
- NM
- EX
- VG
- G
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Magister of Worth
Conspiracy
(R)
Collector #: 048
FOIL
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4/4 Creature - Angel
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Flying Will of the council - When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth. |
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- NM
- EX
- VG
- G
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Wakestone Gargoyle
Conspiracy
(U)
Collector #: 088
FOIL
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3/4 Creature - Gargoyle
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Defender, flying |
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- NM
- EX
- VG
- G
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Traveler's Cloak
Conspiracy
(C)
Collector #: 109
FOIL
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Enchantment - Aura
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Enchant creature As Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type. |
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- NM
- EX
- VG
- G
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Dimir Doppelganger
Conspiracy
(R)
Collector #: 186
FOIL
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0/2 Creature - Shapeshifter
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- NM
- EX
- VG
- G
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Reign of the Pit
Conspiracy
(R)
Collector #: 029
FOIL
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Sorcery
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| Each player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way. | |
- NM
- EX
- VG
- G
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Typhoid Rats
Conspiracy
(C)
Collector #: 130
FOIL
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1/1 Creature - Rat
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| Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) | |
- NM
- EX
- VG
- G
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Canal Dredger
Conspiracy
(R)
Collector #: 055
FOIL
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1/5 Artifact Creature - Construct
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Draft Canal Dredger face up. Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. |
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- NM
- EX
- VG
- G
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Marchesa's Infiltrator
Conspiracy
(U)
Collector #: 022
FOIL
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1/1 Creature - Human Rogue
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Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Unexpected Potential
Conspiracy
(U)
Collector #: 012
FOIL
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Conspiracy
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Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name>) You may spend mana as though it were mana of any color to cast spells with the chosen name. |
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- NM
- EX
- VG
- G
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Doomed Traveler
Conspiracy
(C)
Collector #: 069
FOIL
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1/1 Creature - Human Soldier
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| When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield. | |
- NM
- EX
- VG
- G
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Mirrodin's Core
Conspiracy
(U)
Collector #: 208
FOIL
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Land
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- NM
- EX
- VG
- G
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Wolfbriar Elemental
Conspiracy
(R)
Collector #: 182
FOIL
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4/4 Creature - Elemental
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Multikicker When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked. |
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- NM
- EX
- VG
- G
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Wood Sage
Conspiracy
(U)
Collector #: 195
FOIL
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1/1 Creature - Human Druid
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- NM
- EX
- VG
- G
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Reckless Spite
Conspiracy
(U)
Collector #: 123
FOIL
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Instant
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| Destroy two target nonblack creatures. You lose 5 life. | |
- NM
- EX
- VG
- G
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Terastodon
Conspiracy
(R)
Collector #: 181
FOIL
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9/9 Creature - Elephant
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| When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its control puts a 3/3 green Elephant creature token onto the battlefield. | |
- NM
- EX
- VG
- G
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Custodi Squire
Conspiracy
(C)
Collector #: 018
FOIL
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3/3 Creature - Spirit Cleric
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Flying Will of the council - When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for the most votes to your hand. |
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- NM
- EX
- VG
- G
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Ignition Team
Conspiracy
(R)
Collector #: 034
FOIL
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0/0 Creature - Goblin Warrior
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Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. |
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- NM
- EX
- VG
- G
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Council Guardian
Conspiracy
(U)
Collector #: 015
FOIL
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5/5 Creature - Giant Soldier
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| Will of the Council - When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red or green. Council Guardian gains protection from each color with the most votes or tied for most votes. | |
- NM
- EX
- VG
- G
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Double Stroke
Conspiracy
(U)
Collector #: 004
FOIL
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Conspiracy
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Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name>) Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Barbed Shocker
Conspiracy
(U)
Collector #: 136
FOIL
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2/2 Creature - Insect
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Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. |
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- NM
- EX
- VG
- G
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Chartooth Cougar
Conspiracy
(C)
Collector #: 139
FOIL
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4/4 Creature - Cat Beast
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Mountaincycling |
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- NM
- EX
- VG
- G
51 - 75 of 210 results