MTG / Conspiracy
51 - 75 of 210 results
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Council Guardian
Conspiracy
(U)
Collector #: 015
FOIL
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5/5 Creature - Giant Soldier
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| Will of the Council - When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red or green. Council Guardian gains protection from each color with the most votes or tied for most votes. | |
- NM
- EX
- VG
- G
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Gamekeeper
Conspiracy
(U)
Collector #: 165
FOIL
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2/2 Creature - Elf
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| When Gamekeeper dies, you may exile it. If you do, reveal the top card of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. | |
- NM
- EX
- VG
- G
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Howling Wolf
Conspiracy
(C)
Collector #: 167
FOIL
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2/2 Creature - Wolf
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| When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. | |
- NM
- EX
- VG
- G
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Brago's Representative
Conspiracy
(C)
Collector #: 014
FOIL
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1/4 Creature - Human Advisor
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| While voting, you get an additional vote. (The votes can be for different choices or for the same choice.) | |
- NM
- EX
- VG
- G
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Terastodon
Conspiracy
(R)
Collector #: 181
FOIL
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9/9 Creature - Elephant
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| When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its control puts a 3/3 green Elephant creature token onto the battlefield. | |
- NM
- EX
- VG
- G
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Syphon Soul
Conspiracy
(C)
Collector #: 127
FOIL
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Sorcery
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| Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. | |
- NM
- EX
- VG
- G
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Flamewright
Conspiracy
(U)
Collector #: 046
FOIL
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1/1 Creature - Human Artificer
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- NM
- EX
- VG
- G
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Noble Templar
Conspiracy
(C)
Collector #: 075
FOIL
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3/6 Creature - Human Cleric Soldier
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Vigilance Plainscycling |
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- NM
- EX
- VG
- G
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Doomed Traveler
Conspiracy
(C)
Collector #: 069
FOIL
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1/1 Creature - Human Soldier
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| When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield. | |
- NM
- EX
- VG
- G
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Dack's Duplicate
Conspiracy
(R)
Collector #: 043
FOIL
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0/0 Creature - Shapeshifter
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| You may have Dack’s Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. | |
- NM
- EX
- VG
- G
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Intangible Virtue
Conspiracy
(U)
Collector #: 072
FOIL
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Enchantment
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| Creature tokens you control get +1/+1 and have vigilance. | |
- NM
- EX
- VG
- G
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Wolfbriar Elemental
Conspiracy
(R)
Collector #: 182
FOIL
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4/4 Creature - Elemental
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Multikicker When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked. |
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- NM
- EX
- VG
- G
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Stronghold Discipline
Conspiracy
(C)
Collector #: 126
FOIL
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Sorcery
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| Each player loses 1 life for each creature they control. | |
- NM
- EX
- VG
- G
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Wood Sage
Conspiracy
(U)
Collector #: 195
FOIL
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1/1 Creature - Human Druid
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- NM
- EX
- VG
- G
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Breakthrough
Conspiracy
(U)
Collector #: 092
FOIL
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Sorcery
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| Draw four cards, the choose X cards in your hand and discard the rest. | |
- NM
- EX
- VG
- G
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Custodi Squire
Conspiracy
(C)
Collector #: 018
FOIL
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3/3 Creature - Spirit Cleric
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Flying Will of the council - When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for the most votes to your hand. |
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- NM
- EX
- VG
- G
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Magus of the Mirror
Conspiracy
(R)
Collector #: 117
FOIL
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4/2 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Air Servant
Conspiracy
(U)
Collector #: 090
FOIL
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4/3 Creature - Elemental
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Flying |
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- NM
- EX
- VG
- G
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Chartooth Cougar
Conspiracy
(C)
Collector #: 139
FOIL
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4/4 Creature - Cat Beast
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Mountaincycling |
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- NM
- EX
- VG
- G
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Mirrodin's Core
Conspiracy
(U)
Collector #: 208
FOIL
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Land
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- NM
- EX
- VG
- G
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Necromantic Thirst
Conspiracy
(C)
Collector #: 119
FOIL
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Enchantment - Aura
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Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to you hand. |
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- NM
- EX
- VG
- G
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Spontaneous Combustion
Conspiracy
(U)
Collector #: 194
FOIL
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Instant
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| As an additional cost to cast Spontaneous Combustion, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature. | |
- NM
- EX
- VG
- G
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Altar's Reap
Conspiracy
(C)
Collector #: 112
FOIL
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Instant
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As an additional cost to cast Altar's Reap, sacrifice a creature. Draw two cards. |
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- NM
- EX
- VG
- G
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Agent of Acquisitions
Conspiracy
(U)
Collector #: 054
FOIL
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2/1 Artifact Creature - Construct
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Draft Agent of Acquisitions face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.) |
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- NM
- EX
- VG
- G
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Vow of Duty
Conspiracy
(U)
Collector #: 087
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control. |
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- NM
- EX
- VG
- G
51 - 75 of 210 results