MTG / Conspiracy
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Split Decision
Conspiracy
(U)
Collector #: 025
FOIL
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Instant
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| Will of the council -- Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy. | |
- NM
- EX
- VG
- G
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Respite
Conspiracy
(C)
Collector #: 176
FOIL
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Instant
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| Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. | |
- NM
- EX
- VG
- G
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Cogwork Librarian
Conspiracy
(C)
Collector #: 058
FOIL
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3/3 Artifact Creature - Construct
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Draft Cogwork Librarian face up. As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack. |
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- NM
- EX
- VG
- G
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Fireshrieker
Conspiracy
(U)
Collector #: 199
FOIL
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Artifact - Equipment
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Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip |
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- NM
- EX
- VG
- G
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Breakthrough
Conspiracy
(U)
Collector #: 092
FOIL
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Sorcery
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| Draw four cards, the choose X cards in your hand and discard the rest. | |
- NM
- EX
- VG
- G
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Extract from Darkness
Conspiracy
(U)
Collector #: 045
FOIL
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Sorcery
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| Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. | |
- NM
- EX
- VG
- G
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Reya Dawnbringer
Conspiracy
(R)
Collector #: 079
FOIL
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4/6 Legendary Creature - Angel
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Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Copperhorn Scout
Conspiracy
(C)
Collector #: 160
FOIL
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1/1 Creature - Elf Scout
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| Whenever Copperhorn Scout attacks, untap each other creature you control. | |
- NM
- EX
- VG
- G
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Vampire Hexmage
Conspiracy
(U)
Collector #: 132
FOIL
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2/1 Creature - Vampire Shaman
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First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent. |
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- NM
- EX
- VG
- G
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Provoke
Conspiracy
(C)
Collector #: 174
FOIL
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Instant
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Untap target creature you don't control. That creature blocks this turn if able. Draw a card. |
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- NM
- EX
- VG
- G
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Compulsive Research
Conspiracy
(C)
Collector #: 093
FOIL
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Sorcery
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| Target player draws three cards. Then that player discards two cards unless they discard a land card. | |
- NM
- EX
- VG
- G
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Backup Plan
Conspiracy
(R)
Collector #: 002
FOIL
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library. |
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- NM
- EX
- VG
- G
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Council's Judgment
Conspiracy
(R)
Collector #: 016
FOIL
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Sorcery
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| Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for the most votes. | |
- NM
- EX
- VG
- G
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Deathrender
Conspiracy
(R)
Collector #: 197
FOIL
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Artifact - Equipment
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Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. Equip |
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- NM
- EX
- VG
- G
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Ill-Gotten Gains
Conspiracy
(R)
Collector #: 114
FOIL
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Sorcery
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| Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand. | |
- NM
- EX
- VG
- G
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Victimize
Conspiracy
(U)
Collector #: 133
FOIL
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Sorcery
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| Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. | |
- NM
- EX
- VG
- G
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Magus of the Mirror
Conspiracy
(R)
Collector #: 117
FOIL
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4/2 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Sky Spirit
Conspiracy
(U)
Collector #: 192
FOIL
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2/2 Creature - Spirit
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| Flying, first strike | |
- NM
- EX
- VG
- G
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Rousing of Souls
Conspiracy
(C)
Collector #: 019
FOIL
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Sorcery
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| Parley - Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card. | |
- NM
- EX
- VG
- G
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Mortify
Conspiracy
(U)
Collector #: 190
FOIL
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Instant
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| Destroy target creature or enchantment. | |
- NM
- EX
- VG
- G
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Skeletal Scrying
Conspiracy
(U)
Collector #: 124
FOIL
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Instant
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| As an additional cost to Skeletal Scrying, exile X cards from your graveyard. You draw X cards and your lose X life. | |
- NM
- EX
- VG
- G
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Stave Off
Conspiracy
(C)
Collector #: 083
FOIL
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Instant
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| Target creature gains protection from the color of your choice until end of turn. | |
- NM
- EX
- VG
- G
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Squirrel Nest
Conspiracy
(U)
Collector #: 180
FOIL
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Enchantment - Aura
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Enchant land Enchanted land has " |
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- NM
- EX
- VG
- G
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Power Play
Conspiracy
(U)
Collector #: 008
FOIL
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) You are the starting player. If multiple players would be the starting player, one of those players is chosen at random. |
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- NM
- EX
- VG
- G
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Glimmerpoint Stag
Conspiracy
(U)
Collector #: 070
FOIL
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3/3 Creature - Elk
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Vigilance When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. |
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- NM
- EX
- VG
- G
26 - 50 of 210 results