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Worldknit
Conspiracy
(R)
Collector #: 013
FOIL
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) As long as every card in your card pool started the game in your library or in the command zone, lands you control have ": Add one mana of any color to your mana pool." |
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Magister of Worth
Conspiracy
(R)
Collector #: 048
FOIL
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4/4 Creature - Angel
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Flying Will of the council - When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth. |
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Magus of the Mirror
Conspiracy
(R)
Collector #: 117
FOIL
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4/2 Creature - Human Wizard
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, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep. | |
Intangible Virtue
Conspiracy
(U)
Collector #: 072
FOIL
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Enchantment
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Creature tokens you control get +1/+1 and have vigilance. | |
Liliana's Specter
Conspiracy
(C)
Collector #: 116
FOIL
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2/1 Creature - Specter
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Flying When Liliana's Specter enters the battlefield, each opponent discards a card. |
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Mirrodin's Core
Conspiracy
(U)
Collector #: 208
FOIL
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Land
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: Add to your mana pool. : Put a charge counter on Mirrodin's Core. , Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool. |
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Respite
Conspiracy
(C)
Collector #: 176
FOIL
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Instant
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Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. | |
Reign of the Pit
Conspiracy
(R)
Collector #: 029
FOIL
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Sorcery
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Each player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way. | |
Marchesa's Infiltrator
Conspiracy
(U)
Collector #: 022
FOIL
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1/1 Creature - Human Rogue
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Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card. |
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Extract from Darkness
Conspiracy
(U)
Collector #: 045
FOIL
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Sorcery
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Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. | |
Custodi Squire
Conspiracy
(C)
Collector #: 018
FOIL
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3/3 Creature - Spirit Cleric
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Flying Will of the council - When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for the most votes to your hand. |
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Syphon Soul
Conspiracy
(C)
Collector #: 127
FOIL
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Sorcery
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Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. | |
Aether Searcher
Conspiracy
(R)
Collector #: 053
FOIL
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6/4 Artifact Creature - Construct
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Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name. When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it. |
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Brago's Favor
Conspiracy
(C)
Collector #: 003
FOIL
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Conspiracy
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Hidden Agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Spells with the chosen name you cast cost 1 less to cast. |
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Brimstone Volley
Conspiracy
(C)
Collector #: 138
FOIL
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Instant
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Brimstone Volley deals 3 damage to any target. Morbid - Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn. |
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Enclave Elite
Conspiracy
(C)
Collector #: 096
FOIL
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2/2 Creature - Merfolk Soldier
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Multikicker (You may pay any additional 1U any number of times as your cast this spell.) Islandwalk Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. |
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Backup Plan
Conspiracy
(R)
Collector #: 002
FOIL
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library. |
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Typhoid Rats
Conspiracy
(C)
Collector #: 130
FOIL
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1/1 Creature - Rat
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) | |
Sulfuric Vortex
Conspiracy
(R)
Collector #: 152
FOIL
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Enchantment
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At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead. |
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Terastodon
Conspiracy
(R)
Collector #: 181
FOIL
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9/9 Creature - Elephant
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When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its control puts a 3/3 green Elephant creature token onto the battlefield. | |
Dack's Duplicate
Conspiracy
(R)
Collector #: 043
FOIL
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0/0 Creature - Shapeshifter
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You may have Dack’s Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. | |
Power Play
Conspiracy
(U)
Collector #: 008
FOIL
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) You are the starting player. If multiple players would be the starting player, one of those players is chosen at random. |
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Pelakka Wurm
Conspiracy
(U)
Collector #: 172
FOIL
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7/7 Creature - Wurm
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Trample When Pelakka Wurm enters the battlefield you gain 7 life. When Pelakka Wurm dies, draw a card. |
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Vow of Duty
Conspiracy
(U)
Collector #: 087
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control. |
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Marchesa's Smuggler
Conspiracy
(U)
Collector #: 050
FOIL
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1/1 Creature - Human Rogue
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Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) : Target creature you control gains haste until end of turn and can't be blocked this turn. |
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