MTG / Conspiracy Take The Crown
101 - 125 of 233 results
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Hold the Perimeter
Conspiracy - Take the Crown
(R)
Collector #: 006
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) At the beginning of your first upkeep, put a 1/2 white Soldier creature token with defender onto the battlefield. At the beginning of each other player's first upkeep, that player puts a 1/1 red Goblin creature token onto the battlefield with "This creature can't block." |
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- NM
- EX
- VG
- G
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Pharika's Mender
Conspiracy - Take the Crown
(U)
Collector #: 205
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4/3 Creature - Gorgon
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| When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Raise Dead
Conspiracy - Take the Crown
(C)
Collector #: 146
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Sorcery
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| Return target creature card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Dragonlair Spider
Conspiracy - Take the Crown
(R)
Collector #: 201
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5/6 Creature - Spider
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Reach Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield. |
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- NM
- EX
- VG
- G
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Charmbreaker Devils
Conspiracy - Take the Crown
(R)
Collector #: 153
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4/4 Creature - Devil
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At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Covenant of Minds
Conspiracy - Take the Crown
(R)
Collector #: 105
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Sorcery
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| Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don’t, put those cards into your graveyard and draw five cards. | |
- NM
- EX
- VG
- G
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Duskmantle Seer
Conspiracy - Take the Crown
(R)
Collector #: 202
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4/4 Creature - Vampire Wizard
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Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card’s mana value, then puts it into their hand. |
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- NM
- EX
- VG
- G
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Emissary's Ploy
Conspiracy - Take the Crown
(R)
Collector #: 004
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) Before drawing your opening hand, choose 1, 2, or 3. You may spend mana as though it were mana of any color to cast creature spells with converted mana cost equal to the chosen number. |
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- NM
- EX
- VG
- G
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Guul Draz Specter
Conspiracy - Take the Crown
(R)
Collector #: 137
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2/2 Creature - Specter
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Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. |
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- NM
- EX
- VG
- G
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Paliano Vanguard
Conspiracy - Take the Crown
(R)
Collector #: 020
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2/2 Creature - Human Soldier
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Draft Paliano Vanguard face up. As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down. Other creatures you control of a type you noted for cards named Paliano Vanguard gets +1/+1 |
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- NM
- EX
- VG
- G
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Crown-Hunter Hireling
Conspiracy - Take the Crown
(C)
Collector #: 050
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4/4 Creature - Ogre Mercenary
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When Crown-Hunter Hireling enters the battlefield, you become the monarch. Crown-Hunter Hireling can't attack unless defending player is the monarch. |
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- NM
- EX
- VG
- G
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Dragon Token
Conspiracy - Take the Crown
(S)
Collector #: 007
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5/5 Token Creature - Dragon
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| Flying | |
- NM
- EX
- VG
- G
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Goblin Token
Conspiracy - Take the Crown
(S)
Collector #: 008
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1/1 Token Creature - Goblin
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| This creature can't block. | |
- NM
- EX
- VG
- G
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Jeering Homunculus
Conspiracy - Take the Crown
(C)
Collector #: 033
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0/4 Creature - Homunculus
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| When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | |
- NM
- EX
- VG
- G
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Tormenting Voice
Conspiracy - Take the Crown
(C)
Collector #: 171
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Sorcery
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As an additional cost to cast Tormenting Voice, discard a card. Draw two cards. |
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- NM
- EX
- VG
- G
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Caller of Gales
Conspiracy - Take the Crown
(C)
Collector #: 103
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1/1 Creature - Merfolk Wizard
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- NM
- EX
- VG
- G
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Dread Statuary
Conspiracy - Take the Crown
(U)
Collector #: 217
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Land
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- NM
- EX
- VG
- G
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Fiery Fall
Conspiracy - Take the Crown
(C)
Collector #: 156
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Instant
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Fiery Fall deals 5 damage to target creature. Basic landcycling |
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- NM
- EX
- VG
- G
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Goblin Tunneler
Conspiracy - Take the Crown
(C)
Collector #: 160
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1/1 Creature - Goblin Rogue
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- NM
- EX
- VG
- G
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Lace with Moonglove
Conspiracy - Take the Crown
(C)
Collector #: 184
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Instant
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Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature it enough to destroy that creature.) Draw a card. |
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- NM
- EX
- VG
- G
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Netcaster Spider
Conspiracy - Take the Crown
(C)
Collector #: 188
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2/3 Creature - Spider
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Reach (This creature can block creatures with flying.) Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Repulse
Conspiracy - Take the Crown
(C)
Collector #: 119
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Instant
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Return target creature to its owner's hand. Draw a card. |
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- NM
- EX
- VG
- G
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Summoner's Bond
Conspiracy - Take the Crown
(U)
Collector #: 011
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Conspiracy
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Double Agenda (Start the game with this conspiracy face down in the command zone and secretly name two different cards. You may turn this conspiracy face up any time and reveal the chosen names.) Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle your library. |
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- NM
- EX
- VG
- G
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Hundred-Handed One
Conspiracy - Take the Crown
(R)
Collector #: 093
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3/5 Creature - Giant
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Vigilance As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. |
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- NM
- EX
- VG
- G
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Weight Advantage
Conspiracy - Take the Crown
(R)
Collector #: 012
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) Each creature you control assigns combat damage equal to its toughness rather than its power. |
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- NM
- EX
- VG
- G
101 - 125 of 233 results