MTG / Conspiracy Take The Crown
51 - 75 of 233 results
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Custodi Lich
Conspiracy - Take the Crown
(R)
Collector #: 041
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4/2 Creature - Zombie Cleric
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When Custodi Lich enters the battlefield, you become the monarch. Whenever you become the monarch, target player sacrifices a creature. |
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- NM
- EX
- VG
- G
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Splitting Slime
Conspiracy - Take the Crown
(R)
Collector #: 072
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3/3 Creature - Ooze
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When Splitting Slime becomes monstrous, put a token onto the battlefield that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.) |
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- NM
- EX
- VG
- G
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Adriana, Captain of the Guard
Conspiracy - Take the Crown
(R)
Collector #: 073
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4/4 Legendary Creature - Human Knight
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Melee (Whenever this creature attacks, it gets +1/+1 util end of turn for each opponent you attacked with a creature this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.) |
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- NM
- EX
- VG
- G
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Ballot Broker
Conspiracy - Take the Crown
(C)
Collector #: 013
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2/3 Creature - Human Advisor
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| While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.) | |
- NM
- EX
- VG
- G
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Spy Kit
Conspiracy - Take the Crown
(U)
Collector #: 079
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Artifact - Equipment
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Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. Equip |
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- NM
- EX
- VG
- G
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Palace Jailer
Conspiracy - Take the Crown
(U)
Collector #: 018
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2/2 Creature - Human Soldier
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When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. |
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- NM
- EX
- VG
- G
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Exotic Orchard
Conspiracy - Take the Crown
(R)
Collector #: 219
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Land
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- NM
- EX
- VG
- G
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Sovereign's Realm
Conspiracy - Take the Crown
(M)
Collector #: 010
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) Your deck can't have basic land cards and your starting hand size is five. Exile a card from your hand: This turn you may play basic land cards from outside the game. Basic lands you control have " |
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- NM
- EX
- VG
- G
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Knights of the Black Rose
Conspiracy - Take the Crown
(U)
Collector #: 076
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4/4 Creature - Human Knight
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When Knights of the Black Rose enters the battlefield, you become the monarch. Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life. |
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- NM
- EX
- VG
- G
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Forgotten Ancient
Conspiracy - Take the Crown
(R)
Collector #: 182
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0/3 Creature - Elemental
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Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. |
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- NM
- EX
- VG
- G
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Subterranean Tremors
Conspiracy - Take the Crown
(M)
Collector #: 058
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Sorcery
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| Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, put an 8/8 red Lizard creature token onto the battlefield. | |
- NM
- EX
- VG
- G
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Throne of the High City
Conspiracy - Take the Crown
(R)
Collector #: 080
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Land
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- NM
- EX
- VG
- G
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Murder
Conspiracy - Take the Crown
(C)
Collector #: 143
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Instant
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| Destroy target creature. | |
- NM
- EX
- VG
- G
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Spectral Grasp
Conspiracy - Take the Crown
(U)
Collector #: 024
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Enchantment - Aura
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Enchant Creature Enchanted creature can't attack you or a planeswalker you control. Enchanted creature can't block creatures you control. |
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- NM
- EX
- VG
- G
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Grenzo, Havoc Raiser
Conspiracy - Take the Crown
(R)
Collector #: 054
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2/2 Legendary Creature - Goblin Rogue
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Whenever a creature you control deals combat damage to a player, choose one-
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- NM
- EX
- VG
- G
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Spirit of the Hearth
Conspiracy - Take the Crown
(R)
Collector #: 098
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4/5 Creature - Cat Spirit
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Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.) |
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- NM
- EX
- VG
- G
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Flame Slash
Conspiracy - Take the Crown
(C)
Collector #: 157
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Sorcery
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| Flame Slash deals 4 damage to target creature. | |
- NM
- EX
- VG
- G
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Gods Willing
Conspiracy - Take the Crown
(C)
Collector #: 088
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Instant
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| Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
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Copperhorn Scout
Conspiracy - Take the Crown
(C)
Collector #: 179
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1/1 Creature - Elf Scout
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| Whenever Copperhorn Scout attacks, untap each other creature you control. | |
- NM
- EX
- VG
- G
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Coveted Peacock
Conspiracy - Take the Crown
(U)
Collector #: 029
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3/4 Creature - Bird
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Flying Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) |
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- NM
- EX
- VG
- G
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Coiling Oracle
Conspiracy - Take the Crown
(U)
Collector #: 200
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1/1 Creature - Snake Elf Druid
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| When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. | |
- NM
- EX
- VG
- G
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Throne Warden
Conspiracy - Take the Crown
(C)
Collector #: 025
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2/2 Creature - Human Soldier
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| At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden | |
- NM
- EX
- VG
- G
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Zombie Token
Conspiracy - Take the Crown
(S)
Collector #: 006
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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Hedron Matrix
Conspiracy - Take the Crown
(R)
Collector #: 209
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Artifact - Equipment
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Equipped creature gets +X/+X, where X is its mana value. Equip |
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- NM
- EX
- VG
- G
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The Monarch Token
Conspiracy - Take the Crown
(S)
Collector #: 001
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Token
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At the beginning of your end step, draw a card. Whenever a creature deals combat damage to you, its controller becomes the monarch. |
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- NM
- EX
- VG
- G
51 - 75 of 233 results