MTG / Conspiracy Take The Crown
76 - 100 of 233 results
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Orchard Elemental
Conspiracy - Take the Crown
(C)
Collector #: 068
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2/2 Creature - Elemental
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Council's dilemma - When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote. |
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- NM
- EX
- VG
- G
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Borderland Explorer
Conspiracy - Take the Crown
(C)
Collector #: 061
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3/1 Creature - Elf Scout
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| When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library. | |
- NM
- EX
- VG
- G
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Throne Warden
Conspiracy - Take the Crown
(C)
Collector #: 025
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2/2 Creature - Human Soldier
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| At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden | |
- NM
- EX
- VG
- G
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Sovereign's Realm
Conspiracy - Take the Crown
(M)
Collector #: 010
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) Your deck can't have basic land cards and your starting hand size is five. Exile a card from your hand: This turn you may play basic land cards from outside the game. Basic lands you control have " |
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- NM
- EX
- VG
- G
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Goblin Racketeer
Conspiracy - Take the Crown
(C)
Collector #: 053
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4/2 Creature - Goblin Rogue
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| Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | |
- NM
- EX
- VG
- G
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Jeering Homunculus
Conspiracy - Take the Crown
(C)
Collector #: 033
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0/4 Creature - Homunculus
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| When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | |
- NM
- EX
- VG
- G
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Hallowed Burial
Conspiracy - Take the Crown
(R)
Collector #: 091
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Sorcery
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| Put all creatures on the bottom of their owners' libraries. | |
- NM
- EX
- VG
- G
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Sinuous Vermin
Conspiracy - Take the Crown
(C)
Collector #: 046
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2/2 Creature - Rat Horror
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3 As long as Sinuous Vermin is monstrous, it has menace. |
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- NM
- EX
- VG
- G
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Guardian of the Gateless
Conspiracy - Take the Crown
(U)
Collector #: 089
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3/3 Creature - Angel
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Flying Guardian of the Gateless can block any number of creatures. Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking. |
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- NM
- EX
- VG
- G
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Skittering Crustacean
Conspiracy - Take the Crown
(C)
Collector #: 036
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2/3 Creature - Crab
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As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.) |
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- NM
- EX
- VG
- G
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Arcane Savant
Conspiracy - Take the Crown
(R)
Collector #: 027
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3/3 Creature - Human Wizard
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Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck. When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost. |
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- NM
- EX
- VG
- G
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Pharika's Mender
Conspiracy - Take the Crown
(U)
Collector #: 205
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4/3 Creature - Gorgon
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| When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Raise Dead
Conspiracy - Take the Crown
(C)
Collector #: 146
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Sorcery
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| Return target creature card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Custodi Lich
Conspiracy - Take the Crown
(R)
Collector #: 041
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4/2 Creature - Zombie Cleric
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When Custodi Lich enters the battlefield, you become the monarch. Whenever you become the monarch, target player sacrifices a creature. |
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- NM
- EX
- VG
- G
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Hedron Matrix
Conspiracy - Take the Crown
(R)
Collector #: 209
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Artifact - Equipment
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Equipped creature gets +X/+X, where X is its mana value. Equip |
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- NM
- EX
- VG
- G
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Spirit of the Hearth
Conspiracy - Take the Crown
(R)
Collector #: 098
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4/5 Creature - Cat Spirit
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Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.) |
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- NM
- EX
- VG
- G
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Child of Night
Conspiracy - Take the Crown
(C)
Collector #: 130
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2/1 Creature - Vampire
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| Lifelink (Damage dealt by this creature also causes you to gain that much life.) | |
- NM
- EX
- VG
- G
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Unnerve
Conspiracy - Take the Crown
(C)
Collector #: 150
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Sorcery
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| Each opponent discards two cards. | |
- NM
- EX
- VG
- G
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Charmbreaker Devils
Conspiracy - Take the Crown
(R)
Collector #: 153
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4/4 Creature - Devil
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At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Dismiss
Conspiracy - Take the Crown
(U)
Collector #: 108
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Instant
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Counter target spell. Draw a card. |
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- NM
- EX
- VG
- G
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Lace with Moonglove
Conspiracy - Take the Crown
(C)
Collector #: 184
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Instant
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Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature it enough to destroy that creature.) Draw a card. |
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- NM
- EX
- VG
- G
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Lizard Token
Conspiracy - Take the Crown
(S)
Collector #: 009
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8/8 Token Creature - Lizard
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- NM
- EX
- VG
- G
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Opaline Unicorn
Conspiracy - Take the Crown
(C)
Collector #: 213
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1/2 Artifact Creature - Unicorn
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- NM
- EX
- VG
- G
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Caller of the Untamed
Conspiracy - Take the Crown
(R)
Collector #: 062
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2/4 Creature - Elf Shaman
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Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. |
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- NM
- EX
- VG
- G
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Duskmantle Seer
Conspiracy - Take the Crown
(R)
Collector #: 202
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4/4 Creature - Vampire Wizard
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Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card’s mana value, then puts it into their hand. |
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- NM
- EX
- VG
- G
76 - 100 of 233 results