MTG / Conspiracy Take The Crown
126 - 150 of 233 results
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Hold the Perimeter
Conspiracy - Take the Crown
(R)
Collector #: 006
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) At the beginning of your first upkeep, put a 1/2 white Soldier creature token with defender onto the battlefield. At the beginning of each other player's first upkeep, that player puts a 1/1 red Goblin creature token onto the battlefield with "This creature can't block." |
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- NM
- EX
- VG
- G
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Caller of Gales
Conspiracy - Take the Crown
(C)
Collector #: 103
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1/1 Creature - Merfolk Wizard
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- NM
- EX
- VG
- G
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Disenchant
Conspiracy - Take the Crown
(C)
Collector #: 082
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Instant
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| Destroy target artifact or enchantment. | |
- NM
- EX
- VG
- G
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Goblin Tunneler
Conspiracy - Take the Crown
(C)
Collector #: 160
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1/1 Creature - Goblin Rogue
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- NM
- EX
- VG
- G
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Insect Token
Conspiracy - Take the Crown
(S)
Collector #: 011
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1/1 Token Creature - Insect
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- NM
- EX
- VG
- G
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Lay of the Land
Conspiracy - Take the Crown
(C)
Collector #: 185
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Sorcery
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| Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Merfolk Skyscout
Conspiracy - Take the Crown
(U)
Collector #: 115
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2/3 Creature - Merfolk Scout
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Flying Whenever Merfolk Skyscout attacks or blocks, untap target permanent |
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- NM
- EX
- VG
- G
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Overrun
Conspiracy - Take the Crown
(U)
Collector #: 189
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Sorcery
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| Creatures you control gets +3/+3 and gain trample until end of turn. | |
- NM
- EX
- VG
- G
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Twin Bolt
Conspiracy - Take the Crown
(C)
Collector #: 173
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Instant
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| Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. | |
- NM
- EX
- VG
- G
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Wings of the Guard
Conspiracy - Take the Crown
(C)
Collector #: 026
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1/1 Creature - Bird
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Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) |
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- NM
- EX
- VG
- G
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Archdemon of Paliano
Conspiracy - Take the Crown
(R)
Collector #: 039
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5/4 Creature - Demon
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Draft Archdemon of Paliano face up. As long as Archdemon of Paliano is face up, during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.) Flying |
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- NM
- EX
- VG
- G
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Weight Advantage
Conspiracy - Take the Crown
(R)
Collector #: 012
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) Each creature you control assigns combat damage equal to its toughness rather than its power. |
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- NM
- EX
- VG
- G
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Deceiver Exarch
Conspiracy - Take the Crown
(U)
Collector #: 106
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1/4 Creature - Phyrexian Cleric
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Flash (You may cast this spell any time you could cast an instant.) Whenever Deceiver Exarch enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Dread Statuary
Conspiracy - Take the Crown
(U)
Collector #: 217
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Land
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- NM
- EX
- VG
- G
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Entourage of Trest
Conspiracy - Take the Crown
(C)
Collector #: 064
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4/4 Creature - Elf Soldier
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When Entourage of Trest enters the battlefield, you become the monarch. Entourage of Trest can block an additional creature each combat as long as you're the monarch. |
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- NM
- EX
- VG
- G
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Evolving Wilds
Conspiracy - Take the Crown
(C)
Collector #: 218
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Land
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- NM
- EX
- VG
- G
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Fleeting Distraction
Conspiracy - Take the Crown
(C)
Collector #: 110
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Instant
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Target creature gets +1/+0 until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Garbage Fire
Conspiracy - Take the Crown
(C)
Collector #: 052
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Instant
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Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire. Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire. |
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- NM
- EX
- VG
- G
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Hurly-Burly
Conspiracy - Take the Crown
(C)
Collector #: 165
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Illusionary Informant
Conspiracy - Take the Crown
(C)
Collector #: 032
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1/3 Creature - Bird Illusion
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Draft Illusionary Informant face up. During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice. Flying |
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- NM
- EX
- VG
- G
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Merfolk Looter
Conspiracy - Take the Crown
(U)
Collector #: 114
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1/1 Creature - Merfolk Rogue
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- NM
- EX
- VG
- G
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Mnemonic Wall
Conspiracy - Take the Crown
(C)
Collector #: 116
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0/4 Creature - Wall
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Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Summoner's Bond
Conspiracy - Take the Crown
(U)
Collector #: 011
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Conspiracy
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Double Agenda (Start the game with this conspiracy face down in the command zone and secretly name two different cards. You may turn this conspiracy face up any time and reveal the chosen names.) Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle your library. |
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- NM
- EX
- VG
- G
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Traumatic Visions
Conspiracy - Take the Crown
(C)
Collector #: 123
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Instant
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Counter target spell. Basic landcycling |
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- NM
- EX
- VG
- G
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Windborne Charge
Conspiracy - Take the Crown
(U)
Collector #: 100
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Sorcery
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| Two target creatures you control each get +2/+2 and gain flying until end of turn. | |
- NM
- EX
- VG
- G
126 - 150 of 233 results