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Illusionary Informant
Conspiracy - Take the Crown
(C)
Collector #: 032
FOIL
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1/3 Creature - Bird Illusion
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Draft Illusionary Informant face up. During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice. Flying |
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Incendiary Dissent
Conspiracy - Take the Crown
(C)
Collector #: 008
FOIL
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Conspiracy
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Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Creatures you control with the chosen name have ": This creature gets +1/+0 until end of turn." |
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Infest
Conspiracy - Take the Crown
(U)
Collector #: 139
FOIL
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Sorcery
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All creatures get -2/-2 until end of turn. | |
Into the Void
Conspiracy - Take the Crown
(U)
Collector #: 112
FOIL
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Sorcery
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Return up to two target creatures to their owners' hands. | |
Keeper of Keys
Conspiracy - Take the Crown
(R)
Collector #: 034
FOIL
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4/4 Creature - Human Rogue Mutant
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When Keeper of Keys enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn. |
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Kill Shot
Conspiracy - Take the Crown
(C)
Collector #: 094
FOIL
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Instant
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Destroy target attacking creature. | |
Kiln Fiend
Conspiracy - Take the Crown
(C)
Collector #: 167
FOIL
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1/2 Creature - Elemental Beast
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Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. | |
Kitesail
Conspiracy - Take the Crown
(C)
Collector #: 212
FOIL
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Artifact - Equipment
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Equipped creature gets +1/+0 and has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Lay of the Land
Conspiracy - Take the Crown
(C)
Collector #: 185
FOIL
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Sorcery
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Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. | |
Leovold's Operative
Conspiracy - Take the Crown
(C)
Collector #: 066
FOIL
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3/2 Creature - Elf Rogue
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Draft Leovold's Operative face up. As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.) |
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Lieutenants of the Guard
Conspiracy - Take the Crown
(C)
Collector #: 016
FOIL
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2/2 Creature - Human Soldier
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Council's dilemma - When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and put a 1/1 white Soldier creature token onto the battlefield for each numbers vote. | |
Manaplasm
Conspiracy - Take the Crown
(U)
Collector #: 186
FOIL
|
1/1 Creature - Ooze
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Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost. | |
Mausoleum Turnkey
Conspiracy - Take the Crown
(U)
Collector #: 142
FOIL
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3/2 Creature - Ogre Rogue
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When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. | |
Menagerie Liberator
Conspiracy - Take the Crown
(C)
Collector #: 067
FOIL
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3/2 Creature - Human Warrior
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Trample Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) |
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Merfolk Looter
Conspiracy - Take the Crown
(U)
Collector #: 114
FOIL
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1/1 Creature - Merfolk Rogue
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: Draw a card, then discard a card. | |
Natural Unity
Conspiracy - Take the Crown
(C)
Collector #: 009
FOIL
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Conspiracy
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Hidden agenda (Start the game with this conspiracy face down in the command zone and secret name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on this creature." |
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Netcaster Spider
Conspiracy - Take the Crown
(C)
Collector #: 188
FOIL
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2/3 Creature - Spider
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Reach (This creature can block creatures with flying.) Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn. |
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Noble Banneret
Conspiracy - Take the Crown
(U)
Collector #: 017
FOIL
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3/3 Creature - Human Knight
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Drafte NobleBenneret face up. As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down. As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have Lifelink. |
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Irresistible Prey
Conspiracy - Take the Crown
(U)
Collector #: 183
FOIL
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Sorcery
|
Target creature must be blocked this turn if able. Draw a card. |
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Juniper Order Ranger
Conspiracy - Take the Crown
(U)
Collector #: 204
FOIL
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2/4 Creature - Human Knight Ranger
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Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. | |
Knights of the Black Rose
Conspiracy - Take the Crown
(U)
Collector #: 076
FOIL
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4/4 Creature - Human Knight
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When Knights of the Black Rose enters the battlefield, you become the monarch. Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life. |
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Leovold, Emissary of Trest
Conspiracy - Take the Crown
(M)
Collector #: 077
FOIL
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3/3 Legendary Creature - Elf Advisor
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Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. |
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Marchesa's Decree
Conspiracy - Take the Crown
(U)
Collector #: 044
FOIL
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Enchantment
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When Marchesa's Decree enters the battlefield, you become the monarch. Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. |
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Messenger Jays
Conspiracy - Take the Crown
(C)
Collector #: 035
FOIL
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2/1 Creature - Bird
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Flying Council's dilemma - When messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card. |
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Mnemonic Wall
Conspiracy - Take the Crown
(C)
Collector #: 116
FOIL
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0/4 Creature - Wall
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Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. |
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