MTG / Conspiracy Take The Crown
151 - 175 of 221 results
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Grenzo, Havoc Raiser
Conspiracy - Take the Crown
(R)
Collector #: 054
FOIL
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2/2 Legendary Creature - Goblin Rogue
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Whenever a creature you control deals combat damage to a player, choose one-
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- NM
- EX
- VG
- G
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Guttersnipe
Conspiracy - Take the Crown
(U)
Collector #: 162
FOIL
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2/2 Creature - Goblin Shaman
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| Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. | |
- NM
- EX
- VG
- G
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Guul Draz Specter
Conspiracy - Take the Crown
(R)
Collector #: 137
FOIL
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2/2 Creature - Specter
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Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. |
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- NM
- EX
- VG
- G
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Hail of Arrows
Conspiracy - Take the Crown
(U)
Collector #: 090
FOIL
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Instant
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| Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. | |
- NM
- EX
- VG
- G
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Hallowed Burial
Conspiracy - Take the Crown
(R)
Collector #: 091
FOIL
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Sorcery
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| Put all creatures on the bottom of their owners' libraries. | |
- NM
- EX
- VG
- G
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Hamletback Goliath
Conspiracy - Take the Crown
(R)
Collector #: 163
FOIL
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6/6 Creature - Giant Warrior
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| Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. | |
- NM
- EX
- VG
- G
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Havengul Vampire
Conspiracy - Take the Crown
(U)
Collector #: 164
FOIL
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2/2 Creature - Vampire
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Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. Whenever another creature dies, put a +1/+1 counter on Havengul Vampire. |
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- NM
- EX
- VG
- G
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Hexplate Golem
Conspiracy - Take the Crown
(C)
Collector #: 210
FOIL
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5/7 Artifact Creature - Golem
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- NM
- EX
- VG
- G
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Hired Heist
Conspiracy - Take the Crown
(C)
Collector #: 005
FOIL
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Conspiracy
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Hidden Agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Whenever a creature you control with the chosen name deals combat damage to a player, you may pay |
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- NM
- EX
- VG
- G
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Hollowhenge Spirit
Conspiracy - Take the Crown
(U)
Collector #: 092
FOIL
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2/2 Creature - Spirit
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Flash (You may cast this spell any time you could cast an instant.) Flying When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat. |
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- NM
- EX
- VG
- G
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Hundred-Handed One
Conspiracy - Take the Crown
(R)
Collector #: 093
FOIL
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3/5 Creature - Giant
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Vigilance As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. |
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- NM
- EX
- VG
- G
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Hurly-Burly
Conspiracy - Take the Crown
(C)
Collector #: 165
FOIL
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Ill-Tempered Cyclops
Conspiracy - Take the Crown
(C)
Collector #: 166
FOIL
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3/3 Creature - Cyclops
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Trample |
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- NM
- EX
- VG
- G
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Illusionary Informant
Conspiracy - Take the Crown
(C)
Collector #: 032
FOIL
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1/3 Creature - Bird Illusion
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Draft Illusionary Informant face up. During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice. Flying |
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- NM
- EX
- VG
- G
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Incendiary Dissent
Conspiracy - Take the Crown
(C)
Collector #: 008
FOIL
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Conspiracy
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Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Creatures you control with the chosen name have " |
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- NM
- EX
- VG
- G
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Infest
Conspiracy - Take the Crown
(U)
Collector #: 139
FOIL
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Sorcery
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| All creatures get -2/-2 until end of turn. | |
- NM
- EX
- VG
- G
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Into the Void
Conspiracy - Take the Crown
(U)
Collector #: 112
FOIL
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Sorcery
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| Return up to two target creatures to their owners' hands. | |
- NM
- EX
- VG
- G
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Keepsake Gorgon
Conspiracy - Take the Crown
(U)
Collector #: 141
FOIL
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2/5 Creature - Gorgon
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Deathtouch When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls. |
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- NM
- EX
- VG
- G
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Kill Shot
Conspiracy - Take the Crown
(C)
Collector #: 094
FOIL
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Instant
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| Destroy target attacking creature. | |
- NM
- EX
- VG
- G
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Kitesail
Conspiracy - Take the Crown
(C)
Collector #: 212
FOIL
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Artifact - Equipment
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Equipped creature gets +1/+0 and has flying. Equip |
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- NM
- EX
- VG
- G
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Knights of the Black Rose
Conspiracy - Take the Crown
(U)
Collector #: 076
FOIL
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4/4 Creature - Human Knight
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When Knights of the Black Rose enters the battlefield, you become the monarch. Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life. |
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- NM
- EX
- VG
- G
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Lace with Moonglove
Conspiracy - Take the Crown
(C)
Collector #: 184
FOIL
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Instant
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Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature it enough to destroy that creature.) Draw a card. |
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- NM
- EX
- VG
- G
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Leovold's Operative
Conspiracy - Take the Crown
(C)
Collector #: 066
FOIL
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3/2 Creature - Elf Rogue
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Draft Leovold's Operative face up. As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.) |
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- NM
- EX
- VG
- G
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Mausoleum Turnkey
Conspiracy - Take the Crown
(U)
Collector #: 142
FOIL
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3/2 Creature - Ogre Rogue
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| When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Kami of the Crescent Moon
Conspiracy - Take the Crown
(R)
Collector #: 113
FOIL
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1/3 Legendary Creature - Spirit
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| At the beginning of each player's draw step, that player draws an additional card. | |
- NM
- EX
- VG
- G
151 - 175 of 221 results