MTG / Conspiracy Take The Crown
126 - 150 of 221 results
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Festergloom
Conspiracy - Take the Crown
(C)
Collector #: 135
FOIL
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Sorcery
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| Nonblack creatures get -1/-1 until end of turn. | |
- NM
- EX
- VG
- G
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Fiery Fall
Conspiracy - Take the Crown
(C)
Collector #: 156
FOIL
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Instant
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Fiery Fall deals 5 damage to target creature. Basic landcycling |
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- NM
- EX
- VG
- G
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Flame Slash
Conspiracy - Take the Crown
(C)
Collector #: 157
FOIL
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Sorcery
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| Flame Slash deals 4 damage to target creature. | |
- NM
- EX
- VG
- G
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Fleeting Distraction
Conspiracy - Take the Crown
(C)
Collector #: 110
FOIL
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Instant
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Target creature gets +1/+0 until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Forgotten Ancient
Conspiracy - Take the Crown
(R)
Collector #: 182
FOIL
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0/3 Creature - Elemental
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Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. |
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- NM
- EX
- VG
- G
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Gang of Devils
Conspiracy - Take the Crown
(U)
Collector #: 158
FOIL
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3/3 Creature - Devil
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| When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. | |
- NM
- EX
- VG
- G
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Garbage Fire
Conspiracy - Take the Crown
(C)
Collector #: 052
FOIL
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Instant
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Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire. Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire. |
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- NM
- EX
- VG
- G
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Garrulous Sycophant
Conspiracy - Take the Crown
(C)
Collector #: 043
FOIL
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1/4 Creature - Human Advisor
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| At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life. | |
- NM
- EX
- VG
- G
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Ghostly Possession
Conspiracy - Take the Crown
(C)
Collector #: 085
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and by enchanted creature. |
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- NM
- EX
- VG
- G
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Gleam of Resistance
Conspiracy - Take the Crown
(C)
Collector #: 087
FOIL
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Instant
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Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling |
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- NM
- EX
- VG
- G
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Goblin Balloon Brigade
Conspiracy - Take the Crown
(C)
Collector #: 159
FOIL
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1/1 Creature - Goblin Warrior
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- NM
- EX
- VG
- G
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Goblin Tunneler
Conspiracy - Take the Crown
(C)
Collector #: 160
FOIL
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1/1 Creature - Goblin Rogue
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- NM
- EX
- VG
- G
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Gods Willing
Conspiracy - Take the Crown
(C)
Collector #: 088
FOIL
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Instant
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| Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
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Grenzo's Ruffians
Conspiracy - Take the Crown
(U)
Collector #: 055
FOIL
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2/2 Creature - Goblin
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Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent. |
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- NM
- EX
- VG
- G
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Grenzo, Havoc Raiser
Conspiracy - Take the Crown
(R)
Collector #: 054
FOIL
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2/2 Legendary Creature - Goblin Rogue
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Whenever a creature you control deals combat damage to a player, choose one-
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- NM
- EX
- VG
- G
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Guardian of the Gateless
Conspiracy - Take the Crown
(U)
Collector #: 089
FOIL
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3/3 Creature - Angel
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Flying Guardian of the Gateless can block any number of creatures. Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking. |
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- NM
- EX
- VG
- G
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Guul Draz Specter
Conspiracy - Take the Crown
(R)
Collector #: 137
FOIL
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2/2 Creature - Specter
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Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. |
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- NM
- EX
- VG
- G
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Hail of Arrows
Conspiracy - Take the Crown
(U)
Collector #: 090
FOIL
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Instant
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| Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. | |
- NM
- EX
- VG
- G
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Hallowed Burial
Conspiracy - Take the Crown
(R)
Collector #: 091
FOIL
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Sorcery
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| Put all creatures on the bottom of their owners' libraries. | |
- NM
- EX
- VG
- G
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Hamletback Goliath
Conspiracy - Take the Crown
(R)
Collector #: 163
FOIL
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6/6 Creature - Giant Warrior
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| Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. | |
- NM
- EX
- VG
- G
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Havengul Vampire
Conspiracy - Take the Crown
(U)
Collector #: 164
FOIL
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2/2 Creature - Vampire
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Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. Whenever another creature dies, put a +1/+1 counter on Havengul Vampire. |
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- NM
- EX
- VG
- G
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Hedron Matrix
Conspiracy - Take the Crown
(R)
Collector #: 209
FOIL
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Artifact - Equipment
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Equipped creature gets +X/+X, where X is its mana value. Equip |
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- NM
- EX
- VG
- G
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Hexplate Golem
Conspiracy - Take the Crown
(C)
Collector #: 210
FOIL
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5/7 Artifact Creature - Golem
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- NM
- EX
- VG
- G
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Hired Heist
Conspiracy - Take the Crown
(C)
Collector #: 005
FOIL
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Conspiracy
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Hidden Agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Whenever a creature you control with the chosen name deals combat damage to a player, you may pay |
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- NM
- EX
- VG
- G
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Hold the Perimeter
Conspiracy - Take the Crown
(R)
Collector #: 006
FOIL
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) At the beginning of your first upkeep, put a 1/2 white Soldier creature token with defender onto the battlefield. At the beginning of each other player's first upkeep, that player puts a 1/1 red Goblin creature token onto the battlefield with "This creature can't block." |
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- NM
- EX
- VG
- G
126 - 150 of 221 results