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Ghostly Possession
Conspiracy - Take the Crown
(C)
Collector #: 085
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and by enchanted creature. |
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Gleam of Resistance
Conspiracy - Take the Crown
(C)
Collector #: 087
FOIL
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Instant
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Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) |
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Goblin Tunneler
Conspiracy - Take the Crown
(C)
Collector #: 160
FOIL
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1/1 Creature - Goblin Rogue
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: Target creature with power 2 or less can't be blocked this turn. | |
Gods Willing
Conspiracy - Take the Crown
(C)
Collector #: 088
FOIL
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Instant
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Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
Guttersnipe
Conspiracy - Take the Crown
(U)
Collector #: 162
FOIL
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2/2 Creature - Goblin Shaman
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Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. | |
Hail of Arrows
Conspiracy - Take the Crown
(U)
Collector #: 090
FOIL
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Instant
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Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. | |
Hamletback Goliath
Conspiracy - Take the Crown
(R)
Collector #: 163
FOIL
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6/6 Creature - Giant Warrior
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Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. | |
Havengul Vampire
Conspiracy - Take the Crown
(U)
Collector #: 164
FOIL
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2/2 Creature - Vampire
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Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. Whenever another creature dies, put a +1/+1 counter on Havengul Vampire. |
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Hexplate Golem
Conspiracy - Take the Crown
(C)
Collector #: 210
FOIL
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5/7 Artifact Creature - Golem
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Hired Heist
Conspiracy - Take the Crown
(C)
Collector #: 005
FOIL
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Conspiracy
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Hidden Agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Whenever a creature you control with the chosen name deals combat damage to a player, you may pay . If you do, draw a card. |
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Hold the Perimeter
Conspiracy - Take the Crown
(R)
Collector #: 006
FOIL
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) At the beginning of your first upkeep, put a 1/2 white Soldier creature token with defender onto the battlefield. At the beginning of each other player's first upkeep, that player puts a 1/1 red Goblin creature token onto the battlefield with "This creature can't block." |
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Hollowhenge Spirit
Conspiracy - Take the Crown
(U)
Collector #: 092
FOIL
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2/2 Creature - Spirit
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Flash (You may cast this spell any time you could cast an instant.) Flying When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat. |
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Hundred-Handed One
Conspiracy - Take the Crown
(R)
Collector #: 093
FOIL
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3/5 Creature - Giant
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Vigilance : Monstrosity 3.(If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. |
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Hurly-Burly
Conspiracy - Take the Crown
(C)
Collector #: 165
FOIL
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Sorcery
|
Choose one -
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Ill-Tempered Cyclops
Conspiracy - Take the Crown
(C)
Collector #: 166
FOIL
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3/3 Creature - Cyclops
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Trample : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) |
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Illusionary Informant
Conspiracy - Take the Crown
(C)
Collector #: 032
FOIL
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1/3 Creature - Bird Illusion
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Draft Illusionary Informant face up. During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice. Flying |
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Ghostly Prison
Conspiracy - Take the Crown
(U)
Collector #: 086
FOIL
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Enchantment
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Creatures can’t attack you unless their controller pays for each creature they control that’s attacking you. | |
Goblin Racketeer
Conspiracy - Take the Crown
(C)
Collector #: 053
FOIL
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4/2 Creature - Goblin Rogue
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Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | |
Gratuitous Violence
Conspiracy - Take the Crown
(R)
Collector #: 161
FOIL
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Enchantment
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If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. | |
Grenzo, Havoc Raiser
Conspiracy - Take the Crown
(R)
Collector #: 054
FOIL
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2/2 Legendary Creature - Goblin Rogue
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Whenever a creature you control deals combat damage to a player, choose one-
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Gruul War Chant
Conspiracy - Take the Crown
(U)
Collector #: 203
FOIL
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Enchantment
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Attacking creatures you control get +1/+0 and have menace. (They can't be blocked except by two or more creatures.) | |
Guardian of the Gateless
Conspiracy - Take the Crown
(U)
Collector #: 089
FOIL
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3/3 Creature - Angel
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Flying Guardian of the Gateless can block any number of creatures. Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking. |
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Hallowed Burial
Conspiracy - Take the Crown
(R)
Collector #: 091
FOIL
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Sorcery
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Put all creatures on the bottom of their owners' libraries. | |
Horn of Greed
Conspiracy - Take the Crown
(R)
Collector #: 211
FOIL
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Artifact
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Whenever a player plays a land, that player draws a card. | |
Illusion of Choice
Conspiracy - Take the Crown
(U)
Collector #: 031
FOIL
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Instant
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You choose how each player votes this turn. Draw a card. |
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