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Black Lotus (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 234
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Artifact
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Tropical Island (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 299
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Land - Forest Island
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Chaos Orb (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 237
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Artifact
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Tundra (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 300
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Land - Plains Island
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Sol Ring (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 271
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Artifact
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Shivan Dragon (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 176
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5/5 Creature - Dragon
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Flying![]() |
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Plateau (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 292
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Land - Mountain Plains
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Counterspell (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 055
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Instant
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Counter target spell. | |
Forcefield (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 245
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Artifact
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Serra Angel (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 225
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4/4 Creature - Angel
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Flying Vigilance (Attacking doesn't cause this creature to tap.) |
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Mana Vault (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 261
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Artifact
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Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay ![]() At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. ![]() ![]() |
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Vesuvan Doppelganger (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 088
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0/0 Creature - Shapeshifter
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You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn’t copy that creature’s color and it has “At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn’t copy that creature’s color and it has this ability.” | |
Armageddon (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 187
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Sorcery
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Destroy all lands. | |
Wrath of God (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 231
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Sorcery
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Destroy all creatures. They can't be regenerated. | |
Lich (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 022
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Enchantment
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As Lich enters the battlefield, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When Lich is put into a graveyard from the battlefield, you lose the game. |
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Swords to Plowshares (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 226
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Instant
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Exile target creature. Its controller gains life equal to its power. | |
Contract from Below (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 005
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Sorcery
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Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, add the top card of your library to the ante, then draw seven cards. |
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Animate Dead (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 001
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Enchantment - Aura
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Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0. |
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Demonic Tutor (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 013
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Sorcery
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Search your library for a card and put that card into your hand. Then shuffle your library. | |
Bayou (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 279
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Land - Swamp Forest
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Icy Manipulator (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 250
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Artifact
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Jayemdae Tome (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 256
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Artifact
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Lord of Atlantis (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 063
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2/2 Creature - Merfolk
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Other Merfolk get +1/+1 and have islandwalk. | |
Word of Command (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 045
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Instant
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Look at target opponent’s hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they’re from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. | |
Pirate Ship (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 071
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4/3 Creature - Human Pirate
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Pirate Ship can't attack unless defending player controls an Island.![]() When you control no Islands, sacrifice Pirate Ship. |
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