MTG / Collectors Ed Intl
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Animate Wall (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 001
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Enchantment - Aura
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Enchant Wall Enchanted Wall can attack as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Ankh of Mishra (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 231
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Artifact
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| Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. | |
- NM
- EX
- VG
- G
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Aspect of Wolf (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 185
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Enchantment - Aura
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Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. |
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- NM
- EX
- VG
- G
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Bad Moon (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 094
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Enchantment
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| Black creatures get +1/+1. | |
- NM
- EX
- VG
- G
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Badlands (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 278
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Land - Swamp Mountain
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- NM
- EX
- VG
- G
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Benalish Hero (Not Tournament Legal)
Collectors Ed Intl
(C)
Collector #: 004
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1/1 Creature - Human Soldier
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| Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
- NM
- EX
- VG
- G
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Black Knight (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 095
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2/2 Creature - Human Knight
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First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) |
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- NM
- EX
- VG
- G
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Black Vise (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 234
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Artifact
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As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4. |
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- NM
- EX
- VG
- G
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Black Ward (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 005
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Enchantment - Aura
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Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. |
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- NM
- EX
- VG
- G
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Blaze of Glory (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 006
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Instant
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Cast Blaze of Glory only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. |
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- NM
- EX
- VG
- G
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Blessing (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 007
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Enchantment - Aura
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- NM
- EX
- VG
- G
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Blue Elemental Blast (Not Tournament Legal)
Collectors Ed Intl
(C)
Collector #: 050
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Instant
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| Choose one - Counter target red spell; or destroy target red permanent. | |
- NM
- EX
- VG
- G
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Bog Wraith (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 096
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3/3 Creature - Wraith
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| Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) | |
- NM
- EX
- VG
- G
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Burrowing (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 139
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Enchantment - Aura
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Enchant creature Enchanted creature has mountainwalk. |
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- NM
- EX
- VG
- G
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Camouflage (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 188
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Instant
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Cast Camouflage only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) |
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- NM
- EX
- VG
- G
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Castle (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 009
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Enchantment
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| Untapped creatures you control get +0/+2. | |
- NM
- EX
- VG
- G
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Channel (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 189
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Sorcery
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Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add |
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- NM
- EX
- VG
- G
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Chaoslace (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 140
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Instant
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| Target spell or permanent becomes red. (Its mana symbols remain unchanged.) | |
- NM
- EX
- VG
- G
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Circle of Protection: Black (Not Tournament Legal)
Collectors Ed Intl
(C)
Collector #: 010
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Enchantment
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- NM
- EX
- VG
- G
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Circle of Protection: Blue (Not Tournament Legal)
Collectors Ed Intl
(C)
Collector #: 011
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Enchantment
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- NM
- EX
- VG
- G
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Circle of Protection: Green (Not Tournament Legal)
Collectors Ed Intl
(C)
Collector #: 012
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Enchantment
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- NM
- EX
- VG
- G
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Armageddon (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 002
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Sorcery
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| Destroy all lands. | |
- NM
- EX
- VG
- G
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Bayou (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 279
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Land - Swamp Forest
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- NM
- EX
- VG
- G
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Blue Ward (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 008
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Enchantment - Aura
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Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. |
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- NM
- EX
- VG
- G
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Celestial Prism (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 235
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Artifact
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- NM
- EX
- VG
- G
76 - 100 of 301 results