MTG / Collectors Ed Intl
26 - 50 of 301 results
Refine search:
|
Island Sanctuary (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 026
|
Enchantment
|
| If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. | |
- NM
- EX
- VG
- G
|
Regrowth (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 215
|
Sorcery
|
| Return target card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
|
Terror (Not Tournament Legal)
Collectors Ed Intl
(C)
Collector #: 131
|
Instant
|
| Destroy target nonartifact, nonblack creature. It can't be regenerated. | |
- NM
- EX
- VG
- G
|
Juggernaut (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 256
|
5/3 Artifact Creature - Juggernaut
|
|
This creature attacks each combat if able. This creature can’t be blocked by Walls. |
|
- NM
- EX
- VG
- G
|
Two-Headed Giant of Foriys (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 180
|
4/4 Creature - Giant
|
|
Trample Two-Headed Giant of Foriys can block an additional creature. |
|
- NM
- EX
- VG
- G
|
Disrupting Scepter (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 243
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Nether Shadow (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 117
|
1/1 Creature - Spirit
|
|
Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. |
|
- NM
- EX
- VG
- G
|
Forest (A - Not Tournament Legal)
Collectors Ed Intl
(L)
Collector #: 301
|
Basic Land - Forest
|
|
|
|
- NM
- EX
- VG
- G
|
False Orders (Not Tournament Legal)
Collectors Ed Intl
(C)
Collector #: 148
|
Instant
|
|
Cast False Orders only during the declare blockers step. Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. |
|
- NM
- EX
- VG
- G
|
Drudge Skeletons (Not Tournament Legal)
Collectors Ed Intl
(C)
Collector #: 107
|
1/1 Creature - Skeleton
|
|
|
|
- NM
- EX
- VG
- G
|
Plains (C - Not Tournament Legal)
Collectors Ed Intl
(L)
Collector #: 290
|
Basic Land - Plains
|
|
|
|
- NM
- EX
- VG
- G
|
Swamp (A - Not Tournament Legal)
Collectors Ed Intl
(L)
Collector #: 295
|
Basic Land - Swamp
|
|
|
|
- NM
- EX
- VG
- G
|
Contract from Below (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 097
|
Sorcery
|
|
Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, add the top card of your library to the ante, then draw seven cards. |
|
- NM
- EX
- VG
- G
|
Clone (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 052
|
0/0 Creature - Shapeshifter
|
| You may have Clone enter the battlefield as a copy of any creature on the battlefield. | |
- NM
- EX
- VG
- G
|
Sengir Vampire (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 128
|
4/4 Creature - Vampire
|
|
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. |
|
- NM
- EX
- VG
- G
|
Darkpact (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 100
|
Sorcery
|
|
Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library. |
|
- NM
- EX
- VG
- G
|
Fireball (Not Tournament Legal)
Collectors Ed Intl
(C)
Collector #: 150
|
Sorcery
|
|
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. Fireball costs |
|
- NM
- EX
- VG
- G
|
Wall of Bone (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 133
|
1/4 Creature - Skeleton Wall
|
|
Defender (This creature can't attack.) |
|
- NM
- EX
- VG
- G
|
Will-O'-The-Wisp (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 136
|
0/1 Creature - Spirit
|
|
Flying (This creature can't be blocked except by creatures with flying or reach.) |
|
- NM
- EX
- VG
- G
|
Disenchant (Not Tournament Legal)
Collectors Ed Intl
(C)
Collector #: 019
|
Instant
|
| Destroy target artifact or enchantment. | |
- NM
- EX
- VG
- G
|
Simulacrum (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 129
|
Instant
|
| You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. | |
- NM
- EX
- VG
- G
|
Farmstead (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 020
|
Enchantment - Aura
|
|
Enchant land Enchanted land has "At the beginning of your upkeep, you may pay |
|
- NM
- EX
- VG
- G
|
Dwarven Warriors (Not Tournament Legal)
Collectors Ed Intl
(C)
Collector #: 144
|
1/1 Creature - Dwarf Warrior
|
|
|
|
- NM
- EX
- VG
- G
|
Glasses of Urza (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 246
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Air Elemental (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 047
|
4/4 Creature - Elemental
|
| Flying | |
- NM
- EX
- VG
- G
26 - 50 of 301 results