MTG / Unstable
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Unstable
(U)
Collector #: 040
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Instant
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| Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn. | |
- NM
- EX
- VG
- G
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Multi-Headed
Unstable
(C)
Collector #: 117
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4/4 Creature - Hydra
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At the beginning of each end step, if you rolled a die this turn, Augment |
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- NM
- EX
- VG
- G
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Overt Operative
Unstable
(U)
Collector #: 064
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2/3 Creature - Human Ninja Rigger
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Menace Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) |
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- NM
- EX
- VG
- G
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Do-It-Yourself Seraph
Unstable
(M)
Collector #: 006
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4/4 Artifact Creature - Cyborg Angel
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Flying Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle your library. Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own. |
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- NM
- EX
- VG
- G
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Faerie Aerie
Unstable
(M)
Collector #: 181
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Artifact - Contraption
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| Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Phoebe, Head of S.N.E.A.K.
Unstable
(M)
Collector #: 135
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2/3 Legendary Creature - Human Spy
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Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text. |
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- NM
- EX
- VG
- G
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Summon the Pack
Unstable
(M)
Collector #: 074
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Sorcery
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| Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game) | |
- NM
- EX
- VG
- G
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The Grand Calcutron
Unstable
(M)
Collector #: 131
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Legendary Artifact
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The Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. |
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- NM
- EX
- VG
- G
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Dual Doomsuits
Unstable
(R)
Collector #: 179
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Artifact - Contraption
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| Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead. | |
- NM
- EX
- VG
- G
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Faerie Spy Token (Foil)
Unstable
(S)
Collector #: 004
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1/1 Token Creature - Faerie Spy
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Flying, haste Whenever this creature deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Rules Lawyer
Unstable
(R)
Collector #: 020
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1/1 Artifact Creature - Cyborg Advisor
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| State-based actions don't apply to you or other permanents you control. (You don't lose the game to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attacked or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.) | |
- NM
- EX
- VG
- G
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Spike, Tournament Grinder
Unstable
(R)
Collector #: 069
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1/1 Legendary Creature - Human Gamer
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( |
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- NM
- EX
- VG
- G
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Everythingamajig (B - 'Draw a Card')
Unstable
(R)
Collector #: 147
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Artifact
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- NM
- EX
- VG
- G
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Accessories to Murder
Unstable
(U)
Collector #: 167
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Artifact - Contraption
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| Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control. | |
- NM
- EX
- VG
- G
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Arms Depot
Unstable
(U)
Collector #: 169
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Artifact - Contraption
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| Whenever you crank Arms Depot, put two +1/+1 counters on target creature. | |
- NM
- EX
- VG
- G
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Big Boa Constrictor
Unstable
(C)
Collector #: 051
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1/2 Host Creature - Snake
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When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result. |
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- NM
- EX
- VG
- G
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Bumbling Pangolin
Unstable
(C)
Collector #: 078
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2/2 Host Creature - Pangolin Beast
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When this creature enters the battlefield, you may destroy target artifact. |
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- NM
- EX
- VG
- G
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Dirty Rat
Unstable
(C)
Collector #: 053
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1/1 Host Creature - Rat
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When this creature enters the battlefield, target opponent discards a card. |
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- NM
- EX
- VG
- G
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Druid of the Sacred Beaker
Unstable
(U)
Collector #: 106
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2/2 Creature - Deer Bird Ape Druid
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- NM
- EX
- VG
- G
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Extremely Slow Zombie (D - Spring)
Unstable
(C)
Collector #: 054
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3/3 Creature - Zombie
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| Last strike. (This creature deals combat damage after creatures without last strike.) | |
- NM
- EX
- VG
- G
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First Pick
Unstable
(U)
Collector #: 109
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Instant
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| Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) | |
- NM
- EX
- VG
- G
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Garbage Elemental (C 'Battle Cry')
Unstable
(U)
Collector #: 082
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3/2 Creature - Elemental
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Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between the results. |
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- NM
- EX
- VG
- G
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Garbage Elemental (D 'Cascade')
Unstable
(U)
Collector #: 082
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3/3 Creature - Elemental
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent. |
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- NM
- EX
- VG
- G
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Genetic Recombinator
Unstable
(U)
Collector #: 182
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Artifact - Contraption
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| Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Half-Squirrel, Half-
Unstable
(U)
Collector #: 111
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Creature - Squirrel
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Whenever a nontoken creature enters the battlefield, Augment |
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- NM
- EX
- VG
- G
76 - 100 of 288 results