MTG / Unstable
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Goblin Haberdasher
Unstable
(U)
Collector #: 083
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2/2 Creature - Goblin Hatificer
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Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace. |
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- NM
- EX
- VG
- G
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Bee-Bee Gun
Unstable
(M)
Collector #: 171
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Artifact - Contraption
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Whenever you crank Bee-Bee Gun, until end of turn, target creature gains " |
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- NM
- EX
- VG
- G
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Dr. Julius Jumblemorph
Unstable
(M)
Collector #: 130
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4/4 Legendary Creature
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Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield). Whenever a host enters the battlefield under your control, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle it. |
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- NM
- EX
- VG
- G
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Everythingamajig (F - 'Scry 2')
Unstable
(R)
Collector #: 147
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Artifact
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- NM
- EX
- VG
- G
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Ol' Buzzbark
Unstable
(M)
Collector #: 134
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3/3 Legendary Creature - Goblin Warrior
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| When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the results to each creature an opponent controls that the die is touching. | |
- NM
- EX
- VG
- G
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As Luck Would Have It
Unstable
(R)
Collector #: 102
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Enchantment
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Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) |
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- NM
- EX
- VG
- G
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Animate Library
Unstable
(R)
Collector #: 026
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Enchantment - Aura
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Enchant your library Enchanted library is an artifact creature on the battlefield with power and toughness equal to the number of cards in it. It's still a library. If enchanted library would leave the battlefield, exile Animate library instead. |
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- NM
- EX
- VG
- G
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GO TO JAIL
Unstable
(C)
Collector #: 008
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Enchantment
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When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. At the beginning of the upkeep of the exiled card’s owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL. |
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- NM
- EX
- VG
- G
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Hammerfest Boomtacular
Unstable
(U)
Collector #: 087
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Enchantment
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| Whenever you cast a spell with the Goblin Explosioneers watermark, Hammerfest Boomtacular deals damage to any target. | |
- NM
- EX
- VG
- G
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Ordinary Pony
Unstable
(C)
Collector #: 017
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2/3 Host Creature - Horse
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When this creature enters the battlefield, you may exile target non-Horse creature you control, then return it to the battlefield under its owner's control. |
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- NM
- EX
- VG
- G
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Duplication Device
Unstable
(R)
Collector #: 180
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Artifact - Contraption
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| Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types. | |
- NM
- EX
- VG
- G
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Elemental Token (Full Art - White/Green)
Unstable
(S)
Collector #: 017
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*/* Token Creature - Elemental
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| This creature's power and toughness are each equal to the number of creatures you control. | |
- NM
- EX
- VG
- G
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Extremely Slow Zombie (B - Fall)
Unstable
(C)
Collector #: 054
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3/3 Creature - Zombie
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| Last strike. (This creature deals combat damage after creatures without last strike.) | |
- NM
- EX
- VG
- G
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Grusilda, Monster Masher
Unstable
(R)
Collector #: 132
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4/4 Legendary Creature - Zombie Villain
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Combined, enchanted, and equipped creatures you control have menace. |
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- NM
- EX
- VG
- G
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Guest List
Unstable
(R)
Collector #: 186
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Artifact - Contraption
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| Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard. | |
- NM
- EX
- VG
- G
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The Big Idea
Unstable
(R)
Collector #: 076
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4/4 Legendary Creature - Brainiac Villian
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Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results. |
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- NM
- EX
- VG
- G
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Half-Kitten, Half-
Unstable
(U)
Collector #: 009
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1/2 Creature - Cat
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Whenever you're dealt damage, Augment |
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- NM
- EX
- VG
- G
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Mad Science Fair Project
Unstable
(C)
Collector #: 154
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Artifact
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- NM
- EX
- VG
- G
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Old-Fashioned Vampire
Unstable
(U)
Collector #: 062
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3/3 Creature - Vampyre
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Flying Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors. |
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- NM
- EX
- VG
- G
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Steamflogger Temp
Unstable
(U)
Collector #: 095
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2/1 Creature - Goblin Rigger
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- NM
- EX
- VG
- G
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Everythingamajig (D - 'Add one Mana')
Unstable
(R)
Collector #: 147
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Artifact
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- NM
- EX
- VG
- G
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Ineffable Blessing (F - Number)
Unstable
(R)
Collector #: 113
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Enchantment
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As Ineffable Blessing enters the battlefield, choose a number. Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.) |
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- NM
- EX
- VG
- G
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Buzzing Whack-a-Doodle
Unstable
(U)
Collector #: 141
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Artifact
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As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise it has Buzz.
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- NM
- EX
- VG
- G
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Entirely Normal Armchair
Unstable
(U)
Collector #: 146
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Artifact
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During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. |
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- NM
- EX
- VG
- G
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Labro Bot
Unstable
(U)
Collector #: 152
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3/3 Host Creature - Dog
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When this creature enters the battlfield, return target host card or card with augment from your graveyard to your hand. |
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- NM
- EX
- VG
- G
51 - 75 of 288 results