MTG / Unstable
101 - 125 of 288 results
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Delighted Killbot
Unstable
(C)
Collector #: 145
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2/1 Artifact Creature - Killbot
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- NM
- EX
- VG
- G
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Eager Beaver
Unstable
(C)
Collector #: 107
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3/2 Host Creature - Beaver
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When this creature enters the battlefield, you may untap target permanent. |
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- NM
- EX
- VG
- G
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First Pick
Unstable
(U)
Collector #: 109
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Instant
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| Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) | |
- NM
- EX
- VG
- G
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Five-Finger Discount
Unstable
(U)
Collector #: 033
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Sorcery
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| Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card. | |
- NM
- EX
- VG
- G
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Goblin Haberdasher
Unstable
(U)
Collector #: 083
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2/2 Creature - Goblin Hatificer
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Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace. |
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- NM
- EX
- VG
- G
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Hammer Helper
Unstable
(C)
Collector #: 085
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Sorcery
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| Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result. | |
- NM
- EX
- VG
- G
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Inhumaniac
Unstable
(U)
Collector #: 059
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1/1 Creature - Brainiac
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| At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac. | |
- NM
- EX
- VG
- G
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Joyride Rigger
Unstable
(C)
Collector #: 114
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3/3 Creature - Goblin Rigger
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| When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) | |
- NM
- EX
- VG
- G
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More or Less
Unstable
(U)
Collector #: 040
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Instant
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| Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn. | |
- NM
- EX
- VG
- G
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Neural Network
Unstable
(U)
Collector #: 195
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Artifact - Contraption
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| Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn. | |
- NM
- EX
- VG
- G
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Rhino-
Unstable
(U)
Collector #: 018
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1/4 Creature - Rhino
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Whenever this creature blocks, Augment |
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- NM
- EX
- VG
- G
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Rogue Token (Foil)
Unstable
(S)
Collector #: 007
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2/2 Token Creature - Rogue
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| Menace | |
- NM
- EX
- VG
- G
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Slaying Mantis
Unstable
(U)
Collector #: 122
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6/6 Creature - Insect Wrestler
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Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered. |
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- NM
- EX
- VG
- G
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Stamp of Approval
Unstable
(U)
Collector #: 160
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Artifact
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As Stamp of Approval enters the battlefield, choose a watermark. Creatures you control with the chosen watermark get +1/+1. |
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- NM
- EX
- VG
- G
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Steam-Powered
Unstable
(U)
Collector #: 161
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0/4 Artifact Creature - Construct
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Augment |
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- NM
- EX
- VG
- G
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Willing Test Subject
Unstable
(C)
Collector #: 126
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2/2 Creature - Spider Monkey Scientist
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Reach Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject. |
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- NM
- EX
- VG
- G
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Extremely Slow Zombie (C - Winter)
Unstable
(C)
Collector #: 054
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3/3 Creature - Zombie
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| Last strike. (This creature deals combat damage after creatures without last strike.) | |
- NM
- EX
- VG
- G
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Ineffable Blessing (D - Rarity)
Unstable
(R)
Collector #: 113
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Enchantment
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As Ineffable Blessing enters the battlefield, choose a rarity. Whenever a creature with the chosen rarity enters the battlefield under your control, draw a card. |
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- NM
- EX
- VG
- G
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Angelic Rocket
Unstable
(R)
Collector #: 139
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4/4 Artifact Host Creature - Angel
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Flying When this creature enters the battlefield, you may destroy target nonland permanent. |
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- NM
- EX
- VG
- G
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As Luck Would Have It
Unstable
(R)
Collector #: 102
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Enchantment
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Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) |
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- NM
- EX
- VG
- G
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Duplication Device
Unstable
(R)
Collector #: 180
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Artifact - Contraption
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| Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types. | |
- NM
- EX
- VG
- G
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Faerie Spy Token (Foil)
Unstable
(S)
Collector #: 004
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1/1 Token Creature - Faerie Spy
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Flying, haste Whenever this creature deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Gift Horse
Unstable
(R)
Collector #: 183
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Artifact - Contraption
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| Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results. | |
- NM
- EX
- VG
- G
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Goblin Slingshot
Unstable
(R)
Collector #: 185
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Artifact - Contraption
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| Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end or turn. | |
- NM
- EX
- VG
- G
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Modular Monstrosity
Unstable
(R)
Collector #: 155
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3/3 Artifact Creature - Construct
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| Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities. | |
- NM
- EX
- VG
- G
101 - 125 of 288 results