MTG / 4th Edition
101 - 125 of 376 results
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Timber Wolves
4th Edition
(R)
Collector #: 275
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1/1 Creature - Wolf
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| Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
- NM
- EX
- VG
- G
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Terror
4th Edition
(C)
Collector #: 164
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Instant
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| Destroy target nonartifact, nonblack creature. It can't be regenerated. | |
- NM
- EX
- VG
- G
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Armageddon Clock
4th Edition
(R)
Collector #: 295
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Artifact
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At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it. |
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- NM
- EX
- VG
- G
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Grizzly Bears
4th Edition
(C)
Collector #: 250
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2/2 Creature - Bear
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- NM
- EX
- VG
- G
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Tsunami
4th Edition
(U)
Collector #: 278
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Sorcery
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| Destroy all Islands. | |
- NM
- EX
- VG
- G
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Sengir Vampire
4th Edition
(U)
Collector #: 160
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4/4 Creature - Vampire
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Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. |
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- NM
- EX
- VG
- G
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Crumble
4th Edition
(U)
Collector #: 239
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Instant
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| Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. | |
- NM
- EX
- VG
- G
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Jandor's Saddlebags
4th Edition
(R)
Collector #: 330
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Artifact
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- NM
- EX
- VG
- G
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Kismet
4th Edition
(U)
Collector #: 033
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Enchantment
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| Artifacts, creatures, and lands played by your opponents enter the battlefield tapped. | |
- NM
- EX
- VG
- G
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Eye for an Eye
4th Edition
(R)
Collector #: 025
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Instant
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| The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. | |
- NM
- EX
- VG
- G
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Oasis
4th Edition
(U)
Collector #: 362
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Land
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- NM
- EX
- VG
- G
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Blood Lust
4th Edition
(C)
Collector #: 178
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Instant
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| If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. | |
- NM
- EX
- VG
- G
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Elder Land Wurm
4th Edition
(R)
Collector #: 024
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5/5 Creature - Dragon Wurm
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Defender, trample When Elder Land Wurm blocks, it loses defender. |
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- NM
- EX
- VG
- G
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Dingus Egg
4th Edition
(R)
Collector #: 315
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Artifact
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| Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. | |
- NM
- EX
- VG
- G
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Force of Nature
4th Edition
(R)
Collector #: 245
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8/8 Creature - Elemental
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Trample At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay |
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- NM
- EX
- VG
- G
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Pirate Ship
4th Edition
(R)
Collector #: 091
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4/3 Creature - Human Pirate
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Pirate Ship can't attack unless defending player controls an Island. When you control no Islands, sacrifice Pirate Ship. |
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- NM
- EX
- VG
- G
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Cursed Rack
4th Edition
(U)
Collector #: 312
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Artifact
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As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four. |
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- NM
- EX
- VG
- G
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Xenic Poltergeist
4th Edition
(R)
Collector #: 173
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1/1 Creature - Spirit
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- NM
- EX
- VG
- G
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Killer Bees
4th Edition
(U)
Collector #: 254
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0/1 Creature - Insect
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Flying |
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- NM
- EX
- VG
- G
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Tetravus
4th Edition
(R)
Collector #: 350
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1/1 Artifact Creature - Construct
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Flying This creature enters with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from this creature. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and “This token can’t be enchanted.” At the beginning of your upkeep, you may exile any number of tokens created with this creature. If you do, put that many +1/+1 counters on this creature. |
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- NM
- EX
- VG
- G
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Nightmare
4th Edition
(R)
Collector #: 150
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*/* Creature - Nightmare Horse
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Flying Nightmare's power and toughness are each equal to the number of Swamps you control. |
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- NM
- EX
- VG
- G
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Lifeforce
4th Edition
(U)
Collector #: 257
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Enchantment
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- NM
- EX
- VG
- G
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Magnetic Mountain
4th Edition
(R)
Collector #: 209
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Enchantment
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Blue creatures don’t untap during their controllers’ untap steps. At the beginning of each player’s upkeep, that player may choose any number of tapped blue creatures they control and pay |
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- NM
- EX
- VG
- G
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Raise Dead
4th Edition
(C)
Collector #: 156
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Sorcery
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| Return target creature card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Sunken City
4th Edition
(C)
Collector #: 106
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Enchantment
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At the beginning of your upkeep, sacrifice Sunken City unless you pay Blue creatures get +1/+1. |
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- NM
- EX
- VG
- G
101 - 125 of 376 results