MTG / 4th Edition
51 - 75 of 376 results
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Royal Assassin
4th Edition
(R)
Collector #: 157
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1/1 Creature - Human Assassin
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- NM
- EX
- VG
- G
| Swamp (C) |
Basic Land - Swamp
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- NM
- EX
- VG
- G
| Island (B) |
Basic Land - Island
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- NM
- EX
- VG
- G
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Spirit Link
4th Edition
(U)
Collector #: 051
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Enchantment - Aura
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Enchant creature Whenever enchanted creature deals damage, you gain that much life. |
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- NM
- EX
- VG
- G
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Balance
4th Edition
(R)
Collector #: 006
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Sorcery
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| Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. | |
- NM
- EX
- VG
- G
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Nether Shadow
4th Edition
(R)
Collector #: 149
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1/1 Creature - Spirit
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Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. |
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- NM
- EX
- VG
- G
| Mountain (C) |
Basic Land - Mountain
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- NM
- EX
- VG
- G
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Verduran Enchantress
4th Edition
(R)
Collector #: 281
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0/2 Creature - Human Druid
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| Whenever you cast an enchantment spell, you may draw a card. | |
- NM
- EX
- VG
- G
| Mountain (B) |
Basic Land - Mountain
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- NM
- EX
- VG
- G
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Instill Energy
4th Edition
(U)
Collector #: 252
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Enchantment - Aura
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Enchant creature Enchanted creature can attack as though it had haste. |
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- NM
- EX
- VG
- G
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Will-O'-The-Wisp
4th Edition
(R)
Collector #: 171
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0/1 Creature - Spirit
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Flying (This creature can't be blocked except by creatures with flying or reach.) |
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- NM
- EX
- VG
- G
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Zombie Master
4th Edition
(R)
Collector #: 174
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2/3 Creature - Zombie
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Other Zombie creatures have swampwalk. Other Zombies have " |
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- NM
- EX
- VG
- G
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Power Surge
4th Edition
(R)
Collector #: 216
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Enchantment
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| At the beginning of each player’s upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn. | |
- NM
- EX
- VG
- G
| Swamp (B) |
Basic Land - Swamp
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- NM
- EX
- VG
- G
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Sorceress Queen
4th Edition
(R)
Collector #: 162
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1/1 Creature - Human Wizard Sorcerer
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- NM
- EX
- VG
- G
| Island (C) |
Basic Land - Island
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- NM
- EX
- VG
- G
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Control Magic
4th Edition
(U)
Collector #: 064
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Enchantment - Aura
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Enchant creature You control enchanted creature. |
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- NM
- EX
- VG
- G
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Energy Tap
4th Edition
(C)
Collector #: 069
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Sorcery
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Tap target untapped creature you control. If you do, add |
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- NM
- EX
- VG
- G
| Mountain (A) |
Basic Land - Mountain
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- NM
- EX
- VG
- G
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Fog
4th Edition
(C)
Collector #: 244
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Instant
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| Prevent all combat damage that would be dealt this turn. | |
- NM
- EX
- VG
- G
| Plains (C) |
Basic Land - Plains
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- NM
- EX
- VG
- G
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Lord of the Pit
4th Edition
(R)
Collector #: 144
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7/7 Creature - Demon
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Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. |
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- NM
- EX
- VG
- G
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Mana Flare
4th Edition
(R)
Collector #: 211
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Enchantment
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| Whenever a player taps a land for mana, that player adds one mana of any type that land produced. | |
- NM
- EX
- VG
- G
| Forest (C) |
Basic Land - Forest
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- NM
- EX
- VG
- G
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Nightmare
4th Edition
(R)
Collector #: 150
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*/* Creature - Nightmare Horse
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Flying Nightmare's power and toughness are each equal to the number of Swamps you control. |
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- NM
- EX
- VG
- G
51 - 75 of 376 results