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Steelclad Spirit
Innistrad: Double Feature
(C)
Collector #: 347
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3/3 Creature - Spirit
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Defender Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender. |
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Stenn, Paranoid Partisan (Prerelease Foil)
Promotional
(R)
Collector #: 221
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2/2 Legendary Creature - Human Wizard
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As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land. Spells you cast of the chosen type cost less to cast. : Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step. |
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Stensia Uprising
Innistrad: Crimson Vow
(R)
Collector #: 178
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Enchantment
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At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target. | |
Step Between Worlds (Promo Pack)
Promo Pack
(R)
Collector #: 0070
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Sorcery
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Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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Stoic Sphinx (Promo Pack)
Promo Pack
(R)
Collector #: 0071
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5/3 Creature - Sphinx
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Flash Flying Stoic Sphinx has hexproof as long as you haven't cast a spell this turn. |
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Storm the Festival (Promo Pack)
Promo Pack
(R)
Collector #: 200
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Sorcery
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Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Stormrider Spirit
Shadows Over Innistrad
(C)
Collector #: 091
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3/3 Creature - Spirit
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Flash (You may cast this spell any time you could cast an instant.) Flying |
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Stormrider Spirit
Innistrad: Midnight Hunt
(C)
Collector #: 079
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3/3 Creature - Spirit
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Flash (You may cast this spell any time you could cast an instant.) Flying |
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Stormrider Spirit
Innistrad: Double Feature
(C)
Collector #: 079
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3/3 Creature - Spirit
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Flash (You may cast this spell any time you could cast an instant.) Flying |
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Stronghold Arena (Promo Pack)
Promo Pack
(R)
Collector #: 110
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Enchantment
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Kicker and/or (You may pay an additional and/or as you cast this spell.) When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deals combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value. |
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Subterranean Schooner (Prerelease Foil)
Promotional
(R)
Collector #: 0080
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3/4 Artifact - Vehicle
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Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1 |
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Subterranean Schooner (Promo Pack)
Promo Pack
(R)
Collector #: 0080
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3/4 Artifact - Vehicle
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Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1 |
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Sundown Pass (Promo Pack)
Promo Pack
(R)
Collector #: 266
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Land
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Sundown Pass enters the battlefield tapped unless you control two or more other lands. : Add or . |
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Sungold Barrage
Innistrad: Double Feature
(C)
Collector #: 036
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Instant
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Destroy target creature with toughness 4 or greater. | |
Sungold Sentinel
Innistrad: Double Feature
(R)
Collector #: 037
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3/2 Creature - Human Soldier
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Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven - : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. |
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Sungold Sentinel (Prerelease Foil)
Promotional
(R)
Collector #: 037
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3/2 Creature - Human Soldier
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Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven - : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. |
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Sungold Sentinel (Promo Pack)
Promo Pack
(R)
Collector #: 037
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3/2 Creature - Human Soldier
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Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven - : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. |
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Sure Strike
Core Set 2021
(C)
Collector #: 163
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Instant
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Target creature gets +3/+0 and gains first strike until end of turn. | |
Sure Strike
Battle for Zendikar
(C)
Collector #: 157
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Instant
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Target creature gets +3/+0 and gains first strike until end of turn. | |
Surge Engine (Game Day Foil)
Promotional
(M)
Collector #: 009
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3/2 Artifact Creature - Construct
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Defender : Surge Engine loses defender and gains "This creature can't be blocked." : Surge Engine becomes blue and has base power and toughness 5/4. Activate only is Surge Engine doesn't have defender. : Draw three cards. Activate only if Surge Engine is blue and only once. |
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Surge Engine (Prerelease Foil)
Promotional
(M)
Collector #: 081
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3/2 Artifact Creature - Construct
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Defender : Surge Engine loses defender and gains "This creature can't be blocked." : Surge Engine becomes blue and has base power and toughness 5/4. Activate only is Surge Engine doesn't have defender. : Draw three cards. Activate only if Surge Engine is blue and only once. |
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Surge Engine (Promo Pack)
Promo Pack
(M)
Collector #: 081
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3/2 Artifact Creature - Construct
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Defender : Surge Engine loses defender and gains "This creature can't be blocked." : Surge Engine becomes blue and has base power and toughness 5/4. Activate only is Surge Engine doesn't have defender. : Draw three cards. Activate only if Surge Engine is blue and only once. |
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Surgehacker Mech (Prerelease Foil)
Promotional
(R)
Collector #: 260
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5/5 Artifact - Vehicle
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Menace When Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls. Crew 4 |
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Storm the Festival (Prerelease Foil)
Promotional
(R)
Collector #: 200
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Sorcery
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Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Sulfurous Springs
Deckmaster
(R)
Collector #: 040
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Land
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: Add to your mana pool. : Add or to your mana pool. Sulfurous Springs deals 1 damage to you. |
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