MTG / Standard Format
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Adaptive Automaton (1109 - Non-Foil)
Secret Lair
(R)
Collector #: 1109
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2/2 Artifact Creature - Construct
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As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1 |
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- NM
- EX
- VG
- G
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Archmage of Runes (Prerelease Foil)
Promotional
(R)
Collector #: 0030
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3/6 Creature - Giant Wizard
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Instant and sorcery spells you cast cost Whenever you cast an instant or sorcery spell, draw a card. |
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- NM
- EX
- VG
- G
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Ball Lightning
Beatdown
(R)
Collector #: 035
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6/1 Creature - Elemental
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Trample Haste (This creature can attack and At the beginning of the end step, sacrifice Ball Lightning. |
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- NM
- EX
- VG
- G
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Choco, Seeker of Paradise (Prerelease Foil)
Promotional
(R)
Collector #: 0215
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3/5 Legendary Creature - Bird
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Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard. Landfall - Whenever a land you control enters, Choco gets +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Drake Token (0008)
Foundations
(S)
Collector #: 0008
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2/2 Token Creature - Drake
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| Flying | |
- NM
- EX
- VG
- G
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Enduring Courage (Prerelease Foil)
Promotional
(R)
Collector #: 0133
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3/3 Enchantment Creature - Dog Glimmer
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Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) |
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- NM
- EX
- VG
- G
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Lost in the Maze (Extended Art)
Murders at Karlov Manor Variants
(R)
Collector #: 0395
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Enchantment
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Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof. |
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- NM
- EX
- VG
- G
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Molten Collapse (0342 - Borderless)
The Lost Caverns of Ixalan Variants
(R)
Collector #: 0342
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Sorcery
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Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.)
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- NM
- EX
- VG
- G
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Opt (111 - Non-Foil)
Secret Lair
(R)
Collector #: 111
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Instant
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Scry 1. Draw a card. |
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- NM
- EX
- VG
- G
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Pyromancer's Goggles (1066 - Non-Foil)
Secret Lair
(M)
Collector #: 1066
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Legendary Artifact
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- NM
- EX
- VG
- G
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Tannuk, Steadfast Second (Prerelease Foil)
Promotional
(M)
Collector #: 0162
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3/5 Legendary Creature - Kavu Pilot
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Other creatures you control have haste. Artifact cards and red creature cards in your hand have warp |
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- NM
- EX
- VG
- G
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Temple of Malady
Core Set 2021
(R)
Collector #: 253
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Land
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Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. |
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- NM
- EX
- VG
- G
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Ureni, the Song Unending (Prerelease Foil)
Promotional
(M)
Collector #: 0233
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10/10 Legendary Creature - Spirit Dragon
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Flying, protection from white and from black When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control. |
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- NM
- EX
- VG
- G
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Ashe, Princess of Dalmasca (0425 - Extended Art)
Final Fantasy Variants
(U)
Collector #: 0425
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3/2 Legendary Creature - Human Rebel Noble
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| Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Hakoda, Selfless Commander (0366 - Extended Art)
Avatar: The Last Airbender Variants
(R)
Collector #: 0366
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3/5 Legendary Creature - Human Warrior Ally
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Vigilance You may look at the top of your library at any time. You may cast Ally spells from the top of your library. Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn. |
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- NM
- EX
- VG
- G
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Snow Villiers (0432 - Extended Art)
Final Fantasy Variants
(U)
Collector #: 0432
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*/3 Legendary Creature - Human Rebel Monk
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Vigilance Snow Villers's power is equal to the number of creatures you control. |
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- NM
- EX
- VG
- G
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Ambrosia Whiteheart (0424 - Extended Art)
Final Fantasy Variants
(U)
Collector #: 0424
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2/2 Legendary Creature - Bird
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Flash When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand. Landfall - Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Angel Token (4/4 Flying, Vigilance)
Ravnica Remastered
(S)
Collector #: 0003
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4/4 Token Creature - Angel
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| Flying, vigilance | |
- NM
- EX
- VG
- G
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Fecund Greenshell (0362 - Extended Art)
Bloomburrow Variants
(R)
Collector #: 0362
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4/6 Creature - Elemental Turtle
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Reach As long as you control ten or more lands, creatures you control get +2/+2. Whenever Fecund Greenshell or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it into the battlefield tapped. Otherwise, put it into your hand. |
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- NM
- EX
- VG
- G
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Nightmare Token
Theros Beyond Death
(S)
Collector #: 012
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2/3 Token Creature - Nightmare
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| Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library. | |
- NM
- EX
- VG
- G
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Adventurer's Airship
Final Fantasy
(C)
Collector #: 0252
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3/2 Artifact - Vehicle
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Flying Whenever this Vehicle attacks, draw a card, then discard a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Spider-Woman, Stunning Savior (Prerelease Foil)
Promotional
(R)
Collector #: 0152
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2/2 Legendary Creature - Spider Human Hero
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Flying Venom Blast - Artifacts and creatures your opponents control enter tapped. |
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- NM
- EX
- VG
- G
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Zell Dincht (Prerelease Foil)
Promotional
(R)
Collector #: 0170
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0/3 Legendary Creature - Human Monk
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You may play an additional land on each of your turns. Zell Dincht gets +1/+0 for each land you control. At the beginning of your end step, return a land you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Elvish Archdruid
Duel Decks: Elves Vs. Inventors
(R)
Collector #: 005
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2/2 Creature - Elf Druid
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Other Elf creatures you control get +1/+1. |
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- NM
- EX
- VG
- G
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Hell to Pay (Promo Pack)
Promo Pack
(R)
Collector #: 0126
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Sorcery
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| Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. | |
- NM
- EX
- VG
- G
5976 - 6000 of 10000 results