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Mana Drain
Legends
(U)
Collector #: 065
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Instant
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Counter target spell. At the beginning of your next main phase, add , where X is that spell's converted mana cost. | |
Kwain, Itinerant Meddler (Year of the Rabbit Foil)
Promotional
(S)
Collector #: 0001
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1/3 Legendary Creature - Rabbit Wizard
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: Each player may draw a card, then each player who drew a card this way gains 1 life. | |
Force of Will (Borderless)
Dominaria Remastered Variants
(M)
Collector #: 418
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Instant
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You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost. Counter target spell. |
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Sink into Stupor
Modern Horizons 3
(U)
Collector #: 0241
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Instant
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Return target spell or nonland permanent an opponent controls to its owner's hand. Back Soporific Springs Land As Soporific Springs enters the battlefield you may pay 3 life. If you don't, it enters the battlefield tapped.. : Add . |
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Eladamri, Korvecdal
Modern Horizons 3
(M)
Collector #: 0149
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3/3 Legendary Creature - Elf Warrior
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You may look at the top card of your library any time. You may cast creature spells from the top of your library. , , Tap two untapped creatures you control: Reveal a card from your hand or the top of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn. |
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Gwendlyn Di Corci
Legends
(R)
Collector #: 228
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3/5 Legendary Creature - Human Rogue
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: Target player discards a card at random. Activate this ability only during your turn. | |
Eureka
Legends
(R)
Collector #: 185
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Sorcery
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Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. | |
Planar Nexus
Modern Horizons 3 Commander Decks
(R)
Collector #: 0132
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Land
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Planar Nexus is every nonbasic land type. : Add . , : Add one mana of any color. |
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Sol Ring
Outlaws of Thunder Junction Commander Decks
(U)
Collector #: 0267
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Artifact
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: Add . | |
Phyrexian Dreadnought
Mirage
(R)
Collector #: 315
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12/12 Artifact Creature - Phyrexian Dreadnought
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Trample When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater. |
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Commander's Plate
Commander Legends
(M)
Collector #: 305
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Artifact - Equipment
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Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander Equip |
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Mox Diamond
From the Vault: Relics
(M)
Collector #: 010
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Artifact
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If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. : Add one mana of any color to your mana pool. |
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Field of the Dead
Core Set 2020
(R)
Collector #: 247
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Land
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Field of the Dead enters the battlefield tapped. : Add . Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token. |
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Yavimaya, Cradle of Growth
Modern Horizons 2
(R)
Collector #: 261
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Legendary Land
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Each land is a Forest in addition to its other land types. | |
Hostile Investigator
Outlaws of Thunder Junction The Big Score
(M)
Collector #: 0010
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4/3 Creature - Ogre Rogue Detective
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When Hostile Investigator enters the battlefield, target opponent discards a card. Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. |
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Ojer Taq, Deepest Foundation
The Lost Caverns of Ixalan
(M)
Collector #: 0026
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6/6 Legendary Creature - God
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Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control. Back Temple of Civilization Land (Transforms from Ojer Taq, Deepest Foundation.) : Add . , : Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery. |
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Goldvein Hydra
Outlaws of Thunder Junction
(M)
Collector #: 0167
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0/0 Creature - Hydra
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Vigilance, trample, haste Goldvein Hydra enters the battlefield with X +1/+1 counters on it. When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power. |
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Mithril Coat
The Lord of the Rings: Tales of Middle-earth
(R)
Collector #: 0245
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Legendary Artifact - Equipment
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Flash Indestructible When Mithril Coat enters the battlefield, attach it to target legendary creature you control. Equipped creature has indestructible. Equip |
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Mana Vault
3rd Edition
(R)
Collector #: 263
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Artifact
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Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. : Add . |
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Shadowspear
Theros Beyond Death
(R)
Collector #: 236
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Legendary Artifact - Equipment
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Equipped creature gets +1/+1 and has trample and lifelink. : Permanents your opponents control lose hexproof and indestructible until end of turn. Equip |
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Intuition (Judge Foil)
Promotional
(S)
Collector #: 001
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Instant
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Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library. | |
Urza's Saga (Showcase)
Modern Horizons 2 Variants
(R)
Collector #: 380
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Enchantment Land - Urza's Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Urza's Saga gains ": Add ." II: Urza's Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'" III: Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle. |
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Mutavault (Extended Art Foil) |
Land
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: Add to your mana pool. : Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. |
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Demonic Tutor
Alpha
(U)
Collector #: 104
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Sorcery
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Search your library for a card and put that card into your hand. Then shuffle your library. | |
Will-O'-The-Wisp
Alpha
(R)
Collector #: 135
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0/1 Creature - Spirit
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Flying (This creature can't be blocked except by creatures with flying or reach.) : Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
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