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Love Song of Night and Day
Commander Masters
(U)
Collector #: 0827
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Enchantment - Saga
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Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I: You and target opponent each draw two cards. II: Create a 1/1 white Bird creature token with flying. III: Put a +1/+1 counter on each of up to two target creatures. |
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Sivriss, Nightmare Speaker
Commander Legends: Battle for Baldur's Gate
(U)
Collector #: 148
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3/3 Legendary Creature - Snake Cleric Warlock
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, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.) Choose a Background (You can have a Background as a second commander.) |
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Nightmare Shepherd (Extended Art)
Theros Beyond Death Variants
(R)
Collector #: 315
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4/4 Enchantment Creature - Demon
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Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types. |
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Nadier's Nightblade
Commander Masters
(C)
Collector #: 0175
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1/3 Creature - Elf Warrior
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Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life. | |
Nightscape Familiar
Archenemy - Nicol Bolas
(C)
Collector #: 035
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1/1 Creature - Zombie
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Blue spells and red spells you cast less to cast. : Regenerate Nightscape Familiar. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
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Nighthowler
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 764
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0/0 Enchantment Creature - Horror
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Bestow (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.) Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards. |
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Nightshade Harvester
Commander Legends
(R)
Collector #: 138
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2/2 Creature - Elf Shaman
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Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester. | |
Nighthawk Scavenger
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 763
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1/3 Creature - Vampire Rogue
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Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. |
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Jacob Hauken, Inspector (Eternal Night)
Innistrad: Crimson Vow Variants
(M)
Collector #: 320
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0/2 Legendary Creature - Human Advisor
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: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay . If you do, transform Jacob Hauken, Inspector. Back Hauken's Insight Legendary Enchantment At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled. Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost. |
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Grolnok, the Omnivore (Eternal Night)
Innistrad: Crimson Vow Variants
(R)
Collector #: 324
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3/3 Legendary Creature - Frog
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Whenever a Frog you control attacks, mill three cards. Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it. You may play lands and cast spells from among cards you own in exile with croak counters on them. |
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Day // Night Token
Innistrad: Midnight Hunt
(S)
Collector #: 019
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If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game. As it becomes day, transform all nightbound permanents. If a player casts no spells during their own turn, it becomes night next turn. Back Night As it becomes night, transform all daybound permanents. Permanents enter the battlefield nightbound. If a player casts at least two spells during their own turn, it becomes day next turn. |
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Mer-Ek Nightblade
Khans of Tarkir
(U)
Collector #: 079
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2/3 Creature - Orc Assassin
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Outlast (, , Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has deathtouch. |
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Night Scythe
Universes Beyond: Warhammer 40,000
(U)
Collector #: 162
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3/1 Artifact - Vehicle
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Flying Invasion Beams - When Night Scythe enters the battlefield, create a 2/2 black Necron Warrior artifact creature token. Crew 2(Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Night Soil (Hudson)
Fallen Empires
(C)
Collector #: 071
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Enchantment
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, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token. | |
Toils of Night and Day
Mystery Booster/The List
(C)
Collector #: 057
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Instant - Arcane
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You may tap or untap target permanent, then you may tap or untap another target permanent. | |
Vela the Night-Clad
Planechase Anthology
(M)
Collector #: 107
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4/4 Legendary Creature - Human Wizard
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Intimidate Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. |
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Bjorna, Nightfall Alchemist
Secret Lair
(R)
Collector #: 002
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1/3 Legendary Creature - Human
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, Sacrifice an artifact: Bjorna, Nightfall Alchemist deals 1 damage to target creature. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Friends forever (You can have two commanders if both have friends forever.) |
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Night Dealings
Champions of Kamigawa
(R)
Collector #: 132
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Enchantment
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Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings. , Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library. |
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Nightmare
4th Edition
(R)
Collector #: 150
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*/* Creature - Nightmare Horse
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Flying Nightmare's power and toughness are each equal to the number of Swamps you control. |
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Blanket of Night
Visions
(U)
Collector #: 052
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Enchantment
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Each land is a Swamp in addition to its other land types. | |
Nightshade Assassin
Time Spiral Remastered
(U)
Collector #: 128
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2/1 Creature - Human Assassin
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First strike When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Into the Night
Innistrad: Crimson Vow
(U)
Collector #: 163
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Sorcery
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It becomes night. Discard any number of cards, then draw that many cards plus one. | |
Vampire Nighthawk
Commander 2020
(U)
Collector #: 140
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2/3 Creature - Vampire Shaman
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Flying, deathtouch, lifelink | |
Vela the Night-Clad
Planechase 2012
(M)
Collector #: 107
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4/4 Legendary Creature - Human Wizard
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Intimidate Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. |
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Winter's Night
Alliances
(R)
Collector #: 114
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World Enchantment
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Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn’t untap during its controller’s next untap step. | |