- MY ACCOUNT
- MAGIC: THE GATHERING
- SUPPLIES
- LEARN & COMMUNITY
- SELL US YOUR CARDS
- RETAIL LOCATIONS
- CUSTOMER SERVICE
- Sign Up For Emails
- About Us
- Careers
Scute Mob
Duel Decks: Zendikar Vs. Eldrazi
(R)
Collector #: 022
|
1/1 Creature - Insect
|
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. | |
Scute Mob
Commander 2018
(R)
Collector #: 161
|
1/1 Creature - Insect
|
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. | |
Olivia, Mobilized for War
Mystery Booster/The List
(M)
Collector #: 248
|
3/3 Legendary Creature - Vampire Knight
|
Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until the end of the turn, and it becomes a Vampire in addition to its other types. |
|
Mobilization
Onslaught
(R)
Collector #: 044
|
Enchantment
|
Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) : Put a 1/1 white Soldier creature token onto the battlefield. |
|
Mobilizer Mech
Kamigawa: Neon Dynasty
(U)
Collector #: 065
|
3/4 Artifact - Vehicle
|
Flying Whenever Mobilizer Mech becomes crewed, up to one other target Vehicle your control becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) |
|
Mobile Garrison
Aether Revolt
(C)
Collector #: 165
|
3/4 Artifact - Vehicle
|
Whenever Mobile Garrison Attacks, untap another target artifact or creature you control. Crew 2 | |
Squirrel Mob
Mystery Booster/The List
(R)
Collector #: 273
|
2/2 Creature - Squirrel
|
Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. | |
Krenko, Mob Boss
Duel Decks: Merfolk Vs. Goblins
(R)
Collector #: 052
|
3/3 Legendary Creature - Goblin Warrior
|
: Put X 1/1 red Goblin creature tokens onto the battlefield, where X is the number of Goblins you control. | |
Squirrel Mob
Odyssey
(R)
Collector #: 273
|
2/2 Creature - Squirrel
|
Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. | |
Mobilized District
Commander Masters
(R)
Collector #: 1011
|
Land
|
: Add . : Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs less to activate for each legendary creature and planeswalker you control. |
|
Mob Verdict (Extended Art)
Murders at Karlov Manor Commander Decks Variants
(R)
Collector #: 0343
|
Sorcery
|
Secret council - Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card. | |
Noosegraf Mob
Battlebond
(R)
Collector #: 151
|
0/0 Creature - Zombie
|
Noosegraf Mob enters the battlefield with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token. |
|
Krenko, Mob Boss
Ravnica Remastered
(R)
Collector #: 0114
|
3/3 Legendary Creature - Goblin Warrior
|
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. | |
Angry Mob
The Dark
(U)
Collector #: 001
|
2/2 Creature - Human
|
Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. |
|
Squirrel Mob (Foil Etched)
Modern Horizons 2
(R)
Collector #: 286
|
2/2 Creature - Squirrel
|
Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. | |
Rouse the Mob
Journey into Nyx
(C)
Collector #: 109
|
Instant
|
Strive - Rouse the Mod costs more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn. |
|
Unruly Mob
Innistrad
(C)
Collector #: 039
|
1/1 Creature - Human
|
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. | |
Mobilization
10th Edition
(R)
Collector #: 029
|
Enchantment
|
Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) : Put a 1/1 white Soldier creature token onto the battlefield. |
|
Angry Mob
4th Edition
(U)
Collector #: 003
|
2/2 Creature - Human
|
Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. |
|
Mob Mentality
Visions
(U)
Collector #: 088
|
Enchantment - Aura
|
Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. |
|
Mobile Fort
Urza's Saga
(U)
Collector #: 303
|
0/6 Artifact Creature - Wall
|
Defender (This creature can't attack.) : Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. |
|
Mobilized District (Prerelease Foil)
Promotional
(R)
Collector #: 249
|
Land
|
: Add . : Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs less to activate for each legendary creature and planeswalker you control. |
|
Olivia, Mobilized for War (Prerelease Foil)
Promotional
(M)
Collector #: 248
|
3/3 Legendary Creature - Vampire Knight
|
Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until the end of the turn, and it becomes a Vampire in addition to its other types. |
|
Olivia, Mobilized for War (699 - Foil)
Secret Lair
(M)
Collector #: 699
|
3/3 Legendary Creature - Vampire Knight
|
Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until the end of the turn, and it becomes a Vampire in addition to its other types. |
|
Squirrel Mob (197 - Foil)
Secret Lair
(R)
Collector #: 197
|
2/2 Creature - Squirrel
|
Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. | |