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Kessig Flamebreather
Innistrad: Crimson Vow
(C)
Collector #: 164
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1/3 Creature - Human Shaman
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Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent. | |
Kessig Wolf Run
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 898
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Land
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: Add . , Tap: Target creature gets +X/+0 and gains trample until end of turn. |
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Kessig Wolf Run (355 - Foil)
Secret Lair
(R)
Collector #: 355
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Land
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: Add . , Tap: Target creature gets +X/+0 and gains trample until end of turn. |
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Kessig (Plane Oversized)
Planechase 2012
(C)
Collector #: 021
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Plane - Innistrad
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Prevent all combat damage that would be dealt by non-Werewolf creatures. Whenever chaos ensues, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn. |
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Halana, Kessig Ranger
Commander Legends
(U)
Collector #: 231
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3/4 Legendary Creature - Human Archer Ranger
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Reach Whenever another creature enters the battlefield under your control, you may pay . When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.) |
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Kessig Naturalist (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 310
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2/2 Creature - Human Werewolf
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Whenever Kessig Naturalist attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Lord of the Ulvenwald Creature - Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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Alena, Kessig Trapper
Commander Legends
(U)
Collector #: 160
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4/3 Legendary Creature - Human Scout
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First strike : Add an amount of equal to the greatest power among creatures you control that entered the battlefield this turn. Partner (You can have two commanders if both have partner.) |
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Kessig Wolf Run
March of the Machine Commander Decks
(R)
Collector #: 0410
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Land
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: Add . , Tap: Target creature gets +X/+0 and gains trample until end of turn. |
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Kessig Recluse
Dark Ascension
(C)
Collector #: 121
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2/3 Creature - Spider
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Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Kessig Cagebreakers
Jumpstart 2022
(R)
Collector #: 681
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3/4 Creature - Human Rogue
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Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard. | |
Halana, Kessig Ranger (Foil Etched)
Commander Legends Variants
(U)
Collector #: 579
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3/4 Legendary Creature - Human Archer Ranger
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Reach Whenever another creature enters the battlefield under your control, you may pay . When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.) |
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Kessig Cagebreakers
Commander 2015
(R)
Collector #: 187
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3/4 Creature - Human Rogue
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Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard. | |
Kessig Forgemaster
Shadows Over Innistrad
(U)
Collector #: 169
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2/1 Creature - Human Shaman Werewolf
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Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature. At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster. ----Transform---- Flameheart Werewolf Creature - Werewolf 3/2 Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf. |
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Kessig Prowler
Eldritch Moon
(U)
Collector #: 163
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2/1 Creature - Werewolf Horror
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: Transform Kessig Prowler. ----Transform---- Sinuous Predator Creature - Eldrazi Werewolf 4/4 Sinuous Predator can't be blocked by more than one creature. |
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Kessig Wolf Run
Murders at Karlov Manor Commander Decks
(R)
Collector #: 0269
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Land
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: Add . , Tap: Target creature gets +X/+0 and gains trample until end of turn. |
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Kessig Flamebreather
Innistrad: Double Feature
(C)
Collector #: 431
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1/3 Creature - Human Shaman
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Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent. | |
Kessig Wolf Run (355 - Non-Foil)
Secret Lair
(R)
Collector #: 355
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Land
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: Add . , Tap: Target creature gets +X/+0 and gains trample until end of turn. |
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Kessig Wolf Run
The Lost Caverns of Ixalan Commander Decks
(R)
Collector #: 0340
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Land
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: Add . , Tap: Target creature gets +X/+0 and gains trample until end of turn. |
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Kessig Wolf Run
Innistrad
(R)
Collector #: 243
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Land
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: Add to your mana pool. , : Target creature gets +X/+0 and gains trample until end of turn. |
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Kessig Wolf Run
From the Vault: Twenty
(M)
Collector #: 020
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Land
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: Add 1 to your mana pool. , Tap: Target creature gets +X/+0 and gains trample until end of turn. |
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Kessig Wolf Run
Commander 2020
(R)
Collector #: 284
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Land
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: Add 1. , Tap: Target creature gets +X/+0 and gains trample until end of turn. |
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Kessig Cagebreakers
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 142
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3/4 Creature - Human Rogue
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Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard. | |
Kessig Wolf Run
Streets of New Capenna Commander Decks
(R)
Collector #: 411
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Land
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: Add . , Tap: Target creature gets +X/+0 and gains trample until end of turn. |
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Kessig Cagebreakers
Innistrad
(R)
Collector #: 189
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3/4 Creature - Human Rogue
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Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard. | |
Kessig Naturalist
Innistrad: Double Feature
(U)
Collector #: 231
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2/2 Creature - Human Werewolf
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Whenever Kessig Naturalist attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Lord of the Ulvenwald Creature - Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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