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Baneslayer Angel
Core Set 2021
(M)
Collector #: 006
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5/5 Creature - Angel
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Flying, first strike, lifelink, protection from Demons and from Dragons | |
Angel of Destiny (Extended Art)
Zendikar Rising Variants
(M)
Collector #: 314
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2/6 Creature - Angel cleric
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Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. |
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Angelic Chorus
Battlebond
(R)
Collector #: 087
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Enchantment
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Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. | |
Angel of Invention
Kaladesh
(M)
Collector #: 004
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2/1 Creature - Angel
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Flying, vigilance, lifelink Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Other creatures you control get +1/+1 |
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Admonition Angel (154 - Non-Foil)
Secret Lair
(M)
Collector #: 154
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6/6 Creature - Angel
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Flying Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. |
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Angel's Grace
Time Spiral
(R)
Collector #: 003
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Instant
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. |
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Platinum Angel
Mystery Booster/The List
(M)
Collector #: 214
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4/4 Artifact Creature - Angel
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Flying You can't lose the game and your opponents can't win the game. |
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Admonition Angel (154 - Foil)
Secret Lair
(M)
Collector #: 154
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6/6 Creature - Angel
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Flying Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. |
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Platinum Angel
Mirrodin
(R)
Collector #: 228
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4/4 Artifact Creature - Angel
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Flying (This creature can't be blocked except by creatures with flying or reach.) You can't lose the game and your opponents can't win the game. |
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Angel of Suffering
Streets of New Capenna
(M)
Collector #: 067
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5/3 Creature - Nightmare Angel
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Flying If damage would be dealt to you, prevent that damage and mill twice that many cards. |
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Angelic Chorus
Urza's Saga
(R)
Collector #: 003
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Enchantment
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Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. | |
Elemental Token // Angel Token (0021 // 0003)
Outlaws of Thunder Junction Commander Decks
(S)
Collector #: 0021
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5/5 Token Creature - Elemental
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Back Angel Token Token Creature - Angel Flying 4/4 |
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Exalted Angel (Judge Foil) |
4/5 Creature - Angel
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Flying Whenever Exalted Angel deals damage, you gain that much life. Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
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Platinum Angel
From the Vault: Angels
(M)
Collector #: 013
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4/4 Artifact Creature - Angel
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Flying You can't lose the game and your opponents can't win the game. |
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Akroma, Angel of Wrath
Timeshifted
(S)
Collector #: 001
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6/6 Legendary Creature - Angel
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Flying, first strike, vigilance, trample, haste, protection from black and from red | |
Angelic Sell-Sword
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0010
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4/4 Creature - Angel Mercenary
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Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. |
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Exalted Angel
Onslaught
(R)
Collector #: 028
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4/5 Creature - Angel
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Flying Whenever Exalted Angel deals damage, you gain that much life. Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
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Akroma, Angel of Wrath (489 - Non-Foil)
Secret Lair
(M)
Collector #: 489
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6/6 Legendary Creature - Angel
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Flying, first strike, vigilance, trample, haste, protection from black and from red. | |
Desolation Angel (HOU)
Masterpiece Series: Invocations
(S)
Collector #: 040
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5/4 Creature - Angel
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Kicker Flying When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. |
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Serra Angel (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 225
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4/4 Creature - Angel
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Flying Vigilance (Attacking doesn't cause this creature to tap.) |
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Angel's Grace
Mystery Booster/The List
(R)
Collector #: 003
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Instant
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. |
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Arden Angel (1344 - Foil)
Secret Lair
(R)
Collector #: 1344
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4/4 Creature - Angel
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Flying At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard the battlefield. |
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Angel of Suffering (Extended Art)
Streets of New Capenna Variants
(M)
Collector #: 416
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5/3 Creature - Nightmare Angel
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Flying If damage would be dealt to you, prevent that damage and mill twice that many cards. |
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Angelic Destiny
Mystery Booster/The List
(M)
Collector #: 003
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Enchantment - Aura
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Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner’s hand. |
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Angel of Destiny (Promo Pack)
Promo Pack
(M)
Collector #: 002
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2/6 Creature - Angel cleric
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Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. |
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