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Helm of the Host
The Brothers' War Retro Artifacts
(M)
Collector #: 019
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Legendary Artifact - Equipment
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At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste. Equip |
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- NM
- EX
- VG
- G
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Primeval Titan
2012 Core Set
(M)
Collector #: 188
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6/6 Creature - Giant
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Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. |
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- NM
- EX
- VG
- G
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Savor the Moment
Shadowmoor
(R)
Collector #: 050
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Sorcery
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| Take an extra turn after this one. Skip the untap step of that turn. | |
- NM
- EX
- VG
- G
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The Destined Thief
Final Fantasy Commander Decks Variants
(R)
Collector #: 0446
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2/2 Legendary Creature - Human Rogue
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The Destined Thief can't be blocked. Whenever one or more creatures you control deal combat damage to one or more players, draw a card, then discard a card. If you have a full party, instead draw three cards. |
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- NM
- EX
- VG
- G
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Deadeye Navigator (0902 - Foil)
Secret Lair
(R)
Collector #: 0902
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5/5 Creature - Spirit
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Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has " |
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- NM
- EX
- VG
- G
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Dualcaster Mage
Commander 2021
(R)
Collector #: 165
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2/2 Creature - Human Wizard
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Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Emergent Woodwurm
March of the Machine Commander Decks
(R)
Collector #: 0037
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4/4 Creature - Wurm
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Backup 3 (When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Virtue of Strength
Wilds of Eldraine
(M)
Collector #: 0197
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Enchantment
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If you tap a basic land for mana, it produces three times that much of that mana instead. Garenbrig Growth Sorcery - Adventure Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.) |
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- NM
- EX
- VG
- G
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Vodalian Wave-Knight
March of the Machine Commander Decks
(R)
Collector #: 0043
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3/3 Creature - Merfolk Knight
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| Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control. | |
- NM
- EX
- VG
- G
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Cephalid Coliseum
Odyssey
(U)
Collector #: 317
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Land
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Threshold - |
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- NM
- EX
- VG
- G
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Emperor of Bones (0453 - Extended Art)
Modern Horizons 3 Variants
(R)
Collector #: 0453
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2/2 Creature - Skeleton Noble
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At the beginning of combat on your turn, exile up to one target card from a graveyard. Whenever one or more +1/+1 counters are put on Emperor of Bones, put a creature card exiled with Emperor of Bones onto the battlefield under |
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- NM
- EX
- VG
- G
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Esper Origins (0370 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0370
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Sorcery
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Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback Back Summon: Esper Maduin Enchantment Creature - Saga Elemental (As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Reveal the top card of your library. If it's a permanent card, put it into your hand. II - Add III - Other creatures you control get +2/+2 and gain trample until end of turn. 4/4 |
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- NM
- EX
- VG
- G
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Simian Spirit Guide
Masters 25
(U)
Collector #: 148
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2/2 Creature - Ape Spirit
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Exile Simian Spirit Guide from your hand: Add |
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- NM
- EX
- VG
- G
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Standstill
Mystery Booster 2
(U)
Collector #: 0172
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Enchantment
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| When a player plays a spell, sacrifice Standstill. If you do, then each of that player's opponents draws three cards. | |
- NM
- EX
- VG
- G
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Wrath of God (Launch Foil)
Promotional
(R)
Collector #: 383
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Sorcery
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| Destroy all creatures. They can't be regenerated. | |
- NM
- EX
- VG
- G
| Swamp (C) |
Basic Land - Swamp
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- NM
- EX
- VG
- G
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Witherbloom Apprentice
Strixhaven: School of Mages
(U)
Collector #: 247
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2/2 Creature - Human Druid
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| Magecraft - Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life. | |
- NM
- EX
- VG
- G
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Secluded Courtyard
The Lost Caverns of Ixalan Commander Decks
(U)
Collector #: 0350
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Land
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As Secluded Courtyard enters, choose a creature type. |
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- NM
- EX
- VG
- G
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Concealed Courtyard
Outlaws of Thunder Junction
(R)
Collector #: 0268
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Land
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Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Island (335 A)
Urza's Saga
(L)
Collector #: 335
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Basic Land - Island
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- NM
- EX
- VG
- G
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Scrap Trawler
Aether Revolt
(R)
Collector #: 175
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3/2 Artifact Creature - Construct
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| Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost. | |
- NM
- EX
- VG
- G
| Island (B) |
Basic Land - Island
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- NM
- EX
- VG
- G
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Forest (239)
Unfinity
(L)
Collector #: 239
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Hell to Pay
Outlaws of Thunder Junction
(R)
Collector #: 0126
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Sorcery
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| Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. | |
- NM
- EX
- VG
- G
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Verdant Command
Modern Horizons 2
(R)
Collector #: 182
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Instant
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Choose two -
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- NM
- EX
- VG
- G
7876 - 7900 of 10000 results