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Teferi's Protection
Strixhaven Mystical Archive
(M)
Collector #: 011
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Instant
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Until your next turn, your life total can’t change and you have protection from everything. All permanents you control phase out. Exile Teferi’s Protection. |
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- NM
- EX
- VG
- G
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Clever Concealment
Final Fantasy Commander Decks
(R)
Collector #: 0236
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Instant
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.) |
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- NM
- EX
- VG
- G
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Scorched Ruins
Weatherlight
(R)
Collector #: 166
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Land
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If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. |
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- NM
- EX
- VG
- G
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Super Shredder
Teenage Mutant Ninja Turtles
(M)
Collector #: 0083
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1/1 Legendary Creature - Mutant Ninja Human
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Menace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. |
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- NM
- EX
- VG
- G
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Agatha's Soul Cauldron
Wilds of Eldraine
(M)
Collector #: 0242
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Legendary Artifact
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You may spend mana as though it were mana of any color to activate abilities of creatures you control. Creatures you control with +1/+1 counters on them have all activated abilities of all creatures exiled with Agatha's Soul Cauldron. |
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- NM
- EX
- VG
- G
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Luxury Suite
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 355
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Land
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Luxury Suite enters the battlefield tapped unless you have two or more opponents. |
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- NM
- EX
- VG
- G
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Heroic Intervention
Core Set 2021
(R)
Collector #: 188
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Instant
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| Permanents you control gain hexproof and indestructible until end of turn. | |
- NM
- EX
- VG
- G
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Formidable Speaker
Lorwyn Eclipsed
(R)
Collector #: 0176
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2/4 Creature - Elf Druid
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When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. {1], |
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- NM
- EX
- VG
- G
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The Ozolith (1741 - Adamantium Bonding Tank - Non-Foil)
Secret Lair
(R)
Collector #: 1741
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Legendary Artifact
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Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on Adamantium Bonding Tank. At the beginning of combat on your turn, if Adamantium Bonding Tank has counters on it, you may move all counters from it onto target creature. |
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- NM
- EX
- VG
- G
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Lotus Petal
Mystery Booster 2
(C)
Collector #: 0226
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Artifact
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- NM
- EX
- VG
- G
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Glacial Chasm
Ice Age
(U)
Collector #: 353
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Land
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Cumulative upkeep - Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm enters the battlefield, sacrifice a land. |
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- NM
- EX
- VG
- G
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Treasonous Ogre
Conspiracy
(U)
Collector #: 036
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2/3 Creature - Ogre Shaman
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Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 Life: Add |
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- NM
- EX
- VG
- G
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Snuff Out
Mercadian Masques
(C)
Collector #: 162
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Instant
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If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. Destroy target nonblack creature. It can't be regenerated. |
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- NM
- EX
- VG
- G
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Cabal Coffers
Modern Horizons 2
(M)
Collector #: 301
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Land
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- NM
- EX
- VG
- G
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Rishadan Port
Mercadian Masques
(R)
Collector #: 324
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Land
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- NM
- EX
- VG
- G
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Sword of the Animist
Final Fantasy Commander Decks
(R)
Collector #: 0362
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Legendary Artifact - Equipment
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Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip |
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- NM
- EX
- VG
- G
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The Wind Crystal
Final Fantasy
(R)
Collector #: 0043
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Legendary Artifact
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White spells you cast cost If you would gain life, you gain twice that much life instead. |
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- NM
- EX
- VG
- G
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Dionus, Elvish Archdruid
Foundations Jumpstart
(U)
Collector #: 0052
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3/3 Legendary Creature - Elf Druid
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| Elves you control have "Whenever this creature becomes tapped during your turn, untap it and put a +1/+1 counter on it. This ability triggers only once each turn." | |
- NM
- EX
- VG
- G
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Island
Unstable
(L)
Collector #: 213
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Basic Land - Island
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- NM
- EX
- VG
- G
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Ancient Tomb (Tokyo 1999 (Kai Budde) - Not Tournament Legal)
World Championships
(U)
Collector #: 315
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Land
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- NM
- EX
- VG
- G
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Necromancy
Visions
(U)
Collector #: 064
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Enchantment
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You may cast Necromancy any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. |
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- NM
- EX
- VG
- G
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Boros Charm
Gatecrash
(U)
Collector #: 148
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Instant
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| Choose one — Boros Charm deals 4 damage to target player; or permanents you control gain indestructible until end of turn; or target creature gains double strike until end of turn. | |
- NM
- EX
- VG
- G
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Training Center
Commander Legends
(R)
Collector #: 358
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Land
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Training Center enters the battlefield tapped unless you have two or more opponents. |
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- NM
- EX
- VG
- G
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Armageddon
Alpha
(R)
Collector #: 002
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Sorcery
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| Destroy all lands. | |
- NM
- EX
- VG
- G
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Thassa's Oracle (1280 - Non-Foil)
Secret Lair
(R)
Collector #: 1280
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1/3 Creature - Merfolk Wizard
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| When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. | |
- NM
- EX
- VG
- G
501 - 525 of 10000 results