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4926 - 4950 of 10000 results
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Enduring Courage
Duskmourn: House of Horror
(R)
Collector #: 0133
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3/3 Enchantment Creature - Dog Glimmer
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Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) |
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- NM
- EX
- VG
- G
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Sorcerer Class
Adventures in the Forgotten Realms
(R)
Collector #: 233
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. Creatures you control have " Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn. |
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- NM
- EX
- VG
- G
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Swamp (273)
Innistrad: Crimson Vow
(L)
Collector #: 273
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Arbor Adherent
Tarkir: Dragonstorm Commander Decks
(R)
Collector #: 0042
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2/4 Creature - Dog Druid
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- NM
- EX
- VG
- G
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Change of Plans
Streets of New Capenna Commander Decks
(R)
Collector #: 024
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Instant
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| Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased out permanents and anything attached to them as though they don't exist until their controller's next turn.) | |
- NM
- EX
- VG
- G
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Mikokoro, Center of the Sea
Commander 2021
(R)
Collector #: 302
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Legendary Land
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- NM
- EX
- VG
- G
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Skullclamp
Commander Legends: Battle for Baldur's Gate
(U)
Collector #: 870
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Artifact - Equipment
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Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip |
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- NM
- EX
- VG
- G
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Preordain
Commander Legends
(C)
Collector #: 084
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Sorcery
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| Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
- NM
- EX
- VG
- G
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Gogo, Master of Mimicry
Final Fantasy
(M)
Collector #: 0054
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2/4 Legendary Creature - Wizard
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- NM
- EX
- VG
- G
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Storm, Force of Nature (1742 - Non-Foil)
Secret Lair
(M)
Collector #: 1742
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3/4 Legendary Creature - Mutant Hero
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Flying, vigilance Ceaseless Tempest - Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Thrasios, Triton Hero (Foil Etched)
Commander Legends Variants
(M)
Collector #: 538
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1/3 Legendary Creature - Merfolk Wizard
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Partner (You can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
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Mountain (7128 - Pool Party Foil)
Secret Lair
(C)
Collector #: 7128
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Maze of Ith (Retro Frame)
Dominaria Remastered Variants
(R)
Collector #: 398
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Land
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- NM
- EX
- VG
- G
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Tsabo's Web
Mystery Booster 2
(R)
Collector #: 0143
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Artifact
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When Tsabo's Web enters the battlefield, draw a card. Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Cyclopean Tomb
Unlimited
(R)
Collector #: 241
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Artifact
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When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning |
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- NM
- EX
- VG
- G
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Ice Storm
Unlimited
(U)
Collector #: 202
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Sorcery
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| Destroy target land. | |
- NM
- EX
- VG
- G
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Piracy
Portal II
(R)
Collector #: 042
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Sorcery
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| Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. | |
- NM
- EX
- VG
- G
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Saruman of Many Colors (Store Championship Foil)
Promotional
(M)
Collector #: 0300
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5/4 Legendary Creature - Avatar Wizard
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Ward - Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy that exiled card. You may cast the copy without paying its mana cost. |
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- NM
- EX
- VG
- G
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Daemogoth Titan
Strixhaven: School of Mages
(R)
Collector #: 174
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11/10 Creature - Demon
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| Whenever Daemogoth Titan attacks or blocks, sacrifice a creature. | |
- NM
- EX
- VG
- G
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Lizard Blades
Kamigawa: Neon Dynasty
(R)
Collector #: 153
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1/1 Artifact Creature - Equipment Lizard
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Double strike Equipped creature has double strike. Reconfigure |
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- NM
- EX
- VG
- G
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Emeritus of Woe (Promo Pack)
Promo Pack
(M)
Collector #: 0080
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5/4 Creature - Vampire Warlock
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This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared. Demonic Tutor Sorcery Search your library for a card, put that card into your hand, then shuffle. |
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- NM
- EX
- VG
- G
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Giada, Font of Hope (1586 - Miku, Font of Pop - Non-Foil)
Secret Lair
(R)
Collector #: 1586
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2/2 Legendary Creature - Angel
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Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. |
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- NM
- EX
- VG
- G
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Sheoldred, Whispering One (Prerelease Foil)
Promotional
(M)
Collector #: 073
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6/6 Legendary Creature - Phyrexian Praetor
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Swampwalk At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature. |
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- NM
- EX
- VG
- G
| Spellstutter Sprite (FNM Foil) |
1/1 Creature - Faerie Wizard
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Flash Flying When Spellstutter Sprite comes into play, counter target spell with converted mana cost X or less, where X is the number of Faeries you control. |
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- NM
- EX
- VG
- G
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Necromancy
Mystery Booster/The List
(U)
Collector #: 064
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Enchantment
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You may cast Necromancy any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. |
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- NM
- EX
- VG
- G
4926 - 4950 of 10000 results