- MY ACCOUNT
- MAGIC: THE GATHERING
- SUPPLIES
- LEARN & COMMUNITY
- SELL US YOUR CARDS
- RETAIL LOCATIONS
- CUSTOMER SERVICE
- Sign Up For Emails
- About Us
- Careers
Vampire Nocturnus (PS3 Promo) |
3/3 Creature - Vampire
|
Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. |
|
Vedalken Orrery
Conspiracy
(R)
Collector #: 206
|
Artifact
|
You may cast nonland cards as though they had flash. | |
Rewind
Core Set 2021
(U)
Collector #: 063
|
Instant
|
Counter target spell. Untap up to four lands. | |
Avenger of Zendikar (Commander Deck)
Commander Legends
(M)
Collector #: 422
|
5/5 Creature - Elemental
|
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. |
|
Blistering Firecat
Onslaught
(R)
Collector #: 189
|
7/1 Creature - Elemental Cat
|
Trample, haste At the beginning of the end step, sacrifice Blistering Firecat. Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
|
Blood Artist
Commander 2017
(U)
Collector #: 099
|
0/1 Creature - Vampire
|
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. | |
Curious Altisaur
The Lost Caverns of Ixalan Commander Decks
(R)
Collector #: 0090
|
2/5 Creature - Dinosaur
|
Vigilance, reach Whenever a Dinosaur you control deals combat damage to a player, draw a card. |
|
Epic Struggle
Judgment
(R)
Collector #: 112
|
Enchantment
|
At the beginning of your upkeep, if you control twenty or more creatures, you win the game. | |
Garruk, Primal Hunter
2013 Core Set
(M)
Collector #: 174
|
Legendary Planeswalker - Garruk
|
[+1]: Put a 3/3 green Beast creature token onto the battlefield. [-3]: Draw cards equal to the greatest power among creatures you control. [-6]: Put a 6/6 green Wurm creature token onto the battlefield for each land you control. |3| |
|
Talisman of Indulgence
Starter Commander Decks
(U)
Collector #: 282
|
Artifact
|
: Add . : Add or . Talisman of Indulgence deals 1 damage to you. |
|
Triskaidekaphile (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 342
|
1/3 Creature - Human Wizard
|
You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. : Draw a card. |
|
Voltaic Key
Duel Decks: Phyrexia Vs. The Coalition
(U)
Collector #: 017
|
Artifact
|
, : Untap target artifact. | |
Wrath of God
4th Edition
(R)
Collector #: 058
|
Sorcery
|
Destroy all creatures. They can't be regenerated. | |
Eaten by Piranhas
The Lost Caverns of Ixalan
(U)
Collector #: 0054
|
Enchantment - Aura
|
Flash Enchant creature Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other card types and creature types.) |
|
Grenzo, Havoc Raiser (Borderless)
Commander Masters Variants
(R)
Collector #: 0677
|
2/2 Legendary Creature - Goblin Rogue
|
Whenever a creature you control deals combat damage to a player, choose one-
|
|
Frontier Bivouac
Universes Beyond: Doctor Who
(U)
Collector #: 0281
|
Land
|
Frontier Bivouac enters the battlefield tapped. : Add , , or . |
|
Sphinx Ambassador
2010 Core Set
(M)
Collector #: 073
|
5/5 Creature - Sphinx
|
Flying Whenever Sphinx Ambassador deals combat damage to a player, search that player’s library for a card, then that player chooses a card name. If you searched for a creature card that doesn’t have that name, you may put it onto the battlefield under your control. Then that player shuffles. |
|
Sword of War and Peace
Double Masters
(M)
Collector #: 300
|
Artifact - Equipment
|
Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip |
|
Frontier Bivouac
Khans of Tarkir
(U)
Collector #: 234
|
Land
|
Frontier Bivouac enters the battlefield tapped. : Add , , or to your mana pool. |
|
Psychosis Crawler
Murders at Karlov Manor Commander Decks
(R)
Collector #: 0234
|
*/* Artifact Creature - Phyrexian Horror
|
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life. |
|
Ancestral Knowledge
Weatherlight
(R)
Collector #: 032
|
Enchantment
|
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. When Ancestral Knowledge leaves the battlefield, shuffle your library. |
|
Cauldron of Souls
Commander 2016
(R)
Collector #: 246
|
Artifact
|
: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | |
Elvish Piper
Urza's Destiny
(R)
Collector #: 104
|
1/1 Creature - Elf Shaman
|
, : You may put a creature card from your hand onto the battlefield. | |
Goblin Rabblemaster
Duel Decks: Merfolk Vs. Goblins
(R)
Collector #: 046
|
2/2 Creature - Goblin Warrior
|
Other Goblin creatures you control attack each turn if able. At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield. Whenever a Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. |
|
Destiny Spinner
Theros Beyond Death
(U)
Collector #: 168
|
2/3 Enchantment Creature - Human
|
Creature and enchantment spells you control can't be countered. : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. |
|