MTG / Judgment
1 - 25 of 143 results
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Cabal Therapy
Judgment
(U)
Collector #: 062
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Sorcery
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Choose a nonland card name. Target player reveals their hand and discards all cards with that name. Flashback - Sacrifice a creature. |
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- NM
- EX
- VG
- G
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Prismatic Strands
Judgment
(C)
Collector #: 018
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Instant
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Prevent all damage that sources of the color of your choice would deal this turn. Flashback-Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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- NM
- EX
- VG
- G
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Mental Note
Judgment
(C)
Collector #: 046
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Instant
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Mill two cards. Draw a card. |
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- NM
- EX
- VG
- G
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Envelop
Judgment
(C)
Collector #: 039
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Instant
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| Counter target sorcery spell. | |
- NM
- EX
- VG
- G
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Lava Dart
Judgment
(C)
Collector #: 094
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Instant
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Lava Dart deals 1 damage to any target. Flashback-Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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- NM
- EX
- VG
- G
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Sylvan Safekeeper
Judgment
(R)
Collector #: 133
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1/1 Creature - Human Wizard
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| Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) | |
- NM
- EX
- VG
- G
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Mirari's Wake
Judgment
(R)
Collector #: 139
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Enchantment
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Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. |
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- NM
- EX
- VG
- G
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Flaring Pain
Judgment
(C)
Collector #: 089
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Instant
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Damage can't be prevented this turn. Flashback |
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- NM
- EX
- VG
- G
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Filth
Judgment
(U)
Collector #: 066
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2/2 Creature - Incarnation
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Swampwalk As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. |
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- NM
- EX
- VG
- G
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Balthor the Defiled
Judgment
(R)
Collector #: 061
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2/2 Legendary Creature - Zombie Dwarf
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Minion creatures get +1/+1. |
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- NM
- EX
- VG
- G
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Dwarven Bloodboiler
Judgment
(R)
Collector #: 084
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2/2 Creature - Dwarf
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| Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Soulcatchers' Aerie
Judgment
(U)
Collector #: 025
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Enchantment
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Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on this enchantment. Bird creatures get +1/+1 for each feather counter on this enchantment. |
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- NM
- EX
- VG
- G
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Wonder
Judgment
(U)
Collector #: 054
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2/2 Creature - Incarnation
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Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. |
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- NM
- EX
- VG
- G
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Burning Wish
Judgment
(R)
Collector #: 083
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Sorcery
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| You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish. | |
- NM
- EX
- VG
- G
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Glory
Judgment
(R)
Collector #: 011
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3/3 Creature - Incarnation
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Flying |
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- NM
- EX
- VG
- G
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Seedtime
Judgment
(R)
Collector #: 130
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Instant
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Cast Seedtime only during your turn. Take an extra turn after this one if an opponent cast a blue spell this turn. |
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- NM
- EX
- VG
- G
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Unquestioned Authority
Judgment
(U)
Collector #: 031
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Enchantment - Aura
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Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures. |
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- NM
- EX
- VG
- G
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Genesis
Judgment
(R)
Collector #: 117
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4/4 Creature - Incarnation
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At the beginning of your upkeep, if Genesis is in your graveyard, you may pay |
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- NM
- EX
- VG
- G
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Planar Chaos
Judgment
(U)
Collector #: 097
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Enchantment
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At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell. |
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- NM
- EX
- VG
- G
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Phantom Nishoba
Judgment
(R)
Collector #: 140
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0/0 Creature - Cat Beast Spirit
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Trample Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. |
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- NM
- EX
- VG
- G
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Test of Endurance
Judgment
(R)
Collector #: 029
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Enchantment
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| At the beginning of your upkeep, if you have 50 or more life, you win the game. | |
- NM
- EX
- VG
- G
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Solitary Confinement
Judgment
(R)
Collector #: 024
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Enchantment
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At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you. |
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- NM
- EX
- VG
- G
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Cephalid Constable
Judgment
(R)
Collector #: 035
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1/1 Creature - Octopus Wizard
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| Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. | |
- NM
- EX
- VG
- G
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Living Wish
Judgment
(R)
Collector #: 124
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Sorcery
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| You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish. | |
- NM
- EX
- VG
- G
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Epic Struggle
Judgment
(R)
Collector #: 112
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Enchantment
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| At the beginning of your upkeep, if you control twenty or more creatures, you win the game. | |
- NM
- EX
- VG
- G
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