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Crimson Honor Guard
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 145
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4/5 Creature - Vampire Knight
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Trample At the beginning of each player’s end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander. |
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- NM
- EX
- VG
- G
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Honored Hierarch
Magic Origins
(R)
Collector #: 182
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1/1 Creature - Human Druid
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Renown (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Honored Hierarch is renowned, it has vigilance and " |
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- NM
- EX
- VG
- G
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Hua Tuo, Honored Physician
Mystery Booster/The List
(R)
Collector #: 149
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1/2 Legendary Creature - Human
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- NM
- EX
- VG
- G
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Honored Hydra Token
Amonkhet
(S)
Collector #: 007
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6/6 Token Creature - Zombie Snake Hydra
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| Trample | |
- NM
- EX
- VG
- G
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Honor Troll
Strixhaven: School of Mages
(U)
Collector #: 134
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2/3 Creature - Troll Druid
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Vigilance If you would gain life, you gain that much life plus 1 instead. Honor Troll gets +2/+1 as long as you have 25 or more life. |
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- NM
- EX
- VG
- G
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Gahiji, Honored One
Streets of New Capenna Commander Decks
(M)
Collector #: 340
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4/4 Legendary Creature - Beast
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| Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Nagao, Bound by Honor
Champions of Kamigawa
(U)
Collector #: 036
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3/3 Legendary Creature - Human Samurai
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Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Coalition Honor Guard
Apocalypse
(C)
Collector #: 003
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2/4 Creature - Human Flagbearer
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| While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. | |
- NM
- EX
- VG
- G
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Honorbound Page
Secrets of Strixhaven
(C)
Collector #: 0019
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3/3 Creature - Cat Cleric
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First strike This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Forum's Favor Sorcery Target creature gets +1/+0 and gains flying until end of turn. |
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- NM
- EX
- VG
- G
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Gahiji, Honored One (Oversized Foil)
Commander 2013
(M)
Collector #: 191
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4/4 Legendary Creature - Beast
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| Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Coalition Honor Guard
Eternal Masters
(C)
Collector #: 006
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2/4 Creature - Human Flagbearer
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| While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. | |
- NM
- EX
- VG
- G
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Honor the God-Pharaoh
War of the Spark
(C)
Collector #: 132
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Sorcery
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As an additional cost to cast this spell, discard a card. Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't like control one, create a 0/0 black Zombie Army creature token first.) |
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- NM
- EX
- VG
- G
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Pests of Honor
Wilds of Eldraine
(U)
Collector #: 0310
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2/2 Creature - Mouse
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| Celebration - At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Pests of Honor. | |
- NM
- EX
- VG
- G
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Honorable Passage
Visions
(U)
Collector #: 007
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Instant
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| The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. | |
- NM
- EX
- VG
- G
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Awaken the Honored Dead (Promo Pack)
Promo Pack
(R)
Collector #: 0170
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Destroy target nonland permanent. II - Mill three cards. III - You may discard a card. When you do, return target creature or land card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Teferi's Honor Guard
Visions
(U)
Collector #: 022
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2/2 Creature - Human Knight
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) |
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- NM
- EX
- VG
- G
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Hand of Honor (Saviors of Kamigawa)
Mystery Booster/The List
(U)
Collector #: 012
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2/2 Creature - Human Samurai
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Protection from black Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) |
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- NM
- EX
- VG
- G
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Honorable Scout
Planeshift
(C)
Collector #: 008
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1/1 Creature - Human Soldier Scout
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| When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls. | |
- NM
- EX
- VG
- G
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Warrior's Honor
Visions
(C)
Collector #: 024
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Instant
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| Creatures you control get +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Benalish Honor Guard
Dominaria
(C)
Collector #: 005
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2/2 Creature - Human Knight
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| Benalish Honor Guard gets +1/+0 for each legendary creature you control. | |
- NM
- EX
- VG
- G
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Honored Hierarch (Clash Pack Foil)
Promotional
(S)
Collector #: 001
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1/1 Creature - Human Druid
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Renown (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Honored Hierarch is renowned, it has vigilance and " |
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- NM
- EX
- VG
- G
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Honor Guard
10th Edition
(C)
Collector #: 023
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1/1 Creature - Human Soldier
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- NM
- EX
- VG
- G
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Honor Guard
8th Edition
(C)
Collector #: 025
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1/1 Creature - Human Soldier
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- NM
- EX
- VG
- G
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Honorable Passage (Seattle 1997 (Jakub Slemr - Sideboard) - Not Tournament Legal)
World Championships
(U)
Collector #: 007
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Instant
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| The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. | |
- NM
- EX
- VG
- G
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Coalition Honor Guard
Mystery Booster/The List
(C)
Collector #: 006
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2/4 Creature - Human Flagbearer
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| While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. | |
- NM
- EX
- VG
- G
26 - 50 of 75 results