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Flying Men
Arabian Nights
(C)
Collector #: 014
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1/1 Creature - Human
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| Flying | |
- NM
- EX
- VG
- G
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Ebony Fly
Adventures in the Forgotten Realms Commander Decks
(U)
Collector #: 060
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Artifact
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Ebony Fly enters the battlefield tapped. Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn. |
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- NM
- EX
- VG
- G
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Flying Carpet
Arabian Nights
(U)
Collector #: 063
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Artifact
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- NM
- EX
- VG
- G
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Baxter, Fly in the Ointment
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0010
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2/2 Legendary Creature - Insect Mutant Scientist
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Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn. Whenever you draw a card, put a +1/+1 counter on Baxter. |
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- NM
- EX
- VG
- G
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Flying Men
Timeshifted
(S)
Collector #: 020
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1/1 Creature - Human
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| Flying | |
- NM
- EX
- VG
- G
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S.H.I.E.L.D. Flying Car
Marvel Super Heroes
(R)
Collector #: 0074
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3/3 Artifact - Vehicle
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Flash Flying When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. Crew 1 |
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- NM
- EX
- VG
- G
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Golem Token // Thopter Token (Flying)
Commander 2021
(S)
Collector #: 025
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3/3 Token Artifact Creature - Golem
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Flying Back Thopter Token Token Artifact Creature - Thopter Flying 1/1 |
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- NM
- EX
- VG
- G
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Flywheel Racer
March of the Machine
(C)
Collector #: 0259
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3/2 Artifact - Vehicle
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Vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Fly
Adventures in the Forgotten Realms
(U)
Collector #: 059
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Enchantment - Aura
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Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.) |
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- NM
- EX
- VG
- G
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Giant-Sized Flying Ant
Marvel Super Heroes
(C)
Collector #: 0056
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3/2 Creature - Insect
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Flash Flying When this creature enters, choose one -
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- NM
- EX
- VG
- G
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S.H.I.E.L.D. Flying Car (0404 - Extended Art)
Marvel Super Heroes Variants
(R)
Collector #: 0404
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3/3 Artifact - Vehicle
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Flash Flying When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. Crew 1 |
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- NM
- EX
- VG
- G
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Flying Octobot
Marvel's Spider-Man
(U)
Collector #: 0031
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1/1 Artifact Creature - Robot Villain
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Flying Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Double Jump // Flying Kick
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0035
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Instant
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Double Jump Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5. Flying Kick Target creature you control deals damage equal to its power to target creature an opponent controls. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Omnivorous Flytrap
Duskmourn: House of Horror
(R)
Collector #: 0192
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2/4 Creature - Plant
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| Delirium - Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures. | |
- NM
- EX
- VG
- G
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Flying Drone
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0621
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1/2 Artifact Creature - Robot Scout
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Flying, vigilance |
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- NM
- EX
- VG
- G
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Flying Carpet
6th Edition
(R)
Collector #: 285
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Artifact
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- NM
- EX
- VG
- G
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Flying Crane Technique
Khans of Tarkir
(R)
Collector #: 176
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Instant
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| Untap all creatures you control. They gain flying and double strike until end of turn. | |
- NM
- EX
- VG
- G
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Stockman, Mad Fly-entist
Teenage Mutant Ninja Turtles
(C)
Collector #: 0054
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3/4 Legendary Creature - Insect Mutant Scientist
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Flying When Stockman enters, draw a card, then discard a card. Islandcycling |
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- NM
- EX
- VG
- G
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Flying Crane Technique (Prerelease Foil)
Promotional
(R)
Collector #: 176
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Instant
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| Untap all creatures you control. They gain flying and double strike until end of turn. | |
- NM
- EX
- VG
- G
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Angel Token (4/4 Flying, Vigilance)
Ravnica Remastered
(S)
Collector #: 0003
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4/4 Token Creature - Angel
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| Flying, vigilance | |
- NM
- EX
- VG
- G
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Night of the Flying Merfolk (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0296
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Enchantment - Saga
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Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.) I - Create two 1/1 blue Merfolk creature tokens. II - Put a flying counter on each tapped creature you control. III - Draw a card for each creature you control that dealt combat damage to a player this turn. |
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- NM
- EX
- VG
- G
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Giant Fly
Avatar: The Last Airbender Eternal-Legal
(C)
Collector #: 0107
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2/2 Creature - Insect
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Flying Whenever you sacrifice another permanent, this creature gets +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
| Storm Crow (Flying Right) |
1/2 Creature - Bird
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| Flying (This creature can't be blocked except by creatures with flying or reach.) | |
- NM
- EX
- VG
- G
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Flying Dolphin-Fish
Avatar: The Last Airbender Eternal-Legal
(C)
Collector #: 0223
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1/3 Creature - Whale Fish
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| Flying (This creature can't be blocked except by creatures with flying or reach.) | |
- NM
- EX
- VG
- G
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Flying Octobot
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0785
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1/1 Artifact Creature - Robot Villain
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Flying Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
1 - 25 of 42 results