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Bazaar of Baghdad
Arabian Nights
(U)
Collector #: 070 |
Land
|
: Draw two cards, then discard three cards. | |
Juzam Djinn
Arabian Nights
(R)
Collector #: 029 |
5/5 Creature - Djinn
|
At the beginning of your upkeep, Juzam Djinn deals 1 damage to you. | |
Library of Alexandria
Arabian Nights
(U)
Collector #: 076 |
Land
|
: Add . : Draw a card. Activate this ability only if you have exactly seven cards in your hand. | |
Diamond Valley
Arabian Nights
(U)
Collector #: 073 |
Land
|
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. | |
Guardian Beast
Arabian Nights
(R)
Collector #: 026 |
2/4 Creature - Beast
|
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. | |
Shahrazad
Arabian Nights
(R)
Collector #: 010 |
Sorcery
|
Players play a Magic subgame, using their libraries as their decks. Each player who doesn’t win the subgame loses half their life, rounded up. | |
Old Man of the Sea
Arabian Nights
(R)
Collector #: 018 |
2/3 Creature - Djinn
|
You may choose not to untap Old Man of the Sea during your untap step. : Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power. | |
Erhnam Djinn
Arabian Nights
(R)
Collector #: 048 |
4/5 Creature - Djinn
|
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. | |
City in a Bottle
Arabian Nights
(R)
Collector #: 060 |
Artifact
|
Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it. Players can't play cards from the Arabian Nights expansion. | |
City of Brass
Arabian Nights
(U)
Collector #: 071 |
Land
|
Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color. | |
Island of Wak-Wak
Arabian Nights
(R)
Collector #: 075 |
Land
|
: The power of target creature with flying becomes 0 until end of turn. | |
Elephant Graveyard
Arabian Nights
(R)
Collector #: 074 |
Land
|
: Add . : Regenerate target Elephant. | |
Khabal Ghoul |
1/1 Creature - Zombie
|
At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from the battlefield this turn. | |
Oubliette
Arabian Nights
(C)
Collector #: 031 |
Enchantment
|
When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. | |
Ring of Ma'ruf |
Artifact
|
, , Exile Ring of Ma'ruf: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand. | |
Ali from Cairo
Arabian Nights
(R)
Collector #: 036 |
0/1 Creature - Human
|
Damage that would reduce your life total to less than 1 reduces it to 1 instead. | |
Dandan |
4/1 Creature - Fish
|
Dandan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandan. | |
Desert
Arabian Nights
(C)
Collector #: 072 |
Land - Desert
|
: Add . : Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step. | |
Ydwen Efreet
Arabian Nights
(R)
Collector #: 044 |
3/6 Creature - Efreet
|
Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked. | |
Singing Tree
Arabian Nights
(R)
Collector #: 054 |
0/3 Creature - Plant
|
: Target attacking creature's power becomes 0 until end of turn. | |
Pyramids
Arabian Nights
(R)
Collector #: 067 |
Artifact
|
: Choose one — Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage marked on it instead. | |
Mountain
Arabian Nights
(L)
Collector #: 077 |
Basic Land - Mountain
|
Sandals of Abdallah
Arabian Nights
(U)
Collector #: 069 |
Artifact
|
, : Target creature gains islandwalk until end of turn. When that creature is put into a graveyard from the battlefield this turn, destroy Sandals of Abdallah. | |
Drop of Honey
Arabian Nights
(R)
Collector #: 047 |
Enchantment
|
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Drop of Honey. | |
Erg Raiders
Arabian Nights
(C)
Collector #: 025 |
2/3 Creature - Human Warrior
|
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. | |