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Bazaar of Baghdad
Arabian Nights
(U)
Collector #: 070
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Land
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City of Brass
Arabian Nights
(U)
Collector #: 071
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Land
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Whenever City of Brass becomes tapped, it deals 1 damage to you.![]() |
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Library of Alexandria
Arabian Nights
(U)
Collector #: 076
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Land
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Diamond Valley
Arabian Nights
(U)
Collector #: 073
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Land
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City in a Bottle
Arabian Nights
(R)
Collector #: 060
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Artifact
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Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it. Players can't play cards from the Arabian Nights expansion. |
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Shahrazad
Arabian Nights
(R)
Collector #: 010
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Sorcery
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Players play a Magic subgame, using their libraries as their decks. Each player who doesn’t win the subgame loses half their life, rounded up. | |
Drop of Honey
Arabian Nights
(R)
Collector #: 047
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Enchantment
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At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Drop of Honey. |
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Ali from Cairo
Arabian Nights
(R)
Collector #: 036
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0/1 Creature - Human
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Damage that would reduce your life total to less than 1 reduces it to 1 instead. | |
Serendib Efreet
Arabian Nights
(R)
Collector #: 020
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3/4 Creature - Efreet
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Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. |
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Mountain
Arabian Nights
(L)
Collector #: 077
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Basic Land - Mountain
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Guardian Beast
Arabian Nights
(R)
Collector #: 026
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2/4 Creature - Beast
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As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. | |
King Suleiman
Arabian Nights
(R)
Collector #: 006
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1/1 Creature - Human Noble
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Elephant Graveyard
Arabian Nights
(R)
Collector #: 074
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Land
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Khabal Ghoul |
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1/1 Creature - Zombie
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At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from the battlefield this turn. | |
Old Man of the Sea
Arabian Nights
(R)
Collector #: 018
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2/3 Creature - Djinn
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You may choose not to untap Old Man of the Sea during your untap step.![]() |
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Aladdin's Ring
Arabian Nights
(R)
Collector #: 057
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Artifact
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Pyramids
Arabian Nights
(R)
Collector #: 067
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Artifact
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Serendib Djinn
Arabian Nights
(R)
Collector #: 019
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5/6 Creature - Djinn
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Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. When you control no lands, sacrifice Serendib Djinn. |
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Aladdin's Lamp
Arabian Nights
(R)
Collector #: 056
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Artifact
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Merchant Ship
Arabian Nights
(U)
Collector #: 017
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0/2 Creature - Human
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Merchant Ship can't attack unless defending player controls an Island. Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice Merchant Ship. |
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Rukh Egg
Arabian Nights
(C)
Collector #: 043
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0/3 Creature - Bird Egg
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When Rukh Egg is put into a graveyard from the battlefield, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step. | |
Singing Tree
Arabian Nights
(R)
Collector #: 054
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0/3 Creature - Plant
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Desert
Arabian Nights
(C)
Collector #: 072
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Land - Desert
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Aladdin
Arabian Nights
(R)
Collector #: 034
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1/1 Creature - Human Rogue
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Island of Wak-Wak
Arabian Nights
(R)
Collector #: 075
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Land
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