- MY ACCOUNT
- MAGIC: THE GATHERING
- SUPPLIES
- LEARN & COMMUNITY
- SELL US YOUR CARDS
- RETAIL LOCATIONS
- CUSTOMER SERVICE
- Sign Up For Emails
- About Us
- Careers
Mind Flayer
Adventures in the Forgotten Realms
(R)
Collector #: 063
|
3/3 Creature - Horror
|
Dominate Monster - When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer. | |
Grim Flayer
Eldritch Moon
(M)
Collector #: 184
|
2/2 Creature - Human Warrior
|
Trample Whenever Grim Flayer deals combat damage to a player, surveil 3. Delirium - Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. |
|
Flayer of the Hatebound
Commander 2019
(R)
Collector #: 144
|
4/2 Creature - Devil
|
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.) Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target. |
|
Mind Flayer
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 728
|
3/3 Creature - Horror
|
Dominate Monster - When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer. | |
Mind Flayer (Showcase)
Adventures in the Forgotten Realms Variants
(R)
Collector #: 308
|
3/3 Creature - Horror
|
Dominate Monster - When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer. | |
Flayer Husk
Planechase 2012
(C)
Collector #: 110
|
Artifact - Equipment
|
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +1/+1. Equip |
|
Flayed One
Universes Beyond: Warhammer 40,000
(U)
Collector #: 034
|
4/1 Artifact Creature - Necron
|
Lifelink Flesh Flayer - When Flayed One enters the battlefield, mill three cards. |
|
Flay Essence
Modern Horizons 2
(U)
Collector #: 085
|
Sorcery
|
Exile target creature or planeswalker. You gain life equal to the number of counters on it. | |
Flayer Husk
Mirrodin Besieged
(C)
Collector #: 107
|
Artifact - Equipment
|
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
|
Flayed Nim
Mirrodin
(U)
Collector #: 065
|
2/2 Creature - Skeleton
|
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. : Regenerate Flayed Nim. |
|
Grim Flayer (Borderless)
Double Masters 2022 Variants
(R)
Collector #: 380
|
2/2 Creature - Human Warrior
|
Trample Whenever Grim Flayer deals combat damage to a player, surveil 3. Delirium - Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. |
|
Flayer Husk
Modern Masters 2015
(C)
Collector #: 214
|
Artifact - Equipment
|
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
|
Grim Flayer (Prerelease Foil)
Promotional
(M)
Collector #: 184
|
2/2 Creature - Human Warrior
|
Trample Whenever Grim Flayer deals combat damage to a player, surveil 3. Delirium - Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. |
|
Grim Flayer (Foil Etched)
Double Masters 2022 Variants
(R)
Collector #: 502
|
2/2 Creature - Human Warrior
|
Trample Whenever Grim Flayer deals combat damage to a player, surveil 3. Delirium - Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. |
|
Grim Flayer
Double Masters 2022
(R)
Collector #: 222
|
2/2 Creature - Human Warrior
|
Trample Whenever Grim Flayer deals combat damage to a player, surveil 3. Delirium - Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. |
|
Flayer Husk
Planechase Anthology
(C)
Collector #: 110
|
Artifact - Equipment
|
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +1/+1. Equip |
|
Sultai Flayer
Iconic Masters
(U)
Collector #: 186
|
3/4 Creature - Naga Shaman
|
Whenever a creature you control with toughness 4 or greater dies, you gain 4 life. | |
Flayer of Loyalties
Commander Masters
(R)
Collector #: 0715
|
10/10 Creature - Eldrazi
|
When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and haste. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Trample |
|
Zellix, Sanity Flayer (Extended Art)
Commander Legends: Battle for Baldur's Gate Variants
(M)
Collector #: 619
|
2/3 Legendary Creature - Horror
|
Hive Mind - Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token. , : Target player mills three cards. Choose a Background (You can have a Background as a second commander.) |
|
Flayer of Loyalties (Extended Art)
Commander Masters Variants
(R)
Collector #: 0747
|
10/10 Creature - Eldrazi
|
When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and haste. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Trample |
|
Mind Flayer, the Shadow (340 - Non-Foil)
Secret Lair
(M)
Collector #: 340
|
9/9 Legendary Enchantment Creature - Horror
|
Mind Flayer, the Shadow isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. |
|
Mind Flayer, the Shadow (340 - Foil)
Secret Lair
(M)
Collector #: 340
|
9/9 Legendary Enchantment Creature - Horror
|
Mind Flayer, the Shadow isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. |
|
Flayer of the Hatebound
Dark Ascension
(R)
Collector #: 089
|
4/2 Creature - Devil
|
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target. |
|
Flayer Drone
Oath of the Gatewatch
(U)
Collector #: 148
|
3/1 Creature - Eldrazi Drone
|
Devoid (This card has no color.) First strike Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life. |
|
Mind Flayer (Ampersand Foil)
Promotional
(R)
Collector #: 063
|
3/3 Creature - Horror
|
Dominate Monster - When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer. | |