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Takenuma, Abandoned Mire
Kamigawa: Neon Dynasty
(R)
Collector #: 278
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Legendary Land
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: Add . Channel - , Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs less to activate for each legendary creature you control. |
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The Great Henge (0348 - The Party Tree) |
Legendary Artifact
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This spell costs less to cast, where X is the greatest power among creatures you control. : Add . You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card. |
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Tishana's Tidebinder
The Lost Caverns of Ixalan
(R)
Collector #: 0081
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3/2 Creature - Merfolk Wizard
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Flash When Tishana's Tidebinder enters the battlefield, counter up to one target artifact or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.) |
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Subtlety
Modern Horizons 2
(M)
Collector #: 067
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3/3 Creature - Elemental Incarnation
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Flash Flying When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. It's owner puts it on the top or bottom of their library. Evoke - Exile a blue card from your hand. |
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Delney, Streetwise Lookout
Murders at Karlov Manor
(M)
Collector #: 0012
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2/2 Legendary Creature - Human Scout
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Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If any ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. |
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Shattered Sanctum
Innistrad: Crimson Vow
(R)
Collector #: 264
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Land
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Shattered Sanctum enters the battlefield tapped unless you control two or more other lands. : Add or . |
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Spara's Headquarters
Streets of New Capenna
(R)
Collector #: 257
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Land - Forest Plains Island
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(: Add , , or .) Spara's Headquarters enters the battlefield tapped. Cycling (, Discard this card: Draw a card.) |
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Ashnod's Altar
Commander Masters
(U)
Collector #: 0368
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Artifact
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Sacrifice a creature: Add . | |
Skullclamp
Universes Beyond: Fallout
(U)
Collector #: 0238
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Artifact - Equipment
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Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip |
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Rhystic Study
Mystery Booster/The List
(C)
Collector #: 045
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Enchantment
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Whenever an opponent casts a spell, you may draw a card unless that player pays . | |
Culling the Weak
Exodus
(C)
Collector #: 055
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Instant
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As an additional cost to cast Culling the Weak, sacrifice a creature. Add . |
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Torment of Hailfire
Hour of Devastation
(R)
Collector #: 077
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Sorcery
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Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. | |
Underworld Breach
Theros Beyond Death
(R)
Collector #: 161
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Enchantment
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Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach. |
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Ghalta, Stampede Tyrant
The Lost Caverns of Ixalan
(M)
Collector #: 0185
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12/12 Legendary Creature - Elder Dinosaur
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Trample When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield. |
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Blood Crypt
Return to Ravnica
(R)
Collector #: 238
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Land - Swamp Mountain
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As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped. | |
Jeska's Will
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 799
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Sorcery
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Choose one. If you control a commander as you cast this spell, you may choose both.
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Charismatic Conqueror
The Lost Caverns of Ixalan Commander Decks
(R)
Collector #: 0070
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2/2 Creature - Vampire Soldier
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Vigilance Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. |
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Sylvan Library
4th Edition
(R)
Collector #: 273
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Enchantment
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At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. | |
Professional Face-Breaker
Streets of New Capenna
(R)
Collector #: 116
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2/3 Creature - Human Warrior
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Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn. |
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Hallowed Fountain
Ravnica Allegiance
(R)
Collector #: 251
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Land - Plains Island
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(: Add or .) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Vito, Thorn of the Dusk Rose (30th Anniversary Foil)
Promotional
(S)
Collector #: 028
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1/3 Legendary Creature - Vampire Cleric
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Whenever you gain life, target opponent loses that much life. : Creatures you control gain lifelink until end of turn. |
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Bala Ged Recovery
Zendikar Rising
(U)
Collector #: 180
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Sorcery
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Return target card from your graveyard to your hand. Back Bala Ged Sanctuary Land Bala Ged Sanctuary enters the battlefield tapped. : Add . |
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Commercial District
Murders at Karlov Manor
(R)
Collector #: 0259
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Land - Mountain Forest
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(: Add or .) Commercial District enters the battlefield tapped. When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Kaalia of the Vast (0343 - Borderless)
Modern Horizons 3 Variants
(M)
Collector #: 0343
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2/2 Legendary Creature - Human Cleric
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Flying Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. |
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Thassa's Oracle (1280 - Foil)
Secret Lair
(R)
Collector #: 1280
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1/3 Creature - Merfolk Wizard
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When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. | |