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Grand Abolisher (0032 - Showcase)
Outlaws of Thunder Junction The Big Score
(M)
Collector #: 0032
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2/2 Creature - Human Cleric
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During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures or enchantments. | |
Guardian Project (Ravnica Allegiance)
Mystery Booster/The List
(R)
Collector #: 130
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Enchantment
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Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. | |
Kei Takahashi
Legends
(R)
Collector #: 238
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2/2 Legendary Creature - Human Cleric
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: Prevent the next 2 damage that would be dealt to target creature this turn. | |
Nahiri, Forged in Fury (Showcase)
March of the Machine: The Aftermath Variants
(M)
Collector #: 0086
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5/4 Legendary Creature - Kor Artificer
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Affinity for Equipment Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs. |
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Predatory Sliver (654 - Foil)
Secret Lair
(R)
Collector #: 654
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1/1 Creature - Sliver
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Sliver creatures you control get +1/+1. | |
Quantum Misalignment (Extended Art)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0368
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Sorcery
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Create a token that's a copy of target creature you control, except it isn't legendary. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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Seraph Sanctuary (1292 - Non-Foil)
Secret Lair
(R)
Collector #: 1292
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Land
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When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. : Add . |
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Transmutation Font (0058 - Showcase)
Outlaws of Thunder Junction The Big Score
(M)
Collector #: 0058
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Artifact
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: Create your choice of a Blood token, a Clue token, or a Food token. , , Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. |
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Anikthea, Hand of Erebos (Extended Art)
Commander Masters Variants
(M)
Collector #: 0773
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4/4 Legendary Enchantment Creature - Demigod
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Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types. |
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Hidden Path
The Dark
(R)
Collector #: 078
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Enchantment
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Green creatures have forestwalk. | |
Lord of Extinction
Alara Reborn
(M)
Collector #: 091
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*/* Creature - Elemental
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Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. | |
Open the Way (Extended Art)
March of the Machine: The Aftermath Variants
(R)
Collector #: 0163
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Sorcery
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X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. |
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TARDIS (Showcase)
Universes Beyond: Doctor Who Variants
(U)
Collector #: 0551
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Artifact - Vehicle
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Flying Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Vengevine (1078 - Non-Foil)
Secret Lair
(M)
Collector #: 1078
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4/3 Creature - Elemental
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Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. |
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Words of Wind
Onslaught
(R)
Collector #: 122
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Enchantment
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: The next time you would draw a card this turn, each player returns a permanent they control to its owner’s hand instead. | |
Avenger of Zendikar
Commander 2018
(M)
Collector #: 129
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5/5 Creature - Elemental
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When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. |
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Cathedral of War (Buy-a-Box Foil)
Promotional
(R)
Collector #: 221
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Land
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Cathedral of War enters the battlefield tapped. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Add to your mana pool. |
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Clock of Omens (2013 Core Set)
Mystery Booster/The List
(U)
Collector #: 202
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Artifact
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Tap two untapped artifacts you control: Untap target artifact. | |
Emiel the Blessed
Double Masters 2022
(M)
Collector #: 010
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4/4 Legendary Creature - Unicorn
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: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. |
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Gustha's Scepter
Alliances
(R)
Collector #: 120
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Artifact
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: Exile a card from your hand face down. You may look at it for as long as it remains exiled. : Return a card you own exiled with Gustha's Scepter to your hand. When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owners' graveyards. |
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Harbinger of Night
Mirage
(R)
Collector #: 128
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2/3 Creature - Spirit
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At the beginning of your upkeep, put a -1/-1 counter on each creature. | |
Cragcrown Pathway (016 - Foil)
Secret Lair
(R)
Collector #: 016
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Land
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: Add . Back Timbercrown Pathway Land : Add . |
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Daybreak Coronet
Future Sight
(R)
Collector #: 021
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Enchantment - Aura
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Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.) |
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Yidris, Maelstrom Wielder (455 - Gilded Foil)
Secret Lair
(M)
Collector #: 455
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5/4 Legendary Creature - Ogre Wizard
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Trample Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. |
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Batterskull (1206 - Non-Foil)
Secret Lair
(M)
Collector #: 1206
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Artifact - Equipment
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. : Return Batterskull to its owner's hand. Equip |
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