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Undercity Sewers
Murders at Karlov Manor
(R)
Collector #: 0270
FOIL
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Land - Island Swamp
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(: Add or .) Undercity Sewers enters the battlefield tapped. When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Slime Against Humanity
Murders at Karlov Manor
(C)
Collector #: 0177
FOIL
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Sorcery
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Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity. |
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Archdruid's Charm
Murders at Karlov Manor
(R)
Collector #: 0151
FOIL
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Instant
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Choose one -
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Vein Ripper
Murders at Karlov Manor
(M)
Collector #: 0110
FOIL
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6/5 Creature - Vampire Assassin
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Flying Ward - Sacrifice a creature. Whenever a creature dies, target opponent loses 2 life and you gain 2 life. |
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Underground Mortuary
Murders at Karlov Manor
(R)
Collector #: 0271
FOIL
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Land - Swamp Forest
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(: Add or .) Underground Mortuary enters the battlefield tapped. When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Raucous Theater
Murders at Karlov Manor
(R)
Collector #: 0266
FOIL
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Land - Swamp Mountain
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(: Add or .) Raucous Theater enters the battlefield tapped. When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Meticulous Archive
Murders at Karlov Manor
(R)
Collector #: 0264
FOIL
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Land - Plains Island
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(: Add or .) Meticulous Archive enters the battlefield tapped. When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Pick Your Poison
Murders at Karlov Manor
(C)
Collector #: 0170
FOIL
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Sorcery
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Choose one -
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Commercial District
Murders at Karlov Manor
(R)
Collector #: 0259
FOIL
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Land - Mountain Forest
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(: Add or .) Commercial District enters the battlefield tapped. When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Thundering Falls
Murders at Karlov Manor
(R)
Collector #: 0269
FOIL
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Land - Island Mountain
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(: Add or .) Thundering Falls enters the battlefield tapped. When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Hedge Maze
Murders at Karlov Manor
(R)
Collector #: 0262
FOIL
|
Land - Forest Island
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(: Add or .) Hedge Maze enters the battlefield tapped. When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Swamp (Full-Art Impossible Land)
Murders at Karlov Manor
(L)
Collector #: 0274
FOIL
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Basic Land - Swamp
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Lush Portico
Murders at Karlov Manor
(R)
Collector #: 0263
FOIL
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Land - Forest Plains
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(: Add or .) Lush Portico enters the battlefield tapped. When Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Assassin's Trophy
Murders at Karlov Manor
(R)
Collector #: 0187
FOIL
|
Instant
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Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. | |
Shadowy Backstreet
Murders at Karlov Manor
(R)
Collector #: 0268
FOIL
|
Land - Plains Swamp
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(: Add or .) Shadowy Backstreet enters the battlefield tapped. When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Massacre Girl, Known Killer
Murders at Karlov Manor
(M)
Collector #: 0094
FOIL
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4/4 Legendary Creature - Human Assassin
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Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. |
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Rakdos, Patron of Chaos
Murders at Karlov Manor
(M)
Collector #: 0224
FOIL
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6/6 Legendary Creature - Demon
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Flying, trample At the beginning of your end step, target opponent my sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. |
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Leyline of the Guildpact
Murders at Karlov Manor
(R)
Collector #: 0217
FOIL
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Enchantment
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If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types. |
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Delney, Streetwise Lookout
Murders at Karlov Manor
(M)
Collector #: 0012
FOIL
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2/2 Legendary Creature - Human Scout
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Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If any ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. |
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Warleader's Call
Murders at Karlov Manor
(R)
Collector #: 0242
FOIL
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Enchantment
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Creatures you control get +1/+1. Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent. |
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Aftermath Analyst
Murders at Karlov Manor
(U)
Collector #: 0148
FOIL
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1/3 Creature - Elf Detective
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When Aftermath Analyst enters the battlefield, mill three cards. , Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped. |
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No More Lies
Murders at Karlov Manor
(U)
Collector #: 0221
FOIL
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Instant
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Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard. | |
Elegant Parlor
Murders at Karlov Manor
(R)
Collector #: 0260
FOIL
|
Land - Mountains Plains
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(: Add or .) Elegant Parlor enters the battlefield tapped. When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Mountain (Full-Art Impossible Land)
Murders at Karlov Manor
(L)
Collector #: 0275
FOIL
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Basic Land - Mountain
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Case of the Locked Hothouse
Murders at Karlov Manor
(R)
Collector #: 0155
FOIL
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Enchantment - Case
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You may play an additional land on each of your turns To solve - You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved - You may look at the top card of your library at any time, and you may play lands and cast creature and enchantment spells from the top of your library. |
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