MTG / Murders At Karlov Manor
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Thopter Token (0020)
Murders at Karlov Manor
(S)
Collector #: 0020
FOIL
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1/1 Token Artifact Creature - Thopter
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| Flying | |
- NM
- EX
- VG
- G
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Analyze the Pollen
Murders at Karlov Manor
(R)
Collector #: 0150
FOIL
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Sorcery
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As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) Search your library for a basic land card. if evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle. |
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- NM
- EX
- VG
- G
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Coveted Falcon
Murders at Karlov Manor
(R)
Collector #: 0048
FOIL
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1/4 Artifact Creature - Bird
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Flying Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. Disguise When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. |
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- NM
- EX
- VG
- G
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Shock
Murders at Karlov Manor
(C)
Collector #: 0144
FOIL
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Instant
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| Shock deals 2 damage to any target. | |
- NM
- EX
- VG
- G
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Vitu-Ghazi Inspector
Murders at Karlov Manor
(C)
Collector #: 0183
FOIL
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1/3 Creature - Elf Detective
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As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Reach When Vitu-Ghazi Inspector enters the battlefield, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life. |
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- NM
- EX
- VG
- G
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Anzrag's Rampage
Murders at Karlov Manor
(R)
Collector #: 0111
FOIL
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Sorcery
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| Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Case of the Crimson Pulse
Murders at Karlov Manor
(R)
Collector #: 0114
FOIL
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Enchantment - Case
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When this Case enters the battlefield, discard a card, then draw two cards. To solve - You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved - At the beginning of your upkeep, discard your hand, then draw two cards. |
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- NM
- EX
- VG
- G
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Living Conundrum
Murders at Karlov Manor
(U)
Collector #: 0063
FOIL
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2/5 Creature - Elemental
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Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance. |
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- NM
- EX
- VG
- G
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No Witnesses
Murders at Karlov Manor
(R)
Collector #: 0027
FOIL
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Sorcery
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Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a colorless Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Teysa, Opulent Oligarch
Murders at Karlov Manor
(R)
Collector #: 0234
FOIL
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2/3 Legendary Creature - Human Advisor
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Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Tolsimir, Midnight's Light
Murders at Karlov Manor
(R)
Collector #: 0236
FOIL
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3/2 Legendary Creature - Elf Scout
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Lifelink Whenever Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. |
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- NM
- EX
- VG
- G
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Aurelia's Vindicator
Murders at Karlov Manor
(M)
Collector #: 0004
FOIL
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4/2 Creature - Angel
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Flying, lifelink, ward Disguise When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. |
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- NM
- EX
- VG
- G
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Conspiracy Unraveler
Murders at Karlov Manor
(M)
Collector #: 0047
FOIL
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6/6 Creature - Sphinx Detective
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Flying You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value greater than 10 from your graveyard.) |
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- NM
- EX
- VG
- G
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Trostani, Three Whispers
Murders at Karlov Manor
(M)
Collector #: 0238
FOIL
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4/4 Legendary Creature - Dryad
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- NM
- EX
- VG
- G
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Case of the Shattered Pact
Murders at Karlov Manor
(U)
Collector #: 0001
FOIL
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Enchantment - Case
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When this Case enters the battlefield, search for library for a basic land card, reveal it, put it into your hand, then shuffle. To solve - There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved - At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Clue Token (0015)
Murders at Karlov Manor
(S)
Collector #: 0015
FOIL
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Connecting the Dots
Murders at Karlov Manor
(R)
Collector #: 0118
FOIL
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Enchantment
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Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) |
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- NM
- EX
- VG
- G
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Dog Token
Murders at Karlov Manor
(S)
Collector #: 0001
FOIL
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1/1 Token Creature - Dog
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- NM
- EX
- VG
- G
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Forensic Researcher
Murders at Karlov Manor
(U)
Collector #: 0058
FOIL
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1/3 Creature - Merfolk Detective
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- NM
- EX
- VG
- G
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Hard-Hitting Question
Murders at Karlov Manor
(U)
Collector #: 0164
FOIL
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Sorcery
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| Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. | |
- NM
- EX
- VG
- G
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Hide in Plain Sight
Murders at Karlov Manor
(R)
Collector #: 0166
FOIL
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Sorcery
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Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward |
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- NM
- EX
- VG
- G
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Krenko's Buzzcrusher
Murders at Karlov Manor
(R)
Collector #: 0136
FOIL
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4/4 Artifact Creature - Insect Thopter
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Flying, trample When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. |
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- NM
- EX
- VG
- G
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Lamplight Phoenix
Murders at Karlov Manor
(R)
Collector #: 0137
FOIL
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3/3 Creature - Phoenix
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Flying When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) |
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- NM
- EX
- VG
- G
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Red Herring
Murders at Karlov Manor
(C)
Collector #: 0142
FOIL
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2/2 Artifact Creature - Clue Fish
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Haste Red Herring attacks each combat if able. |
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- NM
- EX
- VG
- G
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Soul Search
Murders at Karlov Manor
(U)
Collector #: 0232
FOIL
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Sorcery
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| Target opponent reveals their hand. You choose a nonland card from it. Exile that card. if the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying. | |
- NM
- EX
- VG
- G
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